Search found 17 matches

by spirit bomb!
Wed Aug 18, 2010 1:51 pm
Forum: Game Development
Topic: 3D first person shooter video (early build)
Replies: 16
Views: 3126

Re: 3D first person shooter video (early build)

Wow, that would probably take me an hour to actually understand fully, haha. But I get the basic gist, and thank you, I think. But I am definitely going to try to get a decent version of this ready for the 2011 Indie Games Festival. Because if I can show off something really cool there I could possi...
by spirit bomb!
Tue Aug 17, 2010 10:10 pm
Forum: Game Development
Topic: 3D first person shooter video (early build)
Replies: 16
Views: 3126

Re: 3D first person shooter video (early build)

dandymcgee, I will promise you a copy of Duke Nukem Forever :lol: . But seriously, I love criticism, it is the best motivator. It is going to happen, because I believe it so.
by spirit bomb!
Sun Aug 15, 2010 7:28 pm
Forum: Game Development
Topic: 3D first person shooter video (early build)
Replies: 16
Views: 3126

Re: 3D first person shooter video (early build)

Thanks for all the support, this has to be one of the few forums that is without trolls. And subscribers give me a lot of motivation, so thanks. Also if you are or know anyone who is interested in working on a 3d game, please drop me a line. We are accepting ambitious people across the board: Coders...
by spirit bomb!
Sat Aug 14, 2010 7:38 pm
Forum: Game Development
Topic: What API do YOU use and why?
Replies: 12
Views: 7378

Re: What API do YOU use and why?

I use teh directX because it is EXTREME!!!!!!!!

But if you want to use a (sort of) industry standard for xbox, use c++ with direct3D, and maybe a physics engine.
by spirit bomb!
Sat Aug 14, 2010 7:34 pm
Forum: Game Development
Topic: 3D first person shooter video (early build)
Replies: 16
Views: 3126

Re: 3D first person shooter video (early build)

Yeah the domos are so funny looking I had to put them in. I actually got their texture from a do-it-yourself domo box cutout.

http://papercraft.wdfiles.com/local--fi ... mo-kun.png
by spirit bomb!
Fri Aug 13, 2010 11:10 pm
Forum: Game Development
Topic: 3D first person shooter video (early build)
Replies: 16
Views: 3126

3D first person shooter video (early build)

http://www.youtube.com/watch?v=Q9nG-cplOjQ So i've posted on here for a bit when I was doing 2d dark gdk games. Now I have evolved and stopped using the game dev kit and have gone to direct3D. Although this video will not be too impressive, I am rather proud of it. I've got basic a.i., good user in...
by spirit bomb!
Wed Jun 16, 2010 12:14 am
Forum: Programming Discussion
Topic: A step into the 3rd dimension
Replies: 0
Views: 1665

A step into the 3rd dimension

Hello, I am creating my first 3d video game. I am using DirectX 3d, and I really do find Direct X to be a fantazmic sdk to use. While the entire way that directX does what is does is rather easy to learn, playing with vertex buffers and index buffers seem to be more of a hassle than I thought. More ...
by spirit bomb!
Thu May 27, 2010 1:06 am
Forum: Game Development
Topic: How have your games evolved since your first?
Replies: 16
Views: 3235

How have your games evolved since your first?

Hello, I was wondering how people progress in game development. We can all remember our first game. That horrible moving what-not that didn't do too much, but it was sick because you made it. Then as you progress your games have gotten more complex, and you start to explore different approches. I wa...
by spirit bomb!
Mon May 24, 2010 11:39 pm
Forum: Game Development
Topic: Adventures in Game Development
Replies: 405
Views: 54951

Re: Adventures in Game Development

Has any of the elysian shadows storyline been released to the public? i would love to hear a spoiler-free synopsis.
by spirit bomb!
Fri May 21, 2010 6:13 pm
Forum: Game Development
Topic: Oh God so many tiles!
Replies: 22
Views: 2726

Re: Oh God so many tiles!

THANK YOU!!!! for all the responses. I now see that my problem was that i was ignorant. I should know that rendering stuff is a heavier load in terms of calculations. So i will only draw what is on screen and, if need be, make my game window smaller. Also as a side note... i was going to use a mapma...
by spirit bomb!
Fri May 21, 2010 4:41 am
Forum: Game Development
Topic: Oh God so many tiles!
Replies: 22
Views: 2726

Oh God so many tiles!

This is a subject that I believe many people on these forums have experience with... Suppose I have a tile based game. And suppose the character can move, but he really stays in the same spot on the screen, as the entire world moves in the opposite direction he is running in (Kinda like the space sh...
by spirit bomb!
Sat Jan 30, 2010 9:10 pm
Forum: Programming Discussion
Topic: librarys hurt me in ways you cannot imagine
Replies: 9
Views: 1002

Re: librarys hurt me in ways you cannot imagine

AVANSC, thank you much! I now got no errors and it runs. but it does give me a wierd runtime error... The screen goes black + unresponsive. i debugged it and it would seem that my global dynamically created array of instance objects seems to malfunction. It would seem that the "new" operat...
by spirit bomb!
Sat Jan 30, 2010 7:47 pm
Forum: Programming Discussion
Topic: librarys hurt me in ways you cannot imagine
Replies: 9
Views: 1002

Re: librarys hurt me in ways you cannot imagine

Aight so those first two errors were easy enough to fix. All I did was comment out the constructor + destructor in my Obstacle.h file ( //~Obstacle(void); ) So now im down to..... 1>libcpmtd.lib(xdebug.obj) : warning LNK4098: defaultlib 'libcmt.lib' conflicts with use of other libs; use /NODEFAULTLI...
by spirit bomb!
Sat Jan 30, 2010 2:08 pm
Forum: Programming Discussion
Topic: librarys hurt me in ways you cannot imagine
Replies: 9
Views: 1002

librarys hurt me in ways you cannot imagine

Hello everyone, So I am trying to make a simple level editor int dark gdk. All it does is translate what is on the screen and make it into a txt file. When i started playing around with txt files it started to break on me. Here is the visual studio build output: >libcpmtd.lib(xdebug.obj) : warning L...