Search found 283 matches
- Sun Oct 02, 2011 3:44 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 8 Just (significantly annoyed apples business model)
- Replies: 35
- Views: 18626
Re: Windows 8 Just (significantly annoyed apples business mo
Like I stated before, I'd like more stock support for popular file types like PDF, IMG, different audio and video codecs, shit like that. It's time to get with the times here, Windows... pretty much every other operating system now has this kind of support stock Just going to nit pick on this point...
- Sat Oct 01, 2011 3:56 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 8 Just (significantly annoyed apples business model)
- Replies: 35
- Views: 18626
Re: Windows 8 Just put Apple out of business
And I'm sorry... but... What?! http://i.imgur.com/j0Nv1.png Are you serious man? Does the UI REALLY look like this? This is absolute shit! Windows 3 looked better than this shit, I honestly hope this isn't what they're going for with UI... I know it's a developer preview, but I would think they wou...
- Sat Sep 24, 2011 6:18 pm
- Forum: Programming Discussion
- Topic: CPU issues[OPENGL][SDL]
- Replies: 12
- Views: 2940
Re: CPU issues[OPENGL][SDL]
They do, however, have an overheating state. Does the fan sound loud? is there 10 years worth of dust on the heatsink/fan?
- Sat Sep 24, 2011 4:47 am
- Forum: Programming Discussion
- Topic: CPU issues[OPENGL][SDL]
- Replies: 12
- Views: 2940
Re: CPU issues[OPENGL][SDL]
I'm pretty basic to OGL, so take this with a grain of salt. Maybe it'll help point you in the right direction. glShadeModel(GL_SMOOTH); I'm pretty sure that's meant to be in the initialisation of OGL. // render all the quads on-to screen glBegin(GL_QUADS); // render all the tiles for(x=0; x<25; x++)...
- Fri Sep 23, 2011 11:36 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 8 Just (significantly annoyed apples business model)
- Replies: 35
- Views: 18626
Re: Windows 8 Just put Apple out of business
Windows 8 looks really ugly and weird. I don't really like the ugly-looking squares and stuff, it just looks plain stupid, but that's my personal opinion. You're forgetting that this is not even a beta product yet. The product still has a long time to go before it'll be released, and the UI may end...
- Fri Sep 23, 2011 10:04 pm
- Forum: Programming Discussion
- Topic: Game engine, C++,SDL (I'm new.)
- Replies: 30
- Views: 20035
Re: Game engine, C++,SDL (I'm new.)
Just a few tips that will (probably) provide cleaner code and faster too. You can safely ignore what I'm doing here for now if you want, but it is something you'll want to learn one day. //Don't forget, you can always wrap this in a namespace as to not pollute this scope! enum tileType { Blank, Sele...
- Fri Sep 23, 2011 7:28 pm
- Forum: Programming Discussion
- Topic: Game engine, C++,SDL (I'm new.)
- Replies: 30
- Views: 20035
Re: Game engine, C++,SDL (I'm new.)
I've read through this four times and still can't understand what you're trying to say. Help us help you, show some code, show a screenshot of whats going on, even show the sprite sheet.
- Fri Sep 23, 2011 7:15 pm
- Forum: Programming Discussion
- Topic: This is killing my brain...
- Replies: 5
- Views: 1641
Re: This is killing my brain...
Or move onto SFML and use the classes that already has been provided? Which one would I benefit from the most? Depends. There are multiple scenarios. SDL and OpenGL are C libraries, so you are free to work them into your own OO paradigm. Personally, I like having this freedom, so that I can structu...
- Fri Sep 23, 2011 7:01 pm
- Forum: Programming Discussion
- Topic: CPU issues[OPENGL][SDL]
- Replies: 12
- Views: 2940
Re: CPU issues[OPENGL][SDL]
Just chucking out some alternative ideas that can show the same symptoms that you may not of thought of. Have you tried a release build and ran the executable directly? ie, no debugger or anything like that getting in the way? It sounds like this might be the reason for such a high cpu useage. Maybe...
- Wed Sep 21, 2011 3:14 pm
- Forum: Programming Discussion
- Topic: The heap vs. the stack
- Replies: 7
- Views: 2244
Re: The heap vs. the stack
I *think* that working on the stack is MUCH faster then accessing heap memory, as the entire stack is copied to cpu cache memory upon access. When you follow a pointer, it points to some other part of the memory that the processor must retrieve. One could make a (quite large) benchmark to find out i...
- Sun Sep 18, 2011 3:20 pm
- Forum: Current Events and Science/Technology
- Topic: Windows 8 Just (significantly annoyed apples business model)
- Replies: 35
- Views: 18626
Re: Windows 8 Just put Apple out of business
Windows 8 looks really ugly and weird. I don't really like the ugly-looking squares and stuff, it just looks plain stupid, but that's my personal opinion. This isn't even beta yet. It's very likely to change long before it ships, it's just a displayable and useable interface. That includes the desk...
- Sat Sep 17, 2011 3:12 pm
- Forum: Programming Discussion
- Topic: Should I use C-Style FILE I/O instead of C++ Style?
- Replies: 5
- Views: 2035
Re: Should I use C-Style FILE I/O instead of C++ Style?
There isn't any massive difference - whatever is easier for you to code. I only use file code like this inside classes which handle loading/saving and formatting the data. The program askes the class for xyz data and the class provides it - the rest of the program has no knowledage about wether fstr...
- Thu Jul 29, 2010 8:28 pm
- Forum: Programming Discussion
- Topic: Opinions on wxWidgets vs QT when making a map editor?
- Replies: 12
- Views: 2060
Re: Opinions on wxWidgets vs QT when making a map editor?
SFML integrates directly into QT, so maybe you should check that out.
- Sat Jul 10, 2010 7:25 pm
- Forum: Programming Discussion
- Topic: Qt - How do you like to use it?
- Replies: 4
- Views: 980
Re: Qt - How do you like to use it?
I prefer to rapidly just built the UI with D&D for now. Until I get better at Qt, that is. Later I'd probably code out the UI, after giving it a quick design in a window to test everything out. Thats what I do in purebasic, anyway.
- Sat Jul 10, 2010 7:17 pm
- Forum: Programming Discussion
- Topic: Programming Help-- C++ (g++) compile error
- Replies: 6
- Views: 1568
Re: Programming Help-- C++ (g++) compile error
Well, if you've ever watched TOS, you'll know a lot of stuff doesn't fit the rest of the ST universe. A lot of stuff was scrapped for TNG and Enterprize, but more wasn't. Naturally, the stardates also come from TOS, which was randomly generated back then.