Search found 240 matches

by mv2112
Fri Oct 08, 2010 7:57 pm
Forum: Programming Discussion
Topic: Looking For a Good Compiler
Replies: 3
Views: 379

Re: Looking For a Good Compiler

Go hardcore:
Switch to linux (easier)
Use Pico for editing
G++/GCC and make for compiling
:)
by mv2112
Mon Sep 27, 2010 2:31 pm
Forum: Programming Discussion
Topic: mvEngine Development Thread
Replies: 115
Views: 9477

Re: mvEngine Development Thread

epicasian wrote:Heres a giant forum post (en español) that describes the basics of the libraries: http://www.entuwii.net/foro/viewtopic.php?f=6&t=94
Google Translate FTW!
by mv2112
Sun Sep 26, 2010 1:00 pm
Forum: Programming Discussion
Topic: mvEngine Development Thread
Replies: 115
Views: 9477

Re: mvEngine Development Thread

So i haven't updated in a while because my engine isn't turning out like i want it to. It doesn't have that old-school RPG feel that i'm looking for. What are some good RPGs for NES, SNES or N64? I'm looking for some inspiration.... The only one i have is Chrono Trigger and i'm liking it so far. I c...
by mv2112
Mon Sep 20, 2010 6:48 pm
Forum: General/Off-Topic
Topic: PlayStation Move!
Replies: 24
Views: 3187

Re: PlayStation Move!

Honestly. This whole motion gaming thing is just stupid. There's no way your stick controllers make gameplay that much better. I prefer a good ol classic controller to this bull. I mean if there's going to be movement its either going to have to be like detecting your whole hand and body, or like a...
by mv2112
Mon Sep 20, 2010 6:44 pm
Forum: Game Development
Topic: New(ish) To game programming, Were to go next?
Replies: 16
Views: 4129

Re: New(ish) To game programming, Were to go next?

Well, whatever type of game you want to make is up to you. However, i would recommend as you get more comfortable with C++, move to SDL (im a SDL fanboy :mrgreen: ). It doesn't have built in primitive or text support, but is more powerful than allegro and will allow you to integrate openGL in the fu...
by mv2112
Sun Sep 19, 2010 5:40 pm
Forum: General/Off-Topic
Topic: Your Dev playlist?
Replies: 20
Views: 2615

Re: Your Dev playlist?

Rush
Yes
Pink Floyd
Frank Zappa
by mv2112
Sun Aug 29, 2010 2:48 pm
Forum: Game Development
Topic: Where to use classes, when creating games (newbie here)?
Replies: 8
Views: 1787

Re: Where to use classes, when creating games (newbie here)?

Public variables or functions can be accessed outside of the class, private variables or functions can only be accessed by the class itself, protected functions or variables are exactly like private functions and variables except that they are inherited by child classes: class parentnoob { public: i...
by mv2112
Fri Aug 27, 2010 2:24 pm
Forum: Programming Discussion
Topic: Qt and Sdl
Replies: 10
Views: 1218

Re: Qt and Sdl

You would have to convert an SDL_surface to a QPixmap, why would you want to use SDL_ttf though anyway? Qt has QFont and functions to print text. I need to have access to the pixel map of the font... Using sdl_ttf it returned a sdl_surface.. so i had access to the pixels. Does QFont provide somethi...
by mv2112
Fri Aug 27, 2010 2:13 pm
Forum: General/Off-Topic
Topic: Rush is great..
Replies: 18
Views: 2312

Re: Rush is great..

ZOMBIE!!! wrote:Goin to a rush concert Sept. 2nd at the New York state fair. w00t
Dammit! I would go BUT that just happens to be the day of my Highschool orientation. School ruins everything :(
by mv2112
Fri Aug 27, 2010 2:11 pm
Forum: Programming Discussion
Topic: Qt and Sdl
Replies: 10
Views: 1218

Re: Qt and Sdl

You would have to convert an SDL_surface to a QPixmap, why would you want to use SDL_ttf though anyway? Qt has QFont and functions to print text.
by mv2112
Mon Aug 23, 2010 5:05 pm
Forum: Programming Discussion
Topic: Help with Collision
Replies: 15
Views: 1613

Re: Help with Collision

Hey I tried the code and added a function to print the status of int collision and it's always set to 0. I dont think it works. You have a boolean named collision in the header file, so i assumed thats what you were using, here, ill edit the function to return true or false on collision: int x1,y1;...
by mv2112
Mon Aug 23, 2010 4:44 pm
Forum: Programming Discussion
Topic: mvEngine Development Thread
Replies: 115
Views: 9477

Re: mvEngine Development Thread

This is random but i was bord so i decided to try and convert a unsigned char array [4] into an unsigned int, write it to a binary file, read the file and try and turn that int back into a char array. I cant figure out how to turn the int back into the char array. This is the code i used to turn the...
by mv2112
Mon Aug 23, 2010 4:40 pm
Forum: Programming Discussion
Topic: Help with Collision
Replies: 15
Views: 1613

Re: Help with Collision

Here is some simple collision code. int x1,y1; //player 1's x and y int x2,y2; //player 2's x and y int w1,h1; //player 1's width and height int w2,h2; //player 2's width and height /* x1+w1>x2 -- if player 1's right side has a greater x value than player 2's left side x1<x2+w2 -- if player 1's left...
by mv2112
Sat Aug 21, 2010 12:41 pm
Forum: General/Off-Topic
Topic: What Computer OS
Replies: 33
Views: 4212

Re: What Computer OS

I've got an old P4 dual core 2.8ghz with 3 gigs of ram and a 40 gig harddrive. Do you think Ubuntu 10.04 would run fine on it?
by mv2112
Fri Aug 20, 2010 3:12 pm
Forum: Programming Discussion
Topic: My Map Editor
Replies: 12
Views: 1068

Re: My Map Editor

Ginto8 wrote:
mv2112 wrote:Doesn't work under Wine :(
Damn visual studio dependencies...
VirtualBox! ;)
touche...