Go hardcore:
Switch to linux (easier)
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G++/GCC and make for compiling
Search found 240 matches
- Fri Oct 08, 2010 7:57 pm
- Forum: Programming Discussion
- Topic: Looking For a Good Compiler
- Replies: 3
- Views: 379
- Mon Sep 27, 2010 2:31 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 9477
Re: mvEngine Development Thread
Google Translate FTW!epicasian wrote:Heres a giant forum post (en español) that describes the basics of the libraries: http://www.entuwii.net/foro/viewtopic.php?f=6&t=94
- Sun Sep 26, 2010 1:00 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 9477
Re: mvEngine Development Thread
So i haven't updated in a while because my engine isn't turning out like i want it to. It doesn't have that old-school RPG feel that i'm looking for. What are some good RPGs for NES, SNES or N64? I'm looking for some inspiration.... The only one i have is Chrono Trigger and i'm liking it so far. I c...
- Mon Sep 20, 2010 6:48 pm
- Forum: General/Off-Topic
- Topic: PlayStation Move!
- Replies: 24
- Views: 3187
Re: PlayStation Move!
Honestly. This whole motion gaming thing is just stupid. There's no way your stick controllers make gameplay that much better. I prefer a good ol classic controller to this bull. I mean if there's going to be movement its either going to have to be like detecting your whole hand and body, or like a...
- Mon Sep 20, 2010 6:44 pm
- Forum: Game Development
- Topic: New(ish) To game programming, Were to go next?
- Replies: 16
- Views: 4129
Re: New(ish) To game programming, Were to go next?
Well, whatever type of game you want to make is up to you. However, i would recommend as you get more comfortable with C++, move to SDL (im a SDL fanboy :mrgreen: ). It doesn't have built in primitive or text support, but is more powerful than allegro and will allow you to integrate openGL in the fu...
- Sun Sep 19, 2010 5:40 pm
- Forum: General/Off-Topic
- Topic: Your Dev playlist?
- Replies: 20
- Views: 2615
Re: Your Dev playlist?
Rush
Yes
Pink Floyd
Frank Zappa
Yes
Pink Floyd
Frank Zappa
- Sun Aug 29, 2010 2:48 pm
- Forum: Game Development
- Topic: Where to use classes, when creating games (newbie here)?
- Replies: 8
- Views: 1787
Re: Where to use classes, when creating games (newbie here)?
Public variables or functions can be accessed outside of the class, private variables or functions can only be accessed by the class itself, protected functions or variables are exactly like private functions and variables except that they are inherited by child classes: class parentnoob { public: i...
- Fri Aug 27, 2010 2:24 pm
- Forum: Programming Discussion
- Topic: Qt and Sdl
- Replies: 10
- Views: 1218
Re: Qt and Sdl
You would have to convert an SDL_surface to a QPixmap, why would you want to use SDL_ttf though anyway? Qt has QFont and functions to print text. I need to have access to the pixel map of the font... Using sdl_ttf it returned a sdl_surface.. so i had access to the pixels. Does QFont provide somethi...
- Fri Aug 27, 2010 2:13 pm
- Forum: General/Off-Topic
- Topic: Rush is great..
- Replies: 18
- Views: 2312
Re: Rush is great..
Dammit! I would go BUT that just happens to be the day of my Highschool orientation. School ruins everythingZOMBIE!!! wrote:Goin to a rush concert Sept. 2nd at the New York state fair. w00t
- Fri Aug 27, 2010 2:11 pm
- Forum: Programming Discussion
- Topic: Qt and Sdl
- Replies: 10
- Views: 1218
Re: Qt and Sdl
You would have to convert an SDL_surface to a QPixmap, why would you want to use SDL_ttf though anyway? Qt has QFont and functions to print text.
- Mon Aug 23, 2010 5:05 pm
- Forum: Programming Discussion
- Topic: Help with Collision
- Replies: 15
- Views: 1613
Re: Help with Collision
Hey I tried the code and added a function to print the status of int collision and it's always set to 0. I dont think it works. You have a boolean named collision in the header file, so i assumed thats what you were using, here, ill edit the function to return true or false on collision: int x1,y1;...
- Mon Aug 23, 2010 4:44 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 9477
Re: mvEngine Development Thread
This is random but i was bord so i decided to try and convert a unsigned char array [4] into an unsigned int, write it to a binary file, read the file and try and turn that int back into a char array. I cant figure out how to turn the int back into the char array. This is the code i used to turn the...
- Mon Aug 23, 2010 4:40 pm
- Forum: Programming Discussion
- Topic: Help with Collision
- Replies: 15
- Views: 1613
Re: Help with Collision
Here is some simple collision code. int x1,y1; //player 1's x and y int x2,y2; //player 2's x and y int w1,h1; //player 1's width and height int w2,h2; //player 2's width and height /* x1+w1>x2 -- if player 1's right side has a greater x value than player 2's left side x1<x2+w2 -- if player 1's left...
- Sat Aug 21, 2010 12:41 pm
- Forum: General/Off-Topic
- Topic: What Computer OS
- Replies: 33
- Views: 4212
Re: What Computer OS
I've got an old P4 dual core 2.8ghz with 3 gigs of ram and a 40 gig harddrive. Do you think Ubuntu 10.04 would run fine on it?
- Fri Aug 20, 2010 3:12 pm
- Forum: Programming Discussion
- Topic: My Map Editor
- Replies: 12
- Views: 1068
Re: My Map Editor
touche...Ginto8 wrote:VirtualBox!mv2112 wrote:Doesn't work under Wine
Damn visual studio dependencies...