I think you would be better off using a normal square collision algorithm, or if you need pixel perfect, then use that.
If you're using trig, then there is usually a simpler way to do it.
Search around the forum for the topics on collision and you'll find more help.
Search found 89 matches
- Sat Jun 12, 2010 10:49 pm
- Forum: Programming Discussion
- Topic: Pythagoras theorem for colission detection between squares
- Replies: 7
- Views: 1060
- Fri May 28, 2010 4:17 pm
- Forum: Game Development
- Topic: IRC?
- Replies: 4
- Views: 788
IRC?
So let's forget what I posted here earlier
-What is our IRC group name?
-What is our IRC group name?
- Thu May 27, 2010 5:42 pm
- Forum: Programming Discussion
- Topic: What to use instead of glaux
- Replies: 0
- Views: 1921
What to use instead of glaux
I'm trying to get lesson 7 on the Nehe tutorial website to work without glaux, but I can't figure out how to do it. Specifically the code having to do with AUX_RGBImageRect objects. I'm sure someone else has figured this out before. So how do you do it? EDIT: I actually just figured it out. Here is ...
- Thu May 27, 2010 10:45 am
- Forum: Programming Discussion
- Topic: Can you copy Project Settings to different projects? (VC++)
- Replies: 2
- Views: 456
Re: Can you copy Project Settings to different projects? (VC++)
I'm trying to copy the project settings from one project in a solution to the rest of the projects in that solution. Is there a way to do that? im sure, but if all else fails just make a template. How do you do that? EDIT: If you highlight multiple projects and then go to properties and change sett...
- Thu May 27, 2010 10:17 am
- Forum: Programming Discussion
- Topic: Can you copy Project Settings to different projects? (VC++)
- Replies: 2
- Views: 456
Can you copy Project Settings to different projects? (VC++)
I'm trying to copy the project settings from one project in a solution to the rest of the projects in that solution.
Is there a way to do that?
Is there a way to do that?
- Thu May 27, 2010 8:14 am
- Forum: Programming Discussion
- Topic: What does f mean?
- Replies: 20
- Views: 2544
What does f mean?
I just started learning OpenGL and I want to know what f means in the example below.
Code: Select all
glVertex3f(1.0f, 0.0f, 0.0f);
- Wed May 26, 2010 3:00 pm
- Forum: Game Development
- Topic: My version of Pickin Sticks
- Replies: 15
- Views: 2482
Re: My version of Pickin Sticks
Oh cool :D.Moosader wrote:I added the game to the Pickin' Sticks directory, and also uploaded the game download to my host as well > http://pickinsticks.moosader.com/.
Do you have a website I can link to?
Nope I don't have a personal website, you can link it to this profile if you want.
- Mon May 24, 2010 6:57 pm
- Forum: Programming Discussion
- Topic: Array of pointers [SOLVED]
- Replies: 4
- Views: 572
Re: Array of pointers
Don't you mean i should start at 0? What your doing wrong is simple. You have your array as 10 elements, but your putting new ints at [1] instead of [0]. So the for loop works perfectly, but when you try to access [0] it throws an error. Use this instead. for (int i = 0; i < 10; i++) *facepalm*. I ...
- Mon May 24, 2010 6:21 pm
- Forum: Programming Discussion
- Topic: Array of pointers [SOLVED]
- Replies: 4
- Views: 572
Array of pointers [SOLVED]
This seems like a pretty basic thing to me, but I can't figure it out for the life of me :roll: int* testArray[10]; for (int i = 1; i <= 10; i++) { testArray[i] = new int(); *testArray[i] = i; //Why does this work if the below doesn't? } *testArray[0] = 5; //Produces an error cout << *testArray[0]; ...
- Sun May 23, 2010 1:11 pm
- Forum: Game Development
- Topic: My map editor and game.
- Replies: 6
- Views: 1118
Re: My map editor and game.
Thanks, lol it's a possibility; I've always liked real-time combat so that's just how I made it.eatcomics wrote:Dude that's sweet, keep us updated :D I was expecting like a turn based battle system lol but that was pretty cool :D
- Sun May 23, 2010 12:31 pm
- Forum: Game Development
- Topic: My map editor and game.
- Replies: 6
- Views: 1118
Re: My map editor and game.
Update 5-23-2010 Changelog: -Enemy system added -Combat system added -Bullets added -Inventory capacity raised -Item dropping fixed [youtube]<object width="1280" height="745"><param name="movie" value="http://www.youtube.com/v/wNcbN0f4NLk&hl=en_US&fs=1&...
- Sun May 23, 2010 12:25 pm
- Forum: Game Development
- Topic: My breakout clone
- Replies: 4
- Views: 979
Re: My breakout clone
That is really awesome. The physics are great and the particles are cool too True, true.. also you gotta love those power-ups/downs. Are there any power-ups? or only that one power-down :P. Anyway there seems to be a small glitch with the physics. The ball got stuck on the left side of the screen a...
- Sat May 22, 2010 5:27 pm
- Forum: Programming Discussion
- Topic: Arrays instead of vectors
- Replies: 12
- Views: 1130
Re: Arrays instead of vectors
I know that's what you meantXianForce wrote:That looks fine, but here are a few suggestions:
Ooops, actually I meant to do:
Just a safety thing in case FindEmptyIndex() returns something different.Code: Select all
battleships[emptyIndex] = new Battleship();
- Sat May 22, 2010 5:13 pm
- Forum: Programming Discussion
- Topic: Platformer Collision
- Replies: 11
- Views: 944
Re: Platformer Collision
Please post the updated code if you can find it
- Sat May 22, 2010 5:11 pm
- Forum: Programming Discussion
- Topic: Arrays instead of vectors
- Replies: 12
- Views: 1130
Re: Arrays instead of vectors
Thanks!XianForce wrote:That looks fine, but here are a few suggestions:
...
So I think that should probably work.
EDIT: Shouldn't it be:
Code: Select all
if (emptyIndex >= 0)
{
battleships[FindEmptyIndex()] = new Battleship;
}