Search found 305 matches
- Thu Mar 28, 2013 9:26 pm
- Forum: General/Off-Topic
- Topic: How did you stumble across the Elysian Shadows Project?
- Replies: 32
- Views: 38061
Re: How did you stumble across the Elysian Shadows Project?
I was looking for "how to get into game development" videos or something along those lines and that's where I stumbled upon this video: https://www.youtube.com/watch?v=JZLDgxVMcHI I found it to be very honest (despite the fact that I think it honestly takes a musician just as long, if not ...
- Sat Aug 25, 2012 2:04 am
- Forum: Current Events and Science/Technology
- Topic: OUYA! Open Game Console
- Replies: 6
- Views: 11679
Re: OUYA! Open Game Console
A friend I work with bought the SDK for it. It arrives in December. He's already moving along quite nicely on porting his flash platformer game to Java and making it run on Android. I think he may have one of the first hits on the OUYA, judging by the quality of his flash game and his serious talent...
- Wed May 23, 2012 5:26 pm
- Forum: Programming Discussion
- Topic: Great AI in games
- Replies: 4
- Views: 3246
Great AI in games
A curious thought popped into my mind today. What sort of approaches has Nintendo used for AI in their Zelda games? Do they make use of state machines? Do they make much use of fuzzy logic (certainly not much in the N64 and earlier games, but enemies in more recent games certainly seem less predicta...
- Wed May 09, 2012 11:34 pm
- Forum: Art, Music, and Design
- Topic: 8-bit Platformer Pixel Artist Needed
- Replies: 4
- Views: 9913
Re: 8-bit Platformer Pixel Artist Needed
Heyo. Let's keep this in the art forum because it's most relevant here. Also, thanks for the feedback Moosader. The style is just as shown in the game (8-bit version, not the vector graphics version). However, I realize it would also be nice to see examples of what our sprite art currently looks lik...
- Tue May 01, 2012 10:48 pm
- Forum: General/Off-Topic
- Topic: College.
- Replies: 27
- Views: 14029
Re: College.
Go to school. Aim for scholarships or a state college if you're really worried about the debt. Take on side projects while going to school and pursue every opportunity that interests you while you're there (unless you really need to cut something out to keep up - but in that case it's because you ha...
- Tue May 01, 2012 10:38 pm
- Forum: Art, Music, and Design
- Topic: 8-bit Platformer Pixel Artist Needed
- Replies: 4
- Views: 9913
8-bit Platformer Pixel Artist Needed
Hey all, I've been super busy with work and side projects so I haven't been around the forums much lately. Recently I dropped some other projects to focus on a platformer title. It just so happens that I work with an incredibly talented programmer at my day job named Jeremy who has a burning passion...
- Thu Feb 16, 2012 7:02 pm
- Forum: General/Off-Topic
- Topic: Interview with GE
- Replies: 16
- Views: 9443
Re: Interview with GE
Thanks, you as well. Sounds like the Intel position will be a good fit for you with embedded C/++ programming - as this shall be a good fit for myself with lots of UI and cross-system stuff so I get to deal with the human interaction side as well as dealing with multiple system layers which tickles ...
- Thu Feb 16, 2012 12:54 pm
- Forum: General/Off-Topic
- Topic: Interview with GE
- Replies: 16
- Views: 9443
Re: Interview with GE
Well, I walked in and was like: "I'm the bause..." and the rest is history. But in actual fact, I just heard back this morning - I've got the job :mrgreen: Thanks for the feedback guys! It ended up being a 1hr interview that was fairly light on technical questions, but they asked a combina...
- Mon Feb 13, 2012 2:25 pm
- Forum: General/Off-Topic
- Topic: Interview with GE
- Replies: 16
- Views: 9443
Re: Interview with GE
Just finished talking with a contact there. Looks like there's more front-end work with jQuery than I had realized. Time to brush up!
- Mon Feb 13, 2012 1:14 pm
- Forum: General/Off-Topic
- Topic: Interview with GE
- Replies: 16
- Views: 9443
Re: Interview with GE
hahaha for real!? I work at GE as an electrical engineer in validation for residential watt hour meters in Atlanta. Been here for 2 years. Do you know where the position would be? Do you know if it's inside digital energy division? I'm at work now but i'll talk to you about the interview, company, ...
- Mon Feb 13, 2012 11:14 am
- Forum: General/Off-Topic
- Topic: Interview with GE
- Replies: 16
- Views: 9443
Interview with GE
I have an interview with General Electric on Wednesday for a position as a .NET Developer. It will be under their Intelligent Platforms branch. I'm going through a staffing agency, and from the sounds of it the focus of the interview with GE is less on hard technical skills and more on behavior asse...
- Thu Feb 09, 2012 4:06 am
- Forum: Game Development
- Topic: I feel down...
- Replies: 5
- Views: 3167
Re: I feel down...
The best lesson I've learned: you can focus that energy or you can vent it. You can take that concept and push it to the next level. Aim to make something even better. You can use the best of what the game had and use that as a platform for building even greater games. You can put yourself in situat...
- Sat Feb 04, 2012 11:51 am
- Forum: Programming Discussion
- Topic: Tile: Entity or its own thing?
- Replies: 13
- Views: 4605
Re: Tile: Entity or its own thing?
It seems not to make the slightest bit of difference whether I load the content on one struct (or object) per tile type and just reference that in my array, or create hundreds of unique ones containing the same values. My guess is that C# is just optimizing everything on the back-end, treating all t...
- Thu Feb 02, 2012 8:55 pm
- Forum: Programming Discussion
- Topic: Tile: Entity or its own thing?
- Replies: 13
- Views: 4605
Re: Tile: Entity or its own thing?
So if I'm understanding correctly, my Tile struct should basically reference data that is pre-loaded elsewhere. After doing some digging, I've confirmed that's what is happening via the XNA Content Pipeline. I was looking at my level class which loads tiles based on lines read in from a .txt file, a...
- Thu Feb 02, 2012 6:42 pm
- Forum: Game Development
- Topic: My first game: A Zombie RPG
- Replies: 163
- Views: 53216
Re: My first game: A Zombie RPG
That is a wicked conversion rate - congrats.
The loss on the score tracker app is no big deal - a piddly amount lost for learning about UI (which I thought your score tracker did an excellent job of, along with the music and general ambience).
The loss on the score tracker app is no big deal - a piddly amount lost for learning about UI (which I thought your score tracker did an excellent job of, along with the music and general ambience).