Search found 194 matches
- Tue Feb 07, 2017 2:37 pm
- Forum: Programming Discussion
- Topic: PC Build Advice
- Replies: 5
- Views: 24931
PC Build Advice
Editing this into something worded a little better. Original post I am looking into getting a new pc and the thought crossed my mind as I noticed a 10 core cpu as an option - what is the max number of cores that modern software utilizes? I'm looking into either building or purchasing a new PC with t...
- Tue Jan 24, 2017 9:58 am
- Forum: Programming Discussion
- Topic: Programming Professor shinanigains
- Replies: 4
- Views: 18635
Re: Programming Professor shinanigains
The gist of what I was taught in school was learn the fundamentals because no matter where you go they will want you to adapt to THEIR way of doing things. I would suggest to follow along and do things her way in that class to get the grade while researching the information yourself and deciding the...
- Fri Dec 09, 2016 1:50 pm
- Forum: Game Development
- Topic: Adding Sprites to "Game Engine"
- Replies: 7
- Views: 12281
Re: Adding Sprites to "Game Engine"
In other words YAGNI!
- Mon Dec 05, 2016 1:29 pm
- Forum: Programming Discussion
- Topic: Found this in some code I wrote 5 years ago
- Replies: 10
- Views: 20682
Re: Found this in some code I wrote 5 years ago
I could also see
being applicable
Code: Select all
//Something bad happened
return DateTime.Parse("September 11, 2001");
- Mon Dec 05, 2016 1:27 pm
- Forum: Game Development
- Topic: Adding Sprites to "Game Engine"
- Replies: 7
- Views: 12281
Re: Adding Sprites to "Game Engine"
This may be better as a new topic, but I'll post here as a continuation of this topic.... Is it better when building an engine or framework for a game to allow for all different kinds of sprite/tile sheets OR should you force the issue and require that those sheets be in a specific format? From a so...
- Thu Dec 01, 2016 1:26 pm
- Forum: Game Development
- Topic: Adding Sprites to "Game Engine"
- Replies: 7
- Views: 12281
Adding Sprites to "Game Engine"
I've been working on a Tile Engine for a game that I'm planning on developing and have a 2D array of Tiles for my TileMap with multiple layers that are derived from an ILayer interface. Each layer is the same size and contains collision information, tiles, warps, etc. I have been looking at sprites ...
- Fri Aug 05, 2016 10:41 am
- Forum: General Gaming
- Topic: Issues with DS...
- Replies: 1
- Views: 6321
Issues with DS...
I recently purchased a used DS, and am having some issues with it. I'm trying to determine if it's just an issue with a game or two or if I need to replace the DS itself. One of the games that was purchased won't play at all. I've taken it out and blown on the connections (aka like the old nes trick...
- Fri Jul 01, 2016 2:51 pm
- Forum: Game Development
- Topic: Recommended Tile size for RPG?
- Replies: 8
- Views: 13277
Re: Recommended Tile size for RPG?
Thank you. This has been very educational. One thing I did forget when I was comparing what I was seeing in my code versus what I saw in Final Fantasy is that console resolution is not equal to what I was using.
- Sun Jun 19, 2016 10:57 pm
- Forum: Game Development
- Topic: Recommended Tile size for RPG?
- Replies: 8
- Views: 13277
Re: Recommended Tile size for RPG?
Yeah my tile engine is setup to accept any size, but at 32x32 things seem too small. If you don't mind me asking what size does ES use for tiles and say the Julian sprite ? Based on what I've seen, I'd say 64 x 32 for the sprite and possible 64 x 64 for tiles, but that's just guessing.
- Fri Jun 17, 2016 12:08 pm
- Forum: Game Development
- Topic: Recommended Tile size for RPG?
- Replies: 8
- Views: 13277
Recommended Tile size for RPG?
I'm currently in the early stages of working on a 2D RPG in the same vein as the early Final Fantasy games. I've got a working tile engine going, but am wondering what would be a good size for my tiles. For those that have used tile engines in the past, what have you chosen and how did you arrive at...
- Fri Apr 08, 2016 12:57 pm
- Forum: Programming Discussion
- Topic: Other languages. Any good books?
- Replies: 15
- Views: 28335
Re: Other languages. Any good books?
A good foundation in the fundamentals and HOW things work is always a plus; however, you need to start applying what you've learned to gain a more applicable knowledge. For example, if you want to write web applications come up with an idea no matter how trivial and build it. If your goal is game de...
- Mon Feb 09, 2015 4:25 pm
- Forum: Art, Music, and Design
- Topic: Best places for Free spirtes, tilesheets, etc
- Replies: 1
- Views: 7464
Best places for Free spirtes, tilesheets, etc
I'm starting to learn Unity and will be attempting a 2D platformer to start out, but find myself in need of some placeholder art till I can get far enough along to contract out an artist.
What are some suggested places to look for various art?
What are some suggested places to look for various art?
- Wed Jan 28, 2015 2:39 pm
- Forum: General/Off-Topic
- Topic: Potential Storefront for Elysian Shadows
- Replies: 4
- Views: 8038
Re: Potential Storefront for Elysian Shadows
Nice. I'll have to stop by sometime. What kind of prices do you have for NES and SNES games?
- Wed Jan 28, 2015 12:15 pm
- Forum: General/Off-Topic
- Topic: Potential Storefront for Elysian Shadows
- Replies: 4
- Views: 8038
Re: Potential Storefront for Elysian Shadows
What's the name of the store and where are you located? I happen to live there as well and would be interested in browsing your inventory. =)
When you say retro, how far back do you go?
When you say retro, how far back do you go?
- Wed Oct 08, 2014 3:10 pm
- Forum: General Gaming
- Topic: Man selling video game collection with over 5700 titles
- Replies: 1
- Views: 7017