Search found 56 matches
- Wed Jun 13, 2012 9:06 pm
- Forum: General/Off-Topic
- Topic: Code samples for Job interviews
- Replies: 3
- Views: 1993
Re: Code samples for Job interviews
What Dandy said is along the lines of what I was thinking. Anything that displays some attention to design decisions and patterns. Some employers even like to see UML's, etc. but that is more of a per-case thing. Avoid getting too complex, but if you can demonstrate something that is eloquent and op...
- Tue Jun 12, 2012 9:53 am
- Forum: Current Events and Science/Technology
- Topic: Visual Studio 11 Express will be Metro-only
- Replies: 4
- Views: 9164
Re: Visual Studio 11 Express will be Metro-only
I think you hit it on the head with your explanation. I wasn't really sure what I meant by quasi-app either... I think the explanation of the Metro environment was what I was trying to figure out the most.
- Mon Jun 11, 2012 8:37 pm
- Forum: General/Off-Topic
- Topic: Social Network
- Replies: 48
- Views: 11430
Re: Social Network
Social networking at its best! No worries, everyone is a friend here at the RiftsuperLED wrote:Getting error because you don't have any friends.
- Mon Jun 11, 2012 8:36 pm
- Forum: Current Events and Science/Technology
- Topic: Visual Studio 11 Express will be Metro-only
- Replies: 4
- Views: 9164
Re: Visual Studio 11 Express will be Metro-only
Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. I am probably out of the loop, hence my asking this question. But is Windows moving towards this sort of "every program is a ...
- Mon Jun 11, 2012 1:24 pm
- Forum: Game Development
- Topic: Twilight Hop - my iPhone Game - NOW LIVE!
- Replies: 8
- Views: 5411
Re: Twilight Hop - my iPhone Game - NOW LIVE!
Awesome stuff. I will probably download later today. I know it feels good to get something out there !
- Sun Jun 10, 2012 1:16 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 895262
Re: Post every time you beat a game.
^Finally, now it is time to break out the Black & White!
- Wed May 16, 2012 8:09 am
- Forum: Programming Discussion
- Topic: Scripting Language development
- Replies: 120
- Views: 36405
Re: Scripting Language development
Just ran across this today, and I love the TRENDY purple fonttappatekie wrote:
- Sat May 12, 2012 12:43 am
- Forum: General Gaming
- Topic: Elder Scrolls MMO
- Replies: 12
- Views: 6569
Re: Elder Scrolls MMO
Apologies if that came off as an agressive defense. In other queries, has the been an announcement for anything game specific? I was hoping for a PvP Arena styled battle way prior to the announcement of any Elder Scrolls MMO. I think they could really introduce an exciting gameplay experience via th...
- Fri May 11, 2012 6:42 pm
- Forum: General Gaming
- Topic: Elder Scrolls MMO
- Replies: 12
- Views: 6569
Re: Elder Scrolls MMO
Actually I am not joking. That is more important to me than dev'ing
- Fri May 11, 2012 4:19 pm
- Forum: General Gaming
- Topic: Elder Scrolls MMO
- Replies: 12
- Views: 6569
Re: Elder Scrolls MMO
I'm always trying to spread the good news
- Fri May 11, 2012 12:55 pm
- Forum: Programming Discussion
- Topic: ES Project Structure
- Replies: 2
- Views: 1225
Re: ES Project Structure
The engine and libGyro specifics Falco can explain. But, for the Toolkit, the project is maintained through GIT. Whenever one of us is making major edits, we create our own branch which will eventually be merged to the master when complete. Outside of that, other resources are all maintained through...
- Fri May 11, 2012 12:47 pm
- Forum: General Gaming
- Topic: Elder Scrolls MMO
- Replies: 12
- Views: 6569
Re: Elder Scrolls MMO
Make sure to realize that the MMO is not being produced directly by Bethesda. I want to say that I read the MMO was being produced by another group or subset (ZeniMax Online Studios). With that said, they are not stupid (nobody can afford to be stupid in this economy) and I would lean to say that th...
- Wed May 09, 2012 2:33 pm
- Forum: Programming Discussion
- Topic: Struct inheritance problem
- Replies: 9
- Views: 2463
Re: Struct inheritance problem
Code: Select all
Entity1.setX(20);
- Mon May 07, 2012 3:31 pm
- Forum: Programming Discussion
- Topic: Game engine structure question
- Replies: 2
- Views: 1112
Re: Game engine structure question
In this case, I think you would want to steer away from inheritance and use pointers to your respective "sub-engines". You can still have functions defined in engine.cpp that can in turn be wrappers that call sub-engine functionality. That is just one simple approach, but I am willing to s...
- Mon May 07, 2012 10:05 am
- Forum: Game Development
- Topic: Purely virtual TCG
- Replies: 24
- Views: 11747
Re: Purely virtual TCG
There's also Poke'mon TCG online... or at least according to the last several booster packs that I have purchased. ;) I believe I played a demo of Poke'mon TCG online, and it is decent; however, to fully experience the game you would have to shell out some cash which I was unwilling to do. I guess ...