Search found 297 matches
- Wed Feb 09, 2011 9:59 pm
- Forum: Game Development
- Topic: Mistakes in game design (whining newbie)
- Replies: 85
- Views: 31236
Re: Mistakes in game design
pubby, I refuse to listen to you unless you can prove some sort of credibility. I could make a report tomorrow and say that 99% of kids die when surfing the internet. I obviously have no credibility, so I'll be widely untrusted. Same applies here. Ironically, your topic advertises game design, howev...
- Wed Feb 09, 2011 12:55 pm
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 15996
Re: Flame Painter Dev Thread
Trying new rendering things :D
- Wed Feb 09, 2011 12:33 pm
- Forum: Programming Discussion
- Topic: [SDL] Very Simple Bouncy Ball Simulation Tutorial
- Replies: 11
- Views: 2378
Re: [SDL] Very Simple Bouncy Ball Simulation Tutorial
Oh, a quick note. I'm sure it's not relevant, because I did it and it still worked, but using "SDL_FreeSurface(screen);" is supposed to be bad, and return "undefined results". I don't know though; it's never bothered me :P. It's unnecessary, SDL_Quit takes care of the screen sur...
- Tue Feb 08, 2011 10:47 pm
- Forum: Programming Discussion
- Topic: How to get the x coordinate and y coordinate of tilesheet
- Replies: 12
- Views: 1291
Re: How to get the x coordinate and y coordinate of tilesheet
Fixed
Code: Select all
unsigned short j = 0; //I'm unsigned short crazy lately, ignore it if you want d:
for (unsigned short i = 0; i < (tilesheet.w/32)*(tilesheet.h*32); i++)
{
if (i * 32 >= tilesheet.w)
{
j++;
}
x = i*32;
y = j*32
}
- Tue Feb 08, 2011 10:24 pm
- Forum: Programming Discussion
- Topic: How to get the x coordinate and y coordinate of tilesheet
- Replies: 12
- Views: 1291
Re: How to get the x coordinate and y coordinate of tilesheet
Actually
Code: Select all
unsigned short j = 0; //I'm unsigned short crazy lately, ignore it if you want d:
for (unsigned short i = 0; i < (tilesheet.w/32)*(tilesheet.h*32); i++)
{
if (i * 32 >= tilesheet.w)
{
j++;
i=0;
}
x = i*32;
y = j*32
}
- Tue Feb 08, 2011 9:47 pm
- Forum: Programming Discussion
- Topic: How to get the x coordinate and y coordinate of tilesheet
- Replies: 12
- Views: 1291
Re: How to get the x coordinate and y coordinate of tilesheet
I believe you're doing this in a loop? if so... (assumes tiles are 32x32 unsigned short j = 0; //I'm unsigned short crazy lately, ignore it if you want d: unsigned short i = 0; for (unsigned short i = 0; i < tilesheet.w/32; i++) { if (i * 32 >= tilesheet.w && j*32 < tilesheet.h) { j++; i=0; ...
- Tue Feb 08, 2011 7:38 pm
- Forum: Programming Discussion
- Topic: [SDL] Very Simple Bouncy Ball Simulation Tutorial
- Replies: 11
- Views: 2378
[SDL] Very Simple Bouncy Ball Simulation Tutorial
Bouncy Ball Physics Simulation Tutorial Getting the very basic grasps of things Hello! This is my first tutorial. It sprouted from being inspired by TheAustech's dynamic 2d lighting tutorial here (good read). The purpose of this tutorial is to take your knowledge of 2d Vectors and apply it to somet...
- Tue Feb 08, 2011 6:02 pm
- Forum: Game Development
- Topic: Should I modify SFML???
- Replies: 18
- Views: 3076
Re: Should I modify SFML???
God I feel realy embaressed :oops: :oops: :oops: Honestly, why in fuck's name would you be using doubles? Why would you EVER need that kind of precision? That's only for exact numbers and scientific calculations. And keep in mind that there is not a 1-to-1 relationship between an IEEE 32-bit single...
- Tue Feb 08, 2011 4:01 pm
- Forum: Game Development
- Topic: Mistakes in game design (whining newbie)
- Replies: 85
- Views: 31236
Re: Mistakes in game design
I think he accidentally a topic.
- Mon Feb 07, 2011 10:29 pm
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 15996
Re: Flame Painter Dev Thread
http://img687.imageshack.us/img687/913/84280261.png I'm not very happy with the rendering *yet*. If the particles rotate around the cursor too fast, then you can tell that the whole thing is made of lines... which I want to avoid. would it be viable to see if, say, the current point is greater than...
- Mon Feb 07, 2011 12:24 pm
- Forum: Game Development
- Topic: Should I modify SFML???
- Replies: 18
- Views: 3076
Re: Should I modify SFML???
I'm really confused.... How big are your input values? Do you know what the range of a long is?... //Calculate Magnitude.// GotoX -= Object.GetPosition().x; GotoY -= Object.GetPosition().y; long double Magnitude; Why do you need a long double? float is fine... Magn(GotoX, GotoY, Magnitude); Curious ...
- Mon Feb 07, 2011 12:08 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 889305
Re: Post every time you beat a game.
Borderlands :3
- Sun Feb 06, 2011 4:51 pm
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 15996
Re: Flame Painter Dev Thread
Who said this was dead?
ohai there OpenGL :3
ohai there OpenGL :3
- Mon Jan 31, 2011 11:40 pm
- Forum: Current Events and Science/Technology
- Topic: BSoD
- Replies: 18
- Views: 4980
Re: BSoD
I'm suspecting bad RAM.
- Tue Jan 25, 2011 8:06 pm
- Forum: Programming Discussion
- Topic: SDL first project
- Replies: 9
- Views: 871
Re: SDL first project
I have learned something thenD-e-X wrote:^ This is true, SDL_Quit() takes care of the buffer for you , so don't worry about it.sk1v3r wrote:the only surface I had was the screen, I was under the impression that SDL_Quit freed the screen only. If not then oops :/