Search found 297 matches
- Tue Jan 25, 2011 1:12 pm
- Forum: Programming Discussion
- Topic: SDL first project
- Replies: 9
- Views: 871
Re: SDL first project
Make sure you free your SDL Surfaces
- Mon Jan 24, 2011 3:45 pm
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 13172
- Sun Jan 23, 2011 1:28 am
- Forum: Programming Discussion
- Topic: Confusion
- Replies: 52
- Views: 5720
Re: Confusion
watTHe Floating Brain wrote:Beacuse I did not want to deal with pre-prosser commands
are you a troll by chance?
- Sat Jan 22, 2011 10:02 pm
- Forum: Programming Discussion
- Topic: Confusion
- Replies: 52
- Views: 5720
Re: Confusion
To make him write less... erGinto8 wrote:... It still begs the question... WHY?
- Fri Jan 21, 2011 11:34 pm
- Forum: Programming Discussion
- Topic: Confusion
- Replies: 52
- Views: 5720
Re: Confusion
Code: Select all
typedef std::vetcor<Instance> Vetcor;
- Fri Jan 21, 2011 11:24 pm
- Forum: Programming Discussion
- Topic: Annaoing problem
- Replies: 10
- Views: 1224
Re: Annaoing problem
Guys, guys guys... Give him a break! We weren't all born with great coding habits! I can imagine getting frustrated if he was asking stupid questions and had a problem easily solved by google... but this is something complex that needs explaining BECAUSE of the nature of the problem. Although he wi...
- Fri Jan 21, 2011 7:41 pm
- Forum: Programming Discussion
- Topic: Annaoing problem
- Replies: 10
- Views: 1224
Re: Annaoing problem
Oh dear god kid...
How do you even work with your code? Seriously? You're defining ALL functions inside of the class body? Ever heard of header files?
How do you even work with your code? Seriously? You're defining ALL functions inside of the class body? Ever heard of header files?
- Fri Jan 21, 2011 1:37 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 183944
Re: What projects are you currently working on?
Zelda? D: What type of game is this D: I just quoted something from the TP game just as a template, while working on the function. I am NOT making a Zelda remake or anything x) Just wanted to get a feeling of how it would look like in-game. I think I got the right length of each line ^^ EDIT: As I ...
- Wed Jan 19, 2011 9:45 pm
- Forum: Programming Discussion
- Topic: Vector Calculus and sf::Sprite Questions
- Replies: 11
- Views: 1250
Re: Vector Calculus and sf::Sprite Questions
Wait wouldent position.x += to.x; position.y += to.y; just make my object jump to where I want it to go instead of move beacuse of SFML moves things (by offseting them) Ex. Obj Obj instad of Obj \ \ \ \ Obj ??? Or is this accounted for when you normilise the vector? (Sorry I am realy realy bad at m...
- Wed Jan 19, 2011 8:28 pm
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 13172
Re: Starcraft 2 Officially out!!
Anyone, feel free to add me
Xiphirx#920
or RealID if you want, my username at google's mail service period com
I recently switched to Zerg and am horrible, also join the fortheswarm channel if you want help with zerg strat
Xiphirx#920
or RealID if you want, my username at google's mail service period com
I recently switched to Zerg and am horrible, also join the fortheswarm channel if you want help with zerg strat
- Wed Jan 19, 2011 8:23 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 183944
Re: What projects are you currently working on?
Zelda? D: What type of game is this D:
- Wed Jan 19, 2011 8:14 pm
- Forum: Programming Discussion
- Topic: Vector Calculus and sf::Sprite Questions
- Replies: 11
- Views: 1250
Re: Vector Calculus and sf::Sprite Questions
Your English made my brain hurt. First thing I noticed, your function is named RTSDestinationSetVectorCalculationAndMovement ... I think this is self explanatory. //I wanted less to type so I made a pointer to the varible.// bool calcdone = VectorCalculationCompleteVar; bool *calcdonep = &calcdo...
- Tue Jan 18, 2011 2:39 pm
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 16069
Re: Flame Painter Dev Thread
I'm still struggling with this... Implementing avansc's code line for line produces extremely bad results for me...
- Fri Jan 07, 2011 8:46 pm
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 16069
Re: Flame Painter Dev Thread
Hmm... So I tried to put what you had in your update function avansc, but I get pretty bad results... How do you calculate the acceleration?
- Fri Jan 07, 2011 3:45 pm
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 16069
Re: Flame Painter Dev Thread
Thanks for that.
I'm currently trying to fix my delta timing stuff... timestep is messing up when you fullscreen it :/
I'm currently trying to fix my delta timing stuff... timestep is messing up when you fullscreen it :/