Search found 35 matches
- Thu Sep 23, 2010 10:44 am
- Forum: Art, Music, and Design
- Topic: Sprite Sizes
- Replies: 10
- Views: 2852
Re: Sprite Sizes
I just downloaded Graphics Gale free version. Had a quick look at it. It seems perfect for what I want , so tonight I am gonna have another bash at some place holder graphics, will post what I create.
- Wed Sep 22, 2010 4:18 pm
- Forum: Art, Music, and Design
- Topic: Sprite Sizes
- Replies: 10
- Views: 2852
Re: Sprite Sizes
Thanks for that. I will have another attempt at the sprites I think. WIll be good practice anyway. Is graphics gale free? ALso gonna try and knock together a sprite sheet holding background tiles for platforms and stuff just trying to figure out how to do it. I can make files the right size, ie n*32...
- Wed Sep 22, 2010 4:11 pm
- Forum: Art, Music, and Design
- Topic: Sprite Sizes
- Replies: 10
- Views: 2852
Re: Sprite Sizes
Oh right. What should I save them as. I havnt even looked at SDL yet, just messing around with Paint.net at the minute, lol.
- Wed Sep 22, 2010 3:57 pm
- Forum: Art, Music, and Design
- Topic: Sprite Sizes
- Replies: 10
- Views: 2852
Re: Sprite Sizes
Im actually using C++ and gonna make a leap onto SDL. Pro Motion 6 was just a spriting package, however to be honest I didn't see any need for anything so advanced so just using paint.net now. I am doing 32 x 64 sprites for my place holder images, I aint going for anything advanced, just want some p...
- Tue Sep 21, 2010 5:10 pm
- Forum: Art, Music, and Design
- Topic: Sprite Sizes
- Replies: 10
- Views: 2852
Sprite Sizes
Hey all, I have done a fair bit of coding. However I need to create some place holder graphics to get used to working with sprites and tile sheets. I was just wondering what sort of size I should make my sprites. I dont want them to be tiny commander keen style, I want them to be a reasonable size. ...
- Wed Apr 21, 2010 1:30 pm
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: Too much QUake
- Replies: 1
- Views: 5724
Too much QUake
Goto Youtube and look for
5 signs you play too much Quake
They are good valid points tho.
5 signs you play too much Quake
They are good valid points tho.
- Wed Apr 21, 2010 1:21 pm
- Forum: Programming Discussion
- Topic: Is STL a neccisity
- Replies: 22
- Views: 2154
Re: Is STL a neccisity
True you did. Its a shame really because Pointer and References are explained pretty well.
- Wed Apr 21, 2010 11:21 am
- Forum: Programming Discussion
- Topic: Is STL a neccisity
- Replies: 22
- Views: 2154
Re: Is STL a neccisity
lol. Sorry this just makes me laugh. Not anything about u guys. Just that book I have been following "C++ through games programming". It briefly mentions arrays but for everything that could be stored in an array it uses a vector. Think Im definately going to be going through the other boo...
- Tue Apr 20, 2010 6:07 am
- Forum: Programming Discussion
- Topic: Is STL a neccisity
- Replies: 22
- Views: 2154
Re: Is STL a neccisity
Ive actually just got "C++ A beginners Guide", through the post. Just had a quick flick through it and it does seem to go into a lot more detail. Where as "C++ through Game Programming" only has two chapters on class, this book seems to have half its contents dedicated to just cl...
- Sun Apr 18, 2010 3:15 pm
- Forum: Programming Discussion
- Topic: Is STL a neccisity
- Replies: 22
- Views: 2154
Re: Is STL a neccisity
I'll have to get that book. Ive already got C++: A Beginner's Guide, Second Edition (Beginner's Guides (McGraw-Hill))
Herbert Schildt ordered and on the way to me. "C++ through games programming" does cover classes but only in the last two chapters.
Herbert Schildt ordered and on the way to me. "C++ through games programming" does cover classes but only in the last two chapters.
- Sun Apr 18, 2010 2:09 pm
- Forum: Programming Discussion
- Topic: Is STL a neccisity
- Replies: 22
- Views: 2154
Is STL a neccisity
Hey all. Its been a while since I last posted. However I have just recieved some books I ordered off the internet. The one I am working through at the minute is "Beginning C++ through games programming", Im just about to start on references. Anyway there is a single chapter that covers the...
- Sun Apr 18, 2010 2:07 pm
- Forum: Programming Discussion
- Topic: Simple C++ Question...
- Replies: 12
- Views: 944
Re: Simple C++ Question...
I just been reading about vectors. They seem better than arrays.
- Thu Apr 08, 2010 3:35 pm
- Forum: General Gaming
- Topic: Favourite RTS and why?
- Replies: 28
- Views: 7891
Favourite RTS and why?
Ive always like RTS games. Im just wondering what RTS game people clss as there favourite and why. Provide reasons why you think its better than any other RTS game out there. Im not really interested in what has the fanciest graphics, just best gameplay features. My favourite is Total Annialation. *...
- Thu Apr 08, 2010 9:24 am
- Forum: General Gaming
- Topic: Your personal top 10 fav. games of all time
- Replies: 14
- Views: 2919
Re: Your personal top 10 fav. games of all time
Half-Life
Doom
Duke Nukem 3D
Quake
Quake 3 Areana
Half-Life 2
Baldurs Gate 2
Neverwinter Nights
Illusion of Time
Worms
Doom
Duke Nukem 3D
Quake
Quake 3 Areana
Half-Life 2
Baldurs Gate 2
Neverwinter Nights
Illusion of Time
Worms
- Thu Apr 08, 2010 9:06 am
- Forum: Programming Discussion
- Topic: About fstream and also the use of stupid pointers grrr
- Replies: 2
- Views: 459
Re: About fstream and also the use of stupid pointers grrr
I am going to use a seperate file for items, monster and player.
Lets say
items.txt
monsters.txt
player.txt
I aint to sure about doing one big file as I aint too keen on alll the parsing that would need to be done with loops, it would get pretty messy so just going to use seperate files.
Lets say
items.txt
monsters.txt
player.txt
I aint to sure about doing one big file as I aint too keen on alll the parsing that would need to be done with loops, it would get pretty messy so just going to use seperate files.