Megattron
It's the online equivalent of "Scatman Ironballs Steelcock". My name is so awesome, it even has titties in it. ('t-t')
Search found 76 matches
- Wed May 23, 2012 9:51 pm
- Forum: General Gaming
- Topic: Post your Xbox Live Gamertag.
- Replies: 67
- Views: 75420
- Sat Apr 21, 2012 4:11 am
- Forum: General/Off-Topic
- Topic: Should I attend my graduation ceremony?
- Replies: 6
- Views: 5257
Re: Should I attend my graduation ceremony?
It's also a time where your family can be proud seeing you graduate, their time and money being well spent. I went to the shittiest public school in my area, and literally everyone was disgusted with our shit graduation ceremony. (and in australia, we don't have the fancy gowns and the tied-up scrol...
- Sat Mar 24, 2012 10:01 pm
- Forum: Programming Discussion
- Topic: Looking For Decent Lua Tutorials/Books
- Replies: 7
- Views: 1732
Re: Looking For Decent Lua Tutorials/Books
If you're looking for straight Lua and C++, this is what helped me; (and its a start, if nothing else :p)
Its a mini series by a clever chum, SharpedEdge
[Setup] http://www.youtube.com/watch?v=HnfniLVfVV4
Its a mini series by a clever chum, SharpedEdge
[Setup] http://www.youtube.com/watch?v=HnfniLVfVV4
- Sun Jun 19, 2011 12:23 pm
- Forum: General/Off-Topic
- Topic: I think Falco was wrong... grievously wrong...
- Replies: 21
- Views: 7705
Re: I think Falco was wrong... grievously wrong...
I would have suggested Game Maker/Blitz Plus/Pygame for a while and then move onto C++ (pick your poison). I don't think this to be absolutely necessary, they will just help you understand some of the concepts much easier and also you get quick results so it might keep their interest, before moving ...
- Sun Jun 19, 2011 5:23 am
- Forum: General/Off-Topic
- Topic: I think Falco was wrong... grievously wrong...
- Replies: 21
- Views: 7705
Re: I think Falco was wrong... grievously wrong...
Apparently to this guy, you shouldn't start with C, C++ or C# and stay with microsoft's platforms. So he is saying we should use XNA, but stay away from C#? You know, the language you need to use with it? He's like: "fuck that shit, C# can lick my poopie. Just use visual studio to write games w...
- Sun Jun 19, 2011 5:01 am
- Forum: Programming Discussion
- Topic: Clipping a tilesheet
- Replies: 9
- Views: 1666
Re: Clipping a tilesheet
Thankyou very much dandymcgee for your help, I did have some issues with SDL_Rect (it's members are uint8 or something, and for some reason it wasn't initializing correctly) Haha, you are right, I did post that in the text field. I wrote that program on another computer, so I just re wrote what I th...
- Sat Jun 18, 2011 10:50 am
- Forum: General/Off-Topic
- Topic: I think Falco was wrong... grievously wrong...
- Replies: 21
- Views: 7705
I think Falco was wrong... grievously wrong...
( FIRSTLY this title is completely sarcastic , I do not mean that in any way at all, and there is no way in hell I believe Falco is wrong) I stumbled across this video and decided to see this guys opinion was on starting game development: O9Qk0podloY I honesly feel violated...like my very soul has b...
- Tue Jun 14, 2011 5:04 am
- Forum: Programming Discussion
- Topic: Clipping a tilesheet
- Replies: 9
- Views: 1666
Re: Clipping a tilesheet
After some brainstorming I came up with an idea on how to solve it (with an array of SDL_Rects for all the possible tiles, like you suggested) In that brainstorm, I was trying to figure out how to set the values of each array element without setting them manually. However it seems to stop So I went ...
- Mon Jun 13, 2011 9:15 am
- Forum: Programming Discussion
- Topic: Clipping a tilesheet
- Replies: 9
- Views: 1666
Re: Clipping a tilesheet
I tried what you suggested, however it seems to be drawing the whole tileset, and not clipping it
I'll finish up this tile class and then see if Im still stuck. (I know this isn't much info, it was more or less an update)
I'll finish up this tile class and then see if Im still stuck. (I know this isn't much info, it was more or less an update)
- Sun Jun 12, 2011 11:50 am
- Forum: Programming Discussion
- Topic: Clipping a tilesheet
- Replies: 9
- Views: 1666
Re: Clipping a tilesheet
Thanks for your quick reply That should not be your map drawing function, that should be your map loading function. To clear it up, I do have a separate loading function, and as bad as it is, i dont have any tile struct/class :oops: here is an example of my loading function: int map[10][10]; //basic...
- Sun Jun 12, 2011 8:13 am
- Forum: Programming Discussion
- Topic: Clipping a tilesheet
- Replies: 9
- Views: 1666
Clipping a tilesheet
Hey people, I've been stumped on this issue for around a week or two now X'( So I thought maybe someone here can show my what I'm doing wrong. I have a 2D array based tile map, and I'm having trouble splitting the tilesheet. I know the logic behind it, but I'm most likely writing it the wrong way. M...
- Fri May 27, 2011 3:12 am
- Forum: Programming Discussion
- Topic: Ifstream loading number higher than 9?
- Replies: 13
- Views: 2183
Re: Ifstream loading number higher than 9?
SOLVED I really, truly am sorry guys, I want to partake in a socially frowned event commonly known as jumping off a bridge. There was nothing wrong with the code. There was nothing wrong with any of the loading or the format of the map. It was my rendering function. For some reason, it wasn't render...
- Thu May 26, 2011 6:52 pm
- Forum: Programming Discussion
- Topic: Ifstream loading number higher than 9?
- Replies: 13
- Views: 2183
Re: Ifstream loading number higher than 9?
hey man thats cool, I didn't give enough information about the code so I understand why you assumed it was the layers
Thanks for your suggestion as well, I've known about 3D arrays for some time but I'll start working on implimenting it after I figure out the loading problem.
Thanks for your suggestion as well, I've known about 3D arrays for some time but I'll start working on implimenting it after I figure out the loading problem.
- Thu May 26, 2011 4:37 pm
- Forum: Programming Discussion
- Topic: Ifstream loading number higher than 9?
- Replies: 13
- Views: 2183
Re: Ifstream loading number higher than 9?
Actually, the 'z' part has nothing to do with layers . Before I had something like this: if(map[y][x] == 0) { draw tile } if(map[y][x] == 1) { draw different tile } if(map[y][x] == 2) { draw different tile again } What if I had over 100 tiles? Fuck putting them in individually, so I just put a loop ...
- Thu May 26, 2011 10:36 am
- Forum: Programming Discussion
- Topic: Ifstream loading number higher than 9?
- Replies: 13
- Views: 2183
Ifstream loading number higher than 9?
Heya fellas I've tried googling for a solution, but I haven't been successful. For a loooong looong time I have been using this format for loading a tile map: 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 1 1 2 0 0 However, when I try and load a number which is higher then 9, when I try and render it, it just dra...