Search found 4 matches
- Tue Apr 20, 2010 2:14 am
- Forum: Programming Discussion
- Topic: Open-source cross-platform <del>GUI</del> HUD library?
- Replies: 14
- Views: 1092
Re: Open-source cross-platform GUI library?
So wait, QT can be used for things like, say, a HUD? In-game chat with copying to and pasting from the clipboard? It can be used within a fullscreen OpenGL application? I think you guys misunderstand what I'm looking for. I need something that renders within OpenGL, not that OpenGL can render within...
- Mon Apr 19, 2010 2:24 pm
- Forum: Programming Discussion
- Topic: Who needs a scripting language? When compiled C will do.
- Replies: 5
- Views: 942
Re: Who needs a scripting language? When compiled C will do.
Problem with this is, most modders and mappers don't know C++. Also, that sounds like it would be a bitch to port to another platform.
Other than that, it's pretty cool. It sounds to me like that would be blazing fast compared to using a scripting language. Have you done any benchmarking?
Other than that, it's pretty cool. It sounds to me like that would be blazing fast compared to using a scripting language. Have you done any benchmarking?
- Mon Apr 19, 2010 2:15 pm
- Forum: Programming Discussion
- Topic: Is STL a neccisity
- Replies: 22
- Views: 2170
Re: Is STL a neccisity
It's not a necessity, but it does save you the time of writing your own linked list.
- Mon Apr 19, 2010 2:11 pm
- Forum: Programming Discussion
- Topic: Open-source cross-platform <del>GUI</del> HUD library?
- Replies: 14
- Views: 1092
Open-source cross-platform <del>GUI</del> HUD library?
I've been looking for a decent GUI library for use with OpenGL for some time now, but each time I try one out, it's either missing certain features that are important to me or it's very difficult to get working. GUIChan didn't have resizable text elements, CEGUI crashed every time I tried to get it ...