Search found 94 matches
- Sat Sep 01, 2012 3:58 pm
- Forum: Programming Discussion
- Topic: Callback Library
- Replies: 0
- Views: 4142
Callback Library
Hi, I just made a pretty nice callback library. It's easy to use in projects, just include a header file. It can make callbacks to normal functions, functors and member functions. Most of the credit goes to http://www.newty.de/jakubik/callback.pdf as that's what I based the library upon. I just adde...
- Thu Apr 28, 2011 1:16 am
- Forum: Programming Discussion
- Topic: C++ 'delete' keyword HELP NEEDED!
- Replies: 6
- Views: 1327
Re: C++ 'delete' keyword HELP NEEDED!
Don't ever delete this. You're just asking for crashes...
- Wed Apr 06, 2011 9:46 am
- Forum: Programming Discussion
- Topic: [solved]glScissor and resizing window in sfml.
- Replies: 4
- Views: 1466
glScissor and resizing window in sfml.
It didn't work...the positions were off..But I think I found the way this time :lol: . Because they resized based on the current view/window ratio... I'll uhm *calculate* the coords and size based on that. Still not quite sure how that'd go... but basically, in a window 800x600 with a view of 800x60...
- Wed Apr 06, 2011 8:08 am
- Forum: Programming Discussion
- Topic: [solved]glScissor and resizing window in sfml.
- Replies: 4
- Views: 1466
Re: glScissor and resizing window in sfml.
Why would I.. I guess I didn't explain properly. I use glScissor to not draw child widgets outside the rect of their parent. And the shape and position of the parent's rect changed when resized, and I need to compensate for that. I think I found a solution though: calculating the positions and size ...
- Mon Apr 04, 2011 9:35 am
- Forum: Programming Discussion
- Topic: [solved]glScissor and resizing window in sfml.
- Replies: 4
- Views: 1466
[solved]glScissor and resizing window in sfml.
When I resize the window, the clip rectangle for glScissor should change.. but I don't exactly know how to change it so that it fits the rect resized by view used by sfml about doing that... Any help please? :( helpful pictures? normal(not resized) http://img845.imageshack.us/i/normalf.png resized h...
- Thu Mar 31, 2011 1:53 pm
- Forum: Programming Discussion
- Topic: [SOLVED] My code is broken
- Replies: 3
- Views: 739
Re: My code is broken
It's because of Character player; when you do that.. it'll call the Character() constructor.. the one with no parameters.. which you don't have. What you can do is... in the initializer list initialize the player with the appropriate constructor, like so: ShipManager(): player(0,0,0,0,0.f,0.f) {} Or...
- Sun Mar 13, 2011 11:25 am
- Forum: Programming Discussion
- Topic: [Solved] SDL crashing at blit
- Replies: 9
- Views: 1585
Re: SDL crashing at blit
Any idea why it is uninitialized? EDIT: Fixed! The variables I were putting into my vector were created in a function, therefore only being temporary. So all I had to do is chance the parameters of the push_back() function to a dynamically allocated MedBullet. Thanks guys! VS seems like a better ID...
- Sat Mar 12, 2011 3:55 pm
- Forum: Programming Discussion
- Topic: [SOLVED] QT
- Replies: 11
- Views: 1540
Re: QT
Yep. Documentation comes with qt designer, it also comes with a lot of very well document tutorial projects.
- Sat Mar 12, 2011 2:52 pm
- Forum: Programming Discussion
- Topic: [Solved] SDL crashing at blit
- Replies: 9
- Views: 1585
Re: SDL crashing at blit
My guess.. those MedBullets are temp.. got destroyed and the pointer is thus useless..
- Mon Mar 07, 2011 7:15 am
- Forum: Programming Discussion
- Topic: Yet another loop problem. D':
- Replies: 14
- Views: 1879
Re: Yet another loop problem. D':
visual basic looks disgusting... sorry.. I had to say it...
- Sat Mar 05, 2011 7:10 am
- Forum: Programming Discussion
- Topic: make a qualified interpreter
- Replies: 1
- Views: 450
Re: make a qualified interpreter
I'm guessing you'd have to take a test of sorts... but did you really make an account on a (game)programming forum just to ask us that?
- Sat Feb 26, 2011 1:16 pm
- Forum: Programming Discussion
- Topic: [Solved]Weird issue. Seriously need help.
- Replies: 12
- Views: 1213
Re: Weird issue. Seriously need help.
Why would forward declaring stuff be bad practice? And why would you possible forward declare something that you don't care about? Forward declaring can sometimes spare a useless #include and thus increase compile speed by a tad... Also I like using #pragma once .. as it looks a tad cleaner. Also.. ...
- Mon Feb 21, 2011 10:43 am
- Forum: Game Development
- Topic: Our platform game!
- Replies: 7
- Views: 1902
Re: Our platform game!
He said c++/sdl. You can also tell from the video :Pcivicdude95 wrote:Very nice demo. It's looking pretty good. Quick question, what language are you writing the editor in?
- Mon Feb 21, 2011 10:00 am
- Forum: Programming Discussion
- Topic: Gui system
- Replies: 2
- Views: 3207
Re: Gui system
Necroing this thread because I updated the library a tad :lol: . I wrapped the gui system in a nice little static library. I also implemented widget composition(meaning widgets can contain other widgets) that I really wanted to do a long time ago. The most significant improvement is the fact that no...
- Sat Feb 19, 2011 4:32 pm
- Forum: Programming Discussion
- Topic: [Qt]setWindowTitle() only displaying part of word
- Replies: 23
- Views: 5331
Re: [Qt]setWindowTitle() only displaying part of word
post a screenshot if you will. I'd like to see how it looks like, cause it doesn't quite make sense...