Search found 22 matches

by Trimmy
Thu Jun 09, 2011 2:38 am
Forum: General/Off-Topic
Topic: When did your journey with programming start and why?
Replies: 38
Views: 11449

Re: When did your journey with programming start and why?

I've always had an interest in games from an early age but I didn't get to play them very often until my early teens because we didn't have a console or PC. I always had ideas for games but I thought that programming was in the realm of geniuses and never really bothered to look into it. When I was ...
by Trimmy
Thu Oct 28, 2010 11:33 pm
Forum: Art, Music, and Design
Topic: Philosophical gaming
Replies: 10
Views: 2786

Re: Philosophical gaming

Morale systems and what not can make for some very interesting experiences when they're done well but sometimes they just become a mechanic that people can play to produce the results they want. I think a system where there's just choices and consequences and no "morale meter" telling you ...
by Trimmy
Thu Sep 30, 2010 3:16 am
Forum: General Gaming
Topic: Official Games Beaten Lists.
Replies: 94
Views: 91118

Re: Official Games Beaten Lists.

I can't remember all the games I've beaten, especially older ones, but here goes. PlayStation Ace Combat 3: Electrosphere Collin McRae Rally 2.0 Dukes of Hazard Racing for Home Grand Turismo Grand Turismo 2 Medal of Honor Medal of Honor Underground Syphon Filter Syphon Filter 2 Spyro 3: Year of the ...
by Trimmy
Tue Sep 28, 2010 4:56 am
Forum: General Gaming
Topic: STEAM IDs Post them here
Replies: 43
Views: 43459

Re: STEAM IDs Post them here

id: trimmeus

I've got:
Portal Demo
...
I have a Mac and don't have a credit card so I don't have a lot of options.
by Trimmy
Sat Sep 18, 2010 3:17 am
Forum: Game Development
Topic: Messaging/Event System (Idea... Critique?)
Replies: 18
Views: 3591

Re: Messaging/Event System (Idea... Critique?)

Sounds pretty good to me, I only recently learnt about event/messenger systems about a month or so ago ( I've known of them for awhile ), and threw a simple system together of my own which turned out quite well but I haven't really had a use for yet. Your system sounds pretty similar to mine but mor...
by Trimmy
Tue Aug 24, 2010 3:37 pm
Forum: Game Development
Topic: Engine Mascots?
Replies: 13
Views: 2369

Re: Engine Mascots?

Here is what http://www.sjbaker.org/wiki/index.php?title=The_History_of_The_Teapot and Game Coding Complete, second edition has to say about the teapot, and why it is a good testing model: "Aside from that, people have pointed out that it is a useful object to test with. It's instantly recogni...
by Trimmy
Tue Aug 24, 2010 5:26 am
Forum: Game Development
Topic: Engine Mascots?
Replies: 13
Views: 2369

Engine Mascots?

Some game/rendering engines have a sort of mascot, a model they use for testing game-play features or rendering techniques like Ogre's ogre head thing. I'm thinking of making one for my engine and was wondering if anyone else has a similar thing in their engine/framework. I think it would be quite u...
by Trimmy
Thu Aug 19, 2010 8:26 pm
Forum: General/Off-Topic
Topic: Frogatto
Replies: 6
Views: 1254

Re: Frogatto

Yeah the art style and graphics are really awesome.
by Trimmy
Thu Aug 19, 2010 7:11 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 186416

Re: What projects are you currently working on?

I feel like I'm working on a million projects.

Project Space Tycoon
- Text-based game-play prototype
- The 3D planet renderer
- Design

New FirstGameEngine
- Rewriting it from scratch
- Now using SFML

Weekend OpenGL Projects

Learning
- Shaders
- SFML
- Everything
by Trimmy
Thu Aug 19, 2010 6:33 pm
Forum: General/Off-Topic
Topic: Frogatto
Replies: 6
Views: 1254

Frogatto

You should all try this cool 2d platformer http://www.frogatto.com/ it's free, open source and there's some interesting programming topics on their site.

EDIT: Sorry I meant to post this on the General Gaming board.
by Trimmy
Mon Aug 16, 2010 7:00 pm
Forum: Programming Discussion
Topic: Freeing memory
Replies: 2
Views: 584

Re: Freeing memory

X Abstract X wrote:Assuming that the dynamically allocated memory needs to remain allocated for the lifetime of the object, it should be freed in the destructor, that's what destructors are for.
Yeah thats what I thought but I wasn't sure, thanks.
by Trimmy
Mon Aug 16, 2010 6:37 pm
Forum: Programming Discussion
Topic: Freeing memory
Replies: 2
Views: 584

Freeing memory

Hey, is it best to free dynamic memory in a class's destructor or in a member function? Example: SomeClass::~SomeClass( void ) { delete a; delete [] b; } // or void SomeClass::cleanUp( void ) { delete a; delete [] b; } Does it not matter ( obviously other than the fact the member function will have ...
by Trimmy
Sun Aug 15, 2010 11:58 pm
Forum: Programming Discussion
Topic: SFML Framerate Help
Replies: 5
Views: 1244

Re: SFML Framerate Help

You should make things changed based on time, so as a simple example something like:

Code: Select all

player.pos.x += player.hspeed * timediff;
Where timediff is the time difference between the current frame and the last frame that way the player will move the same speed no matter what the frame-rate is.
by Trimmy
Sun Aug 15, 2010 5:31 pm
Forum: Programming Discussion
Topic: Planet Renderer
Replies: 11
Views: 1470

Re: Planet Renderer

pritam wrote:
Trimmy wrote:Ok I solved the problem of the sphereified-cube being mis-shapen:
Looks good, got a texture with that?
Yeah thats probably the next step after cleaning up the code a bit.
by Trimmy
Sun Aug 15, 2010 6:09 am
Forum: Programming Discussion
Topic: Planet Renderer
Replies: 11
Views: 1470

Re: Planet Renderer

Ok I solved the problem of the sphereified-cube being mis-shapen: