Search found 22 matches
- Thu Jun 09, 2011 2:38 am
- Forum: General/Off-Topic
- Topic: When did your journey with programming start and why?
- Replies: 38
- Views: 11449
Re: When did your journey with programming start and why?
I've always had an interest in games from an early age but I didn't get to play them very often until my early teens because we didn't have a console or PC. I always had ideas for games but I thought that programming was in the realm of geniuses and never really bothered to look into it. When I was ...
- Thu Oct 28, 2010 11:33 pm
- Forum: Art, Music, and Design
- Topic: Philosophical gaming
- Replies: 10
- Views: 2786
Re: Philosophical gaming
Morale systems and what not can make for some very interesting experiences when they're done well but sometimes they just become a mechanic that people can play to produce the results they want. I think a system where there's just choices and consequences and no "morale meter" telling you ...
- Thu Sep 30, 2010 3:16 am
- Forum: General Gaming
- Topic: Official Games Beaten Lists.
- Replies: 94
- Views: 91118
Re: Official Games Beaten Lists.
I can't remember all the games I've beaten, especially older ones, but here goes. PlayStation Ace Combat 3: Electrosphere Collin McRae Rally 2.0 Dukes of Hazard Racing for Home Grand Turismo Grand Turismo 2 Medal of Honor Medal of Honor Underground Syphon Filter Syphon Filter 2 Spyro 3: Year of the ...
- Tue Sep 28, 2010 4:56 am
- Forum: General Gaming
- Topic: STEAM IDs Post them here
- Replies: 43
- Views: 43459
Re: STEAM IDs Post them here
id: trimmeus
I've got:
Portal Demo
...
I have a Mac and don't have a credit card so I don't have a lot of options.
I've got:
Portal Demo
...
I have a Mac and don't have a credit card so I don't have a lot of options.
- Sat Sep 18, 2010 3:17 am
- Forum: Game Development
- Topic: Messaging/Event System (Idea... Critique?)
- Replies: 18
- Views: 3591
Re: Messaging/Event System (Idea... Critique?)
Sounds pretty good to me, I only recently learnt about event/messenger systems about a month or so ago ( I've known of them for awhile ), and threw a simple system together of my own which turned out quite well but I haven't really had a use for yet. Your system sounds pretty similar to mine but mor...
- Tue Aug 24, 2010 3:37 pm
- Forum: Game Development
- Topic: Engine Mascots?
- Replies: 13
- Views: 2369
Re: Engine Mascots?
Here is what http://www.sjbaker.org/wiki/index.php?title=The_History_of_The_Teapot and Game Coding Complete, second edition has to say about the teapot, and why it is a good testing model: "Aside from that, people have pointed out that it is a useful object to test with. It's instantly recogni...
- Tue Aug 24, 2010 5:26 am
- Forum: Game Development
- Topic: Engine Mascots?
- Replies: 13
- Views: 2369
Engine Mascots?
Some game/rendering engines have a sort of mascot, a model they use for testing game-play features or rendering techniques like Ogre's ogre head thing. I'm thinking of making one for my engine and was wondering if anyone else has a similar thing in their engine/framework. I think it would be quite u...
- Thu Aug 19, 2010 8:26 pm
- Forum: General/Off-Topic
- Topic: Frogatto
- Replies: 6
- Views: 1254
Re: Frogatto
Yeah the art style and graphics are really awesome.
- Thu Aug 19, 2010 7:11 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 186416
Re: What projects are you currently working on?
I feel like I'm working on a million projects.
Project Space Tycoon
- Text-based game-play prototype
- The 3D planet renderer
- Design
New FirstGameEngine
- Rewriting it from scratch
- Now using SFML
Weekend OpenGL Projects
Learning
- Shaders
- SFML
- Everything
Project Space Tycoon
- Text-based game-play prototype
- The 3D planet renderer
- Design
New FirstGameEngine
- Rewriting it from scratch
- Now using SFML
Weekend OpenGL Projects
Learning
- Shaders
- SFML
- Everything
- Thu Aug 19, 2010 6:33 pm
- Forum: General/Off-Topic
- Topic: Frogatto
- Replies: 6
- Views: 1254
Frogatto
You should all try this cool 2d platformer http://www.frogatto.com/ it's free, open source and there's some interesting programming topics on their site.
EDIT: Sorry I meant to post this on the General Gaming board.
EDIT: Sorry I meant to post this on the General Gaming board.
- Mon Aug 16, 2010 7:00 pm
- Forum: Programming Discussion
- Topic: Freeing memory
- Replies: 2
- Views: 584
Re: Freeing memory
Yeah thats what I thought but I wasn't sure, thanks.X Abstract X wrote:Assuming that the dynamically allocated memory needs to remain allocated for the lifetime of the object, it should be freed in the destructor, that's what destructors are for.
- Mon Aug 16, 2010 6:37 pm
- Forum: Programming Discussion
- Topic: Freeing memory
- Replies: 2
- Views: 584
Freeing memory
Hey, is it best to free dynamic memory in a class's destructor or in a member function? Example: SomeClass::~SomeClass( void ) { delete a; delete [] b; } // or void SomeClass::cleanUp( void ) { delete a; delete [] b; } Does it not matter ( obviously other than the fact the member function will have ...
- Sun Aug 15, 2010 11:58 pm
- Forum: Programming Discussion
- Topic: SFML Framerate Help
- Replies: 5
- Views: 1244
Re: SFML Framerate Help
You should make things changed based on time, so as a simple example something like:
Where timediff is the time difference between the current frame and the last frame that way the player will move the same speed no matter what the frame-rate is.
Code: Select all
player.pos.x += player.hspeed * timediff;
- Sun Aug 15, 2010 5:31 pm
- Forum: Programming Discussion
- Topic: Planet Renderer
- Replies: 11
- Views: 1470
Re: Planet Renderer
Yeah thats probably the next step after cleaning up the code a bit.pritam wrote:Looks good, got a texture with that?Trimmy wrote:Ok I solved the problem of the sphereified-cube being mis-shapen:
- Sun Aug 15, 2010 6:09 am
- Forum: Programming Discussion
- Topic: Planet Renderer
- Replies: 11
- Views: 1470
Re: Planet Renderer
Ok I solved the problem of the sphereified-cube being mis-shapen: