Search found 123 matches
- Thu Sep 30, 2010 2:16 am
- Forum: Game Development
- Topic: Why is it so hard to find Artists?
- Replies: 12
- Views: 2201
Re: Why is it so hard to find Artists?
I think a lot of the problem stems from artists wanting to do their own game designs, they tend to become decent by practising - not something that tends to happen through working on an actual project. They just don't fit into the standard development team very easily, and I can understand why. Idea...
- Wed Sep 29, 2010 4:19 am
- Forum: Game Development
- Topic: New(ish) To game programming, Were to go next?
- Replies: 16
- Views: 3693
Re: New(ish) To game programming, Were to go next?
When learning, I would take an old, established game and add my own spin on it. It's vital to make a game that you want to play, so if you never liked an old game then you could put it right. For example, I made an Arkanoid game, but the most annoying thing about those games for me is the lack of co...
- Mon Sep 20, 2010 5:19 am
- Forum: General/Off-Topic
- Topic: Your Dev playlist?
- Replies: 20
- Views: 2335
Re: Your Dev playlist?
Pearl Jam
Blind Melon
Faith No More
Pink Floyd
Ian Brown
Rammstein
Enio Morricone
Nine Inch Nails
Prodigy
Tool
Pantera
Depends what I'm working on.
Blind Melon
Faith No More
Pink Floyd
Ian Brown
Rammstein
Enio Morricone
Nine Inch Nails
Prodigy
Tool
Pantera
Depends what I'm working on.
- Mon Sep 20, 2010 5:14 am
- Forum: General/Off-Topic
- Topic: If I'm sober in two hours...
- Replies: 5
- Views: 809
Re: If I'm sober in two hours...
Good job sir! - it's always great when you do much better than you think you did.
- Tue Sep 07, 2010 5:57 am
- Forum: General/Off-Topic
- Topic: Duke Nukem Forever Returns
- Replies: 9
- Views: 1364
Re: Duke Nukem Forever Returns
If it offers the same sort of multiplayer shenanigans, then I'll be checking it out - purely out of respect for DN3D, I wasted countless lunch breaks owning work colleages at that :D. I want trip mines, pipe bombs, shrink guns and I want to squish people once they are shrunk. Not much to ask after w...
- Wed Sep 01, 2010 4:13 am
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 163815
Re: What projects are you currently working on?
@mattheweston One thing I would suggest, is when affecting your balls speed, with those GameBallDirection variables, it might help if you check to see if they are bouncing the right way after a collision. For instance, if the ball hits something to the left, make sure that the GameBallDirection.X ac...
- Wed Sep 01, 2010 2:17 am
- Forum: General/Off-Topic
- Topic: First application you were proud of
- Replies: 18
- Views: 3013
Re: First application you were proud of
The first proper app that I was proud off was an accessory on the Atari ST, it would turn the mouse pointer into the hand icon and let the user scratch at their screen, leaving bloody trails. Except if you include the app I made that inverted the mouse, so when you move up, the pointer goes down, th...
- Wed Aug 25, 2010 8:35 am
- Forum: General/Off-Topic
- Topic: Making Metagun
- Replies: 9
- Views: 1035
Re: Making Metagun
Looks like the sort of coder you want nearby at crunch time!
Seems like a cool little game as well!
Seems like a cool little game as well!
- Tue Aug 24, 2010 10:00 am
- Forum: Game Development
- Topic: Engine Mascots?
- Replies: 13
- Views: 2051
Re: Engine Mascots?
I've done something like that before, but the character was really more of a stand-in than a mascot - or I would have spent more time on him. It was a 3D RPG game and I wanted a real easy to use map editor so my younger brother and son could help design maps. So I made a little builder dude, with a ...
- Mon Aug 23, 2010 3:53 am
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 163815
Re: What projects are you currently working on?
I'm mostly working on a dual format puzzle bubble style game, for PC and iPhone, and then hopefully the iPad. It's my first C++ project, and last week I got it to a demo stage with 25+ levels, waiting on feedback from the big cheeses. It's a fair bit into development now, hoping to have that wrapped...
- Fri Aug 20, 2010 5:39 am
- Forum: Game Development
- Topic: Txt based (dos) game
- Replies: 5
- Views: 1300
Re: Txt based (dos) game
When you do away with visuals (well mostly), your game has to have a lot of depth to it, I mean look at that text based Dwarf Fortress game - it's insanely complex, with lots of possibilities and a strong sand box gameplay - it's kinda like Dungeon Keeper for haxxors. But at the same time, you can c...
- Fri Aug 20, 2010 5:17 am
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 866924
Re: Post every time you beat a game.
BF:Bad Company 2, on 360.
Pretty decent single player campaign considering it's a heavily multiplayer centric game, obviously borrows a lot from COD, but was a fair length and posed a bit of a challenge sometimes.
Pretty decent single player campaign considering it's a heavily multiplayer centric game, obviously borrows a lot from COD, but was a fair length and posed a bit of a challenge sometimes.
- Wed Aug 18, 2010 9:01 am
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 38151
Re: Blade Brothers Engine: Creating my first 2D Game Engine
I think your file format will go from neat and easy, to brutal rape in the course of that change. I hate doing anything with text,l spent the last 2 evenings making a bitmap text font system, and that drove me mad, not even saving data out or loading it in. This will sound daft, but can't you just i...
- Wed Aug 18, 2010 3:35 am
- Forum: General Gaming
- Topic: First Console?
- Replies: 71
- Views: 12396
Re: First Console?
The Dreamcast is great, although both mine are pretty much dead now, I really got into UnrealTournament for it, wipes the floor with the PS2 version, used to play it split screen with 3 vs 3 bots. Obviously there's Quake3 Arena too, that is one hella pretty game on the Dreamcast, smooth as hell and ...
- Wed Aug 18, 2010 3:26 am
- Forum: Art, Music, and Design
- Topic: Good Sprite Application
- Replies: 13
- Views: 4016
Re: Good Sprite Application
ProMotion is pretty good, not only for pixel art, but for 2D game elements in general.
Pixen on the Mac is good too, a little clunky but great once you get used to it.
Pixen on the Mac is good too, a little clunky but great once you get used to it.