Search found 123 matches

by Van-B
Thu Feb 24, 2011 6:29 am
Forum: General/Off-Topic
Topic: Hire Me!
Replies: 30
Views: 5487

Re: Hire Me!

Does that mean you have to hand back all the Apple gear? - pretty sucky if that's the case!, I'm hoping for an iOS version of ES.
by Van-B
Mon Feb 21, 2011 9:34 am
Forum: Art, Music, and Design
Topic: I'm going to need some advice and feedback...
Replies: 29
Views: 6352

Re: I'm going to need some advice and feedback...

I would tend to draw at double the resolution, so if that is 32x32 pixels, I'd draw it at 64x64, then scale it down in an art package. This gives a nice smooth anti-alias effect like Pritam mentions - you should only do this on transparent images though, otherwise the edges can get really fudged up....
by Van-B
Fri Feb 18, 2011 3:08 am
Forum: General Gaming
Topic: Dead Island Trailer, Wow
Replies: 9
Views: 2539

Re: Dead Island Trailer, Wow

The clip does look great, and the idea of a zombie game on an island sounds kinda cool - but I'm sick of seeing cinematics instead of gameplay footage. Really though, they still haven't made that zombie survival game we are all waiting for. L4D is a shooter, Dead Rising is arcade with a strict story...
by Van-B
Thu Feb 17, 2011 7:58 am
Forum: Game Development
Topic: Youtube: Getting Started... Really ?
Replies: 4
Views: 1189

Re: Youtube: Getting Started... Really ?

I agree with Firzen, but just wanted to add a point or two. Mainly, don't expect to get it right first time - organising a videogame is something that is best learned through experience. I'd actually advise people to do a small game project, just so they can get the practice in. It can be really tri...
by Van-B
Tue Feb 15, 2011 12:47 pm
Forum: Programming Discussion
Topic: Sprite fucking up
Replies: 39
Views: 4380

Re: Sprite fucking up

WOW! - I posted something useful about OpenGLES!... it's a first for me :D - I'm actually still working on my first C++ OpenGLES project. One thing about the maps and this technique is that you could potentially save tons of performance, because you could store the map mesh in the class array (colou...
by Van-B
Mon Feb 14, 2011 4:36 pm
Forum: General/Off-Topic
Topic: pubby8
Replies: 13
Views: 1809

Re: Pubby8

Ach well, back to self harm for Pubby then :D
by Van-B
Mon Feb 14, 2011 4:12 pm
Forum: Programming Discussion
Topic: Sprite fucking up
Replies: 39
Views: 4380

Re: Sprite fucking up

Sorry, my terminology is probably all to hell, it's been a while since I did anything with OpenGL (finalising game design before finishing it). Anyhoo, with GLES there are a few different mesh construction methods - which I'm sure your aware of. A standard sprite may use just 4 indices in a vertice,...
by Van-B
Mon Feb 14, 2011 1:48 pm
Forum: Programming Discussion
Topic: Sprite fucking up
Replies: 39
Views: 4380

Re: Sprite fucking up

Ahh, so it's hard-coded then? (resolutions I mean). I've only used OpenGLES on iOS, so I'm probably no help.

Incidently, how come your not using a triangle list... like adding all your items from the tile set as a single draw call?
by Van-B
Mon Feb 14, 2011 1:38 pm
Forum: Programming Discussion
Topic: Sprite fucking up
Replies: 39
Views: 4380

Re: Sprite fucking up

Could it be a problem with the image height and width? - I remember a similar problem with OpenGLES, it wouldn't calculate the image size accurately which caused problems with the UV coordinate calculation. I was using integers to refer to tile number X and Y, then working out the UV coordinates fro...
by Van-B
Thu Feb 10, 2011 7:58 am
Forum: Game Development
Topic: Mistakes in game design (whining newbie)
Replies: 85
Views: 28815

Re: Mistakes in game design

Falco is arrogant, so is the rest of the team, so am I, and if your an actual developer then you are too. We can't exist as developers without a little bit of arrogance, without it, we'd just give up and go play with Gamemaker or some excuse for a game creation system. Arrogance is not a negative tr...
by Van-B
Mon Jan 17, 2011 9:13 am
Forum: Game Development
Topic: absolute garbage
Replies: 3
Views: 1013

Re: absolute garbage

TCR is really not like gaming forums though, this place seems to be filled with people who make videogames, want to learn, or at least have a good understanding of how things work. If Gyro & Co get any flak, the chances are that it's stemmed from YouTube trolls and idiots, who decide to take it ...
by Van-B
Sun Jan 02, 2011 5:43 pm
Forum: General Gaming
Topic: 'Cause Genesis does what Ninten-fucken-don't
Replies: 5
Views: 1519

Re: 'Cause Genesis does what Ninten-fucken-don't

I agree, sometimes it's better to play more arcadey games, for that quick fix. I like to play through MAME roms, it's especially cool if you have a cabinet or even just a 2 player arcade stick set. Let's be honest though - Genesis' lack of a saving function was a pain in the arse. The passwords were...
by Van-B
Fri Dec 17, 2010 4:59 am
Forum: Game Development
Topic: Map file format discussion
Replies: 2
Views: 848

Re: Map file format discussion

Usually I just use byte values, as it's real easy to support that in whatever language. I mean, you might not want to use C++ to code a level editor, so binary files are pretty handy and straightforward I find. Ideally, I would have each layer as a seperate file, a standardised width and height, and...
by Van-B
Fri Dec 17, 2010 2:44 am
Forum: General Gaming
Topic: Humble indie bundle 2
Replies: 15
Views: 4604

Re: Humble indie bundle 2

It's a great bundle, just like the last one - but I find myself buying less and less indi games because of it. Know what I mean? - seems that the cream of the crop ends up in one of these bundles, so I tend to wait.
by Van-B
Mon Dec 13, 2010 7:07 am
Forum: Game Development
Topic: Are donations illegal?
Replies: 6
Views: 1472

Re: Are donations illegal?

Once you have more than 1 game on there, nobody will be able to complain - might be a little different if you only had say, a SMB clone and were asking for donations. I guess the more games on your site, the less likely you are to ever have someone bitch at you.