Search found 123 matches

by Van-B
Wed Dec 08, 2010 9:09 am
Forum: Art, Music, and Design
Topic: Question about this art style
Replies: 7
Views: 2578

Re: Question about this art style

Yeah, would have to be rendered models. To do anything like that in isometric would be really tricky - it's difficult enough use linear projection to get nice curves in isometrics, without worrying about more complex shapes. It's probably rendered in greyscale, then they would change the palette to ...
by Van-B
Mon Dec 06, 2010 9:20 am
Forum: General/Off-Topic
Topic: Post your desk!
Replies: 28
Views: 3602

Re: Post your desk!

hmmmm, not sure if it'll let me link here...
Image
http://forum.thegamecreators.com/xt/xt_ ... ?i=2094875
by Van-B
Mon Nov 29, 2010 6:18 am
Forum: General/Off-Topic
Topic: Dropbox- good or bad?
Replies: 16
Views: 3289

Re: Dropbox- good or bad?

I use it quite a lot, both in my real job and for developing games. We have a couple of rep's in europe, and I use DropBox to update the main database from their local versions - their work area is actually their drop box location, I have access to it, and it's real handy to just go in and grab thei...
by Van-B
Wed Nov 17, 2010 2:30 am
Forum: General/Off-Topic
Topic: mac or pc
Replies: 33
Views: 4604

Re: mac or pc

Might be an idea to find out what platforms your gonna be developing on at college, what languages too. If it's mainly C++, your probably better off just getting a PC laptop - but if it's ObjectiveC, then a Mac would be pretty handy. Besides that though, what sort of development do you want to end u...
by Van-B
Tue Nov 16, 2010 9:12 am
Forum: General Gaming
Topic: Sonic Robo Blaster (HOOOOOLLLLY SHIIIT!)
Replies: 10
Views: 2235

Re: Sonic Robo Blaster (HOOOOOLLLLY SHIIIT!)

Looks great, and looks like it plays great too. I wouldn't go as far as to say it was better than Mario64 - that really did a bit more than this, 3D characters for instance. The levels look a little boxy compared to Mario64, you'd expect Sonic to have more loops and ramps and stuff like that, and fo...
by Van-B
Mon Oct 25, 2010 9:16 am
Forum: Programming Discussion
Topic: [C++] how to declare and use 1D, 2D, and 3D arrays
Replies: 15
Views: 1661

Re: [C++] how to declare and use 1D, 2D, and 3D arrays

Is 'Particles' a standard class in the library you guys are using? - I just expected to see the Particles data footprint being set, which I'm thinking might be of use. I don't want to make more of a fool of myself than is necessary, so can someone clear that up please, should someone make an example...
by Van-B
Wed Oct 20, 2010 8:12 am
Forum: General Gaming
Topic: Game Dev Story - iPhone game
Replies: 7
Views: 1756

Re: Game Dev Story - iPhone game

Cool! - been looking for a strategy game like that, nice find.
by Van-B
Tue Oct 19, 2010 4:26 am
Forum: Game Development
Topic: What do you like in Developer Videos?
Replies: 4
Views: 973

Re: What do you like in Developer Videos?

I like to see the theoretical side more than anything, dry board diagrams, discussions, code experiments. The 2 diaries I watch are ES (obviously) and Suckerfree Games - both teams explain quite a lot, but it's not a big issue if your using a different platform than them. There are so many variation...
by Van-B
Tue Oct 19, 2010 1:37 am
Forum: General Gaming
Topic: Dreamcast 2?
Replies: 11
Views: 2731

Re: Dreamcast 2?

For me, the Saturn was a dissapointment. It was unreliable, the CD drive was especially terrible, it was underpowered and had the worst controller I've ever used. Maybe we just got them later, with less games in Britain, but they just didn't go down very well here. I managed to keep mine running lon...
by Van-B
Thu Oct 14, 2010 8:52 am
Forum: General Gaming
Topic: Dreamcast 2?
Replies: 11
Views: 2731

Re: Dreamcast 2?

Would be great to see Sega come up with a new console - Dreamcast is still my favorite console of all time, but there's no way that Sega could compete with the big dogs, not these days. I'd rather see a different style of console from them, no point going up against the 360 or PS3, so they should tr...
by Van-B
Wed Oct 13, 2010 9:21 am
Forum: General/Off-Topic
Topic: Falco what do you think of my website?
Replies: 21
Views: 3069

Re: Falco what do you think of my website?

The site looks ok to me, pointless right now, but ok. I'm finding myself agreeing with aamesxdavid - it seems your not sure what your site actually is. Is it a blog, is it a forum, is it a showcase, is it anything. One pet peeve of mine, is when 'developer' start up a website, then have nothing on t...
by Van-B
Mon Oct 11, 2010 5:53 am
Forum: Game Development
Topic: Mac game dev tools?
Replies: 5
Views: 1145

Re: Mac game dev tools?

I find it very useful to have a higher level language on standby, like DarkBasic Pro - for instance my current project has the level editor on the PC, then I transfer over to the Mac. The main thing is that with a fast development system, you can get your level editor knocked up in no time. For a ti...
by Van-B
Mon Oct 04, 2010 8:35 am
Forum: General/Off-Topic
Topic: Who Here Wants To Stay Single Your Whole Life?
Replies: 9
Views: 1749

Re: Who Here Wants To Stay Single Your Whole Life?

I always said, girls, yuk - I don't want to get married. But then again, I was 5 at the time. She's full of it, the minute the right type of bloke comes along, she'll be all over him I guarantee it - women are like that, they tell people they're glad to be single, then they need a man, then they hat...
by Van-B
Mon Oct 04, 2010 8:07 am
Forum: Programming Discussion
Topic: Collision detection, how is it done? (SFML, if that matters)
Replies: 25
Views: 4573

Re: Collision detection, how is it done? (SFML, if that matters)

One method I like, is to do an exclusion condition check - or whatever it might be called, give it your own name :D. Anyway... Imagine you have 2 rectangular areas, A and B, and you might have a struct so each area can have variables, although rather than A.x,A.y etc, I prefer A.l, A.r, A.t, A.b - f...
by Van-B
Thu Sep 30, 2010 7:02 am
Forum: Programming Discussion
Topic: Can someone explain this?
Replies: 7
Views: 544

Re: Can someone explain this?

It could be a 24-bit integer converter - sometimes this is used when specifying image colours, RGBA. That could take the 4 byte size components of colour... red, green, blue, and alpha - then store them in a double word integer.