Search found 50 matches
- Sun Oct 31, 2010 3:08 am
- Forum: Game Development
- Topic: Game Development Tutorials for Complete Newbs
- Replies: 4
- Views: 1131
Game Development Tutorials for Complete Newbs
These videos are two part. I want to be able to aid those who are fresh-off-the-boat of learning the basics of C/C++. Yet, these tutorials/diaries are also made by one who also calls himself a complete newb to game development. Thus, these videos that I will continuously make throughout time can be ...
- Fri Oct 29, 2010 6:07 pm
- Forum: General Gaming
- Topic: Paranoia on Dreamcast
- Replies: 5
- Views: 1498
Re: Paranoia on Dreamcast
How in the #%&@ ?!?!
- Sun Oct 24, 2010 1:47 pm
- Forum: Programming Discussion
- Topic: For Loop within Boolean Function
- Replies: 8
- Views: 636
Re: For Loop within Boolean Function
Not sure. I'll deal with that when I implement enemies. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Sun Oct 24, 2010 6:45 am
- Forum: Programming Discussion
- Topic: For Loop within Boolean Function
- Replies: 8
- Views: 636
Re: For Loop within Boolean Function
It's nearly 5AM in the morning and after 4 cans of Brisk Iced Tea, I finally gotten around to working this damn thing. I went ahead and dropped the boolean check and implemented somewhat of what adikid89 suggested. It may be a lot easier this way, too. void Level::Coll(Character &character) { fo...
- Sun Oct 24, 2010 5:26 am
- Forum: Programming Discussion
- Topic: For Loop within Boolean Function
- Replies: 8
- Views: 636
Re: For Loop within Boolean Function
A few things about that: 1. If I'm calling your proposed function each frame, wouldn't I be adding the same object that I am on top of continuously to the vector? 2. What would I be doing with the items stored in that vector? 3. If there's something I can do with my existing for-loop embedded within...
- Sun Oct 24, 2010 4:50 am
- Forum: Programming Discussion
- Topic: For Loop within Boolean Function
- Replies: 8
- Views: 636
Re: For Loop within Boolean Function
Right. I am aware of that. If I take either of them out, I will still have the same problem. I was just messing around with that earlier today and forgot to remove it. I also left both in there because: The one inside the for loop is needed for the collision to actually return true. The one outside ...
- Sun Oct 24, 2010 3:52 am
- Forum: Programming Discussion
- Topic: For Loop within Boolean Function
- Replies: 8
- Views: 636
For Loop within Boolean Function
I have a boolean function: bool Level::checkcoll(Character character) { for(int i = 0; i < Objects.size(); i++) { if(character.ypos + character.CSprite.rect.h <= Objects[i].hObjectSprite.rect.y) return false; if(character.ypos >= Objects[i].hObjectSprite.rect.y + Objects[i].hObjectSprite.rect.h) ret...
- Sat Oct 23, 2010 1:42 pm
- Forum: Game Development
- Topic: Good Game Engines
- Replies: 23
- Views: 3765
Re: Good Game Engines
whathesaid.GyroVorbis wrote:/RAGENinico wrote:So is there any places where I can learn to use the language? Or are there any languages out there?
- Tue Oct 19, 2010 3:24 am
- Forum: Game Development
- Topic: What do you like in Developer Videos?
- Replies: 4
- Views: 975
Re: What do you like in Developer Videos?
I agree with K-Bal.
When I saw the name of this thread, I wanted to be the first one to put: education, but obviously, someone got to it before I did.
I like concepts more than code also. I think that should just go for all teaching styles of whatever material.
When I saw the name of this thread, I wanted to be the first one to put: education, but obviously, someone got to it before I did.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- Sat Oct 16, 2010 4:01 am
- Forum: Programming Discussion
- Topic: Pong Collision
- Replies: 5
- Views: 623
Re: Pong Collision
Just Kidding. Magically worked by changing some return statements. Will hope to finish an epic game of pong by the end of this week and hope to release it here on TCR.
- Sat Oct 16, 2010 3:07 am
- Forum: Game Development
- Topic: Game Ideas
- Replies: 7
- Views: 1423
Re: Game Ideas
Make a MMORPG... Agreed. Ok so I made 2 games one in the Games Factory and one in C++. The one in the games factory is called Raining Meteor and the C++ game is a Tic Tac Toe game. I need some game ideas and somebody to teach me SDL. I would really appreciate it! Also SPIDER MONKEY! :) and it would...
- Sat Oct 16, 2010 2:49 am
- Forum: Programming Discussion
- Topic: Pong Collision
- Replies: 5
- Views: 623
Re: Pong Collision
It looks like that happens what I said earlier. Just try setting the ball outside of the pannel, so it wont collide with it next frame - then it should work ;) And, of course, it worked! ;) Currently running in to more problems with the ball getting stuck in the paddle under high velocities, and it...
- Sat Oct 16, 2010 1:15 am
- Forum: Programming Discussion
- Topic: Pong Collision
- Replies: 5
- Views: 623
Re: Pong Collision
Thanks, Milch, you're seriously my hero. I was thinking the same thing earlier but didn't think it would work. I'll give it some time to try it out tonight and see how it'll work. I actually don't use SDL_Rect for my "box" dimensions as I should, but here is what I have: bool Ball::checkco...
- Sat Oct 16, 2010 1:05 am
- Forum: Programming Discussion
- Topic: Pong Collision
- Replies: 5
- Views: 623
Pong Collision
Currently, I'm developing my pong clone and most of it seems to be coming along smoothly. Collision detection is really ticking me off, as of late. I have the basic collisions down such as the ball vs. the paddle with a constant velocity. I want to add the feature of increasing velocity when the bal...
- Wed Oct 13, 2010 5:18 pm
- Forum: Programming Discussion
- Topic: Programming Terms
- Replies: 84
- Views: 21160
Re: Programming Terms
I feelz morz edukated! Thkz!!