Search found 50 matches

by Khearts
Sun Oct 31, 2010 3:08 am
Forum: Game Development
Topic: Game Development Tutorials for Complete Newbs
Replies: 4
Views: 1131

Game Development Tutorials for Complete Newbs

These videos are two part. I want to be able to aid those who are fresh-off-the-boat of learning the basics of C/C++. Yet, these tutorials/diaries are also made by one who also calls himself a complete newb to game development. Thus, these videos that I will continuously make throughout time can be ...
by Khearts
Fri Oct 29, 2010 6:07 pm
Forum: General Gaming
Topic: Paranoia on Dreamcast
Replies: 5
Views: 1498

Re: Paranoia on Dreamcast

How in the #%&@ ?!?!
by Khearts
Sun Oct 24, 2010 1:47 pm
Forum: Programming Discussion
Topic: For Loop within Boolean Function
Replies: 8
Views: 636

Re: For Loop within Boolean Function

Not sure. I'll deal with that when I implement enemies. :mrgreen:
by Khearts
Sun Oct 24, 2010 6:45 am
Forum: Programming Discussion
Topic: For Loop within Boolean Function
Replies: 8
Views: 636

Re: For Loop within Boolean Function

It's nearly 5AM in the morning and after 4 cans of Brisk Iced Tea, I finally gotten around to working this damn thing. I went ahead and dropped the boolean check and implemented somewhat of what adikid89 suggested. It may be a lot easier this way, too. void Level::Coll(Character &character) { fo...
by Khearts
Sun Oct 24, 2010 5:26 am
Forum: Programming Discussion
Topic: For Loop within Boolean Function
Replies: 8
Views: 636

Re: For Loop within Boolean Function

A few things about that: 1. If I'm calling your proposed function each frame, wouldn't I be adding the same object that I am on top of continuously to the vector? 2. What would I be doing with the items stored in that vector? 3. If there's something I can do with my existing for-loop embedded within...
by Khearts
Sun Oct 24, 2010 4:50 am
Forum: Programming Discussion
Topic: For Loop within Boolean Function
Replies: 8
Views: 636

Re: For Loop within Boolean Function

Right. I am aware of that. If I take either of them out, I will still have the same problem. I was just messing around with that earlier today and forgot to remove it. I also left both in there because: The one inside the for loop is needed for the collision to actually return true. The one outside ...
by Khearts
Sun Oct 24, 2010 3:52 am
Forum: Programming Discussion
Topic: For Loop within Boolean Function
Replies: 8
Views: 636

For Loop within Boolean Function

I have a boolean function: bool Level::checkcoll(Character character) { for(int i = 0; i < Objects.size(); i++) { if(character.ypos + character.CSprite.rect.h <= Objects[i].hObjectSprite.rect.y) return false; if(character.ypos >= Objects[i].hObjectSprite.rect.y + Objects[i].hObjectSprite.rect.h) ret...
by Khearts
Sat Oct 23, 2010 1:42 pm
Forum: Game Development
Topic: Good Game Engines
Replies: 23
Views: 3765

Re: Good Game Engines

GyroVorbis wrote:
Ninico wrote:So is there any places where I can learn to use the language? Or are there any languages out there?
/RAGE
whathesaid.
by Khearts
Tue Oct 19, 2010 3:24 am
Forum: Game Development
Topic: What do you like in Developer Videos?
Replies: 4
Views: 975

Re: What do you like in Developer Videos?

I agree with K-Bal.

When I saw the name of this thread, I wanted to be the first one to put: education, but obviously, someone got to it before I did. :roll: I like concepts more than code also. I think that should just go for all teaching styles of whatever material.
by Khearts
Sat Oct 16, 2010 4:01 am
Forum: Programming Discussion
Topic: Pong Collision
Replies: 5
Views: 623

Re: Pong Collision

Just Kidding. Magically worked by changing some return statements. Will hope to finish an epic game of pong by the end of this week and hope to release it here on TCR.
by Khearts
Sat Oct 16, 2010 3:07 am
Forum: Game Development
Topic: Game Ideas
Replies: 7
Views: 1423

Re: Game Ideas

Make a MMORPG... Agreed. Ok so I made 2 games one in the Games Factory and one in C++. The one in the games factory is called Raining Meteor and the C++ game is a Tic Tac Toe game. I need some game ideas and somebody to teach me SDL. I would really appreciate it! Also SPIDER MONKEY! :) and it would...
by Khearts
Sat Oct 16, 2010 2:49 am
Forum: Programming Discussion
Topic: Pong Collision
Replies: 5
Views: 623

Re: Pong Collision

It looks like that happens what I said earlier. Just try setting the ball outside of the pannel, so it wont collide with it next frame - then it should work ;) And, of course, it worked! ;) Currently running in to more problems with the ball getting stuck in the paddle under high velocities, and it...
by Khearts
Sat Oct 16, 2010 1:15 am
Forum: Programming Discussion
Topic: Pong Collision
Replies: 5
Views: 623

Re: Pong Collision

Thanks, Milch, you're seriously my hero. I was thinking the same thing earlier but didn't think it would work. I'll give it some time to try it out tonight and see how it'll work. I actually don't use SDL_Rect for my "box" dimensions as I should, but here is what I have: bool Ball::checkco...
by Khearts
Sat Oct 16, 2010 1:05 am
Forum: Programming Discussion
Topic: Pong Collision
Replies: 5
Views: 623

Pong Collision

Currently, I'm developing my pong clone and most of it seems to be coming along smoothly. Collision detection is really ticking me off, as of late. I have the basic collisions down such as the ball vs. the paddle with a constant velocity. I want to add the feature of increasing velocity when the bal...
by Khearts
Wed Oct 13, 2010 5:18 pm
Forum: Programming Discussion
Topic: Programming Terms
Replies: 84
Views: 21160

Re: Programming Terms

I feelz morz edukated! Thkz!!