Search found 4 matches
- Sun Nov 14, 2010 4:19 pm
- Forum: Programming Discussion
- Topic: sdl collision
- Replies: 9
- Views: 1561
Re: sdl collision
thanks for the help, I'll defiantly look into those things
- Sun Nov 14, 2010 1:49 pm
- Forum: Programming Discussion
- Topic: sdl collision
- Replies: 9
- Views: 1561
Re: sdl collision
I don't know what method to use, my first idea was bounding box, but it doesn't work well with rotated rectangles
- Sun Nov 14, 2010 8:36 am
- Forum: Programming Discussion
- Topic: sdl collision
- Replies: 9
- Views: 1561
sdl collision
I'm thinking of making a maze game, where you draw a line threw a maze and points are deducted when you go outside the line, I'm unsure of how the collision would work though any ideas?
here is a picture of my idea, black lines = walls, red line = mouse movement.
here is a picture of my idea, black lines = walls, red line = mouse movement.
- Sun Oct 17, 2010 7:40 pm
- Forum: Programming Discussion
- Topic: buttons in opengl
- Replies: 1
- Views: 319
buttons in opengl
How would you use sdl to get mouse input in opengl? To be more specific how do you convert event.motion.x to opengls coordinate system or vice versa?