Search found 5 matches

by gm3dgames
Sat Nov 13, 2010 4:49 am
Forum: Programming Discussion
Topic: How to only use one item with inventory?
Replies: 14
Views: 1949

Re: How to only use one item with inventory?

wait, so your problem is that when you have muliple items and you click the last one, all of them get put into or out of the inventory? no offense but your code is confusing me a bit, it seems as if its only accept 1 item as its value then looping and opening them all. Im not sure :S Im really wonde...
by gm3dgames
Sat Nov 13, 2010 4:29 am
Forum: Programming Discussion
Topic: Tenacious C IDE
Replies: 4
Views: 1187

Re: Tenacious C IDE

That actually looks pretty cool. If it finds memory leaks, or even allows me to find them easily, then i would be using it alot. And the name, damn i love the name :P
by gm3dgames
Sat Nov 13, 2010 4:23 am
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 624340

Re: Official "Hello, World! (I'm new!)" thread

Thanks :) and Eccentric, i understand completely what you mean. If i were to go back to Game Maker, i would probably use it as a first concept tool. So instead of going through the whole process of building an engine, i would use Game Maker to grasp a design. But i don't do that since i pre-plan eve...
by gm3dgames
Thu Nov 11, 2010 11:58 pm
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 624340

Re: Official "Hello, World! (I'm new!)" thread

Hey guys :) been following AiGD since video 3 and cant get enough of it :P About me: I am 17 years old, i started out using Game Maker (yes i know... but i was 6 or 7), then about 2 years later i took on learning C++, thanks to an awesome friend of mine. I started to get really interested in compute...
by gm3dgames
Thu Nov 11, 2010 11:37 pm
Forum: Game Development
Topic: Vector arrays? ( luigi is a square lolz )
Replies: 28
Views: 4770

Re: Vector arrays? ( luigi is a square lolz )

im wondering if this: npc.SpriteSheet.Pos.w = npc.SpriteSheet.Crop.h; npc.SpriteSheet.Pos.w = npc.SpriteSheet.Crop.h; (located in you .cpp) has anything to do with it, unless this is intentional, the crop is going to set the width to the height of the crop. and its there twice without the setup of t...