Search found 303 matches
- Fri Oct 07, 2011 2:11 pm
- Forum: Game Development
- Topic: What do most game designers....
- Replies: 8
- Views: 3083
Re: What do most game designers....
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as well...
- Fri Oct 07, 2011 1:10 pm
- Forum: Art, Music, and Design
- Topic: Makin' some pixel art
- Replies: 24
- Views: 22868
Re: Makin' some pixel art
Thanks, man!LeonBlade wrote:That's a bitchin' pumpkinsuperLED wrote:Thanks so much for the feedback!
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
- Fri Oct 07, 2011 12:43 pm
- Forum: Art, Music, and Design
- Topic: Makin' some pixel art
- Replies: 24
- Views: 22868
Re: Makin' some pixel art
Thanks so much for the feedback!
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
Yes, I agree that it is a bit square. So I tried to fix it.
I hope I didn't screw it up in the progress x)
- Fri Oct 07, 2011 9:18 am
- Forum: Art, Music, and Design
- Topic: Makin' some pixel art
- Replies: 24
- Views: 22868
Makin' some pixel art
Hi there! I have been doing too much programming lately, and since I'm on a one-man project, I have to learn to do some art work. http://nechrology.com/nphoto/upload/6074Punkin2.png http://www.nechrology.com/nphoto/upload/1097EvilSign.png http://nechrology.com/nphoto/upload/2286DemonStatue.png http:...
- Thu Oct 06, 2011 6:21 pm
- Forum: Art, Music, and Design
- Topic: Thought I'd give pixel art another go.
- Replies: 3
- Views: 2513
Re: Thought I'd give pixel art another go.
It's hard to tell, because he blends so well into the background. Could you please put on a different background color so it's easier to see? ^^
- Mon Oct 03, 2011 4:22 am
- Forum: Programming Discussion
- Topic: When to learn openGL?
- Replies: 2
- Views: 1145
Re: When to learn openGL?
2) Actually with OpenGL you will feel a bit left alone since it doesn't do all the keyboard/mouse/sound stuff for you. Therefore it is really helpful to know how to create a window in bare c++ with the API of your operating system, how to set it up so GL can render to it, and how to get input, etc....
- Tue Sep 27, 2011 8:40 pm
- Forum: Game Development
- Topic: The adventures of creating a game
- Replies: 20
- Views: 4980
Re: The adventures of creating a game
Speaking of OpenGL and graphics... I haven't yet looked at OpenGL with 3d, as it sort of scares me. I'm still learning SDL, and some basic graphic stuff. In the past I have done some 3d work with Blender. Does anyone on here know, is there a way to import Blender models into an C++/OpenGL program? ...
- Thu Sep 22, 2011 3:49 pm
- Forum: Programming Discussion
- Topic: Make something move in a specific degree
- Replies: 6
- Views: 1462
Re: Make something move in a specific degree
Do you really need angles for this? Just check the X/Y values of the joystick. For example: *code* I have no idea exactly what libraries/framework you're using or even what input device you're trying to use. But I find it hard to believe you can only get the angle of the analog stick.... I am sing ...
- Thu Sep 22, 2011 9:25 am
- Forum: Programming Discussion
- Topic: Make something move in a specific degree
- Replies: 6
- Views: 1462
Make something move in a specific degree
I would like to be able to move my player, or whatever it may be, in a specific degree. As for now, I have to make a single function for each degree (usually only up, down, left, right). But I want a function like "void moveDeg(int degree, int distance)". How would I make this function? An...
- Wed Sep 21, 2011 5:58 pm
- Forum: Programming Discussion
- Topic: Game engine, C++,SDL (I'm new.)
- Replies: 30
- Views: 19829
Re: Game engine, C++,SDL (I'm new.)
Where is "placement" coming from? A struct? Anyway, this is perfectly legal to do, if this is what you are aiming for: class Rock { public: Rock(); ~Rock(); int x, y; }; Rock::Rock() { x = 0; y = 0; } Rock::~Rock() {} int main() { const int numOfRocks = 5; Rock rock[numOfRocks]; rock[0].x ...
- Wed Sep 21, 2011 5:35 pm
- Forum: Programming Discussion
- Topic: Game engine, C++,SDL (I'm new.)
- Replies: 30
- Views: 19829
Re: Game engine, C++,SDL (I'm new.)
I'm not totally sure, but I think this "Monster" class needs to have a default constructor (with no parameters).
Because you can't do something like this, as far as I am aware of: Monster monsters[10]("NameOfMonster", positionX, positionY);
Because you can't do something like this, as far as I am aware of: Monster monsters[10]("NameOfMonster", positionX, positionY);
- Wed Sep 21, 2011 5:29 pm
- Forum: Programming Discussion
- Topic: Game engine, C++,SDL (I'm new.)
- Replies: 30
- Views: 19829
Re: Game engine, C++,SDL (I'm new.)
Can't you just make a normal array with the objects? const int numOfMonsters = 10; Monster monsters[numOfMonsters]; monsters[0].setPosition(32, 32); monsters[1].setPosition(64, 8); ... for(int i = 0; i < numOfMonsters; i++) { // If there is a collision between the player and monsters[i] { // Do some...
- Mon Sep 19, 2011 11:04 am
- Forum: Programming Discussion
- Topic: Virtual Function Problemo
- Replies: 15
- Views: 3997
Re: Virtual Function Problemo
I'm going to need to see definitions of both the base class and the implementation class. Also, you should get rid of the pragma here: #pragma once #ifndef __NCGAME_H__ #define __NCGAME_H__ This is redundant. And that pragma isn't guaranteed to work on every compiler. Isn't #endif required? ....yes...
- Sun Sep 18, 2011 4:53 pm
- Forum: Programming Discussion
- Topic: Virtual Function Problemo
- Replies: 15
- Views: 3997
Re: Virtual Function Problemo
Isn't #endif required?GyroVorbis wrote:I'm going to need to see definitions of both the base class and the implementation class.
Also, you should get rid of the pragma here:This is redundant. And that pragma isn't guaranteed to work on every compiler.Code: Select all
#pragma once #ifndef __NCGAME_H__ #define __NCGAME_H__
- Sat Sep 17, 2011 3:46 pm
- Forum: Game Development
- Topic: First Complete Game: Obstacle Rd.
- Replies: 5
- Views: 2285
Re: First Complete Game: Obstacle Rd.
Ehm, it crashes with me :( Problem signature: Problem Event Name: APPCRASH Application Name: 2D Driving.exe Application Version: 1.0.0.0 Application Timestamp: 4e74d27a Fault Module Name: KERNELBASE.dll Fault Module Version: 6.1.7601.17651 Fault Module Timestamp: 4e211319 Exception Code: e0434352 E...