k1net1k wrote:can you post another version at 4x the size, just so i dont have to manually zoom in on it
Search found 303 matches
- Wed Sep 14, 2011 7:11 am
- Forum: Art, Music, and Design
- Topic: My Character Sprite
- Replies: 5
- Views: 2764
Re: My Character Sprite
- Tue Sep 13, 2011 7:23 pm
- Forum: Programming Discussion
- Topic: Windows 7 Being Annoying
- Replies: 17
- Views: 4718
Re: Windows 7 Being Annoying
Never happens to me when I build and run stuff.
Are you logged in as Administrator?
Are you logged in as Administrator?
- Tue Sep 13, 2011 7:13 pm
- Forum: Programming Discussion
- Topic: Wait Function
- Replies: 6
- Views: 1180
Re: Wait Function
Since he doesn't want the rest of the program to freeze, I believed it was a matter of at least one second. If it's a matter of few milliseconds, the wait wouldn't matter much, unless things have to run really fast (a game or similar). I guess he could use GetTickCount() instead. That function retur...
- Tue Sep 13, 2011 7:35 am
- Forum: Programming Discussion
- Topic: Is this a good idea? :L
- Replies: 10
- Views: 1895
Re: Is this a good idea? :L
Oh and btw I think SDL has a function to get the current video surface. Called SDL_GetVideoSurface(); I'm pretty sure. Oh and btw, why not use the initializer list? Or were you just rushing things S:? Yeah, I kinda rushed it :p I don't have much experience with OpenGL or other graphical libraries, ...
- Tue Sep 13, 2011 7:33 am
- Forum: Art, Music, and Design
- Topic: My Character Sprite
- Replies: 5
- Views: 2764
Re: My Character Sprite
It sure looks like a man. You got enough details to see that it shall represent, but I would like to see some shadows and highlights. It would create some depth.
Good work
Good work
- Tue Sep 13, 2011 7:19 am
- Forum: Programming Discussion
- Topic: Is this a good idea? :L
- Replies: 10
- Views: 1895
Re: Is this a good idea? :L
I would rather have a class for the window itself, where you have your buffer, screen with/height variables, and such things. There you could have your SDL_Quit() function as well, in the destructor. like: window.h class Window { public: Window(string mName, int mWidth, int mHeight, int mBpp); ~Wind...
- Tue Sep 13, 2011 3:38 am
- Forum: Programming Discussion
- Topic: Is this a good idea? :L
- Replies: 10
- Views: 1895
Re: Is this a good idea? :L
A single class to initialize SDL? I don't understand why you would do that.
It's just a few lines to set up SDL. It's like adding a class that only adds two numbers together.
Sorry if I have misunderstood something. I just woke up.
It's just a few lines to set up SDL. It's like adding a class that only adds two numbers together.
Sorry if I have misunderstood something. I just woke up.
- Mon Sep 12, 2011 6:35 pm
- Forum: Programming Discussion
- Topic: Wait Function
- Replies: 6
- Views: 1180
Re: Wait Function
This is how I go about it. Works pretty well. #include <iostream> #include <time.h> using namespace std; bool myFunction(double mDiff); int main() { time_t lastTime, currentTime; // Creating our time trackers time(&lastTime); // Setting "lastTime" to the current time (the time the prog...
- Sun Sep 11, 2011 4:25 pm
- Forum: Programming Discussion
- Topic: Input devices - Force feedback
- Replies: 3
- Views: 744
Re: Input devices - Force feedback
Thank you so much! I'll look into that and see if I can understand and implement it.
:D
:D
- Fri Sep 09, 2011 6:01 pm
- Forum: Programming Discussion
- Topic: Input devices - Force feedback
- Replies: 3
- Views: 744
Input devices - Force feedback
Hi there, I am currently working on a 2 player game, which features joysticks. I am using SDL to get input, and everything is working smoothly. But as far as I know, SDL does not support force feedback (rumble etc). So my question is: Do I need an additional library to handle this, if so, which? Ple...
- Fri Sep 09, 2011 1:15 pm
- Forum: Game Development
- Topic: [Question] 2D Tiled "on map" house
- Replies: 19
- Views: 6380
Re: [Question] 2D Tiled "on map" house
I mean no offense, but now each roof is allocated as a completely separate structure that must be iterated through. This kind of completely destroys the point of a tile-based engine. How do you handle collision on the roof? How does this roof at all fit in with the rest of a tile-based engine, cons...
- Tue Sep 06, 2011 2:51 pm
- Forum: General/Off-Topic
- Topic: Starting on electrical projects
- Replies: 28
- Views: 8434
Re: Starting on electrical projects
I've made some cool stuff with my Arduino. Made a tiny game on a 8x8 LED screen once. Had to tear that apart for another project >_<
Really wanna try making something with it again, sometime soon.
Really wanna try making something with it again, sometime soon.
- Mon Sep 05, 2011 1:57 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 116670
Re: Simple 2D RPG Engine
Really nice!
How did you learn implementing Lua, as nice as you have done there?
Youtube, a book, or a page on the web?
How did you learn implementing Lua, as nice as you have done there?
Youtube, a book, or a page on the web?
- Mon Sep 05, 2011 10:32 am
- Forum: Game Development
- Topic: TV Man - 2D sidescrolling platformer development
- Replies: 14
- Views: 7446
Re: TV Man - 2D sidescrolling platformer development
Looks awesome!
A debug console is really handy.
Looking forward to your new Youtube video :D
Edit: Oh, you uploaded the video right before I wrote this post.
I can see you are coming along with your progress. That's nice!
It looks much better now without the blockiness ^^
A debug console is really handy.
Looking forward to your new Youtube video :D
Edit: Oh, you uploaded the video right before I wrote this post.
I can see you are coming along with your progress. That's nice!
It looks much better now without the blockiness ^^
- Mon Sep 05, 2011 7:54 am
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 41714
Re: Blade Brothers Engine: Creating my first 2D Game Engine
What's the point of that post? it's just a quote x)
Edit: This post doesn't count anymore since a mod cleaned up a bit on the quotes :p
Edit: This post doesn't count anymore since a mod cleaned up a bit on the quotes :p