Search found 303 matches
- Sun Sep 04, 2011 12:52 pm
- Forum: General/Off-Topic
- Topic: Post your Timelapse
- Replies: 5
- Views: 2879
Re: Post your Timelapse
Did anyone else catch the porn flicker? Oh, that's a nice publicity trick. Original Poster: "Hey, look at this cool video I made" *not a single fuck was given that day* Random dude: "Oh, did you see that porn flicker?" 1000 peoples: "I've gotta see this!" Anyway. I'll ...
- Sun Sep 04, 2011 12:45 pm
- Forum: General Gaming
- Topic: you first video game console?
- Replies: 28
- Views: 39751
Re: you first video game console?
Comandore 64. Short after I got an NES.
Played some shitty games on the Comandore that I actually enjoyed,
and played some NES games that gave me lots of orgasms.
Played some shitty games on the Comandore that I actually enjoyed,
and played some NES games that gave me lots of orgasms.
- Sun Sep 04, 2011 12:28 pm
- Forum: Game Development
- Topic: TV Man - 2D sidescrolling platformer development
- Replies: 14
- Views: 7446
Re: TV Man - 2D sidescrolling platformer development
Quick question: Why do you outline your "dirt/grass blocks"?
It would look a lot more fluent if you had no outline, so it would look like one big nice platform, instead of 100 lego bricks :p
However, looks pretty sweet. Good luck! :D
It would look a lot more fluent if you had no outline, so it would look like one big nice platform, instead of 100 lego bricks :p
However, looks pretty sweet. Good luck! :D
- Sun Sep 04, 2011 12:17 pm
- Forum: Game Development
- Topic: [Question] 2D Tiled "on map" house
- Replies: 19
- Views: 6381
Re: [Question] 2D Tiled "on map" house
Doesn't sound like a problem at all. Does this idea work for you? class Roof : public Graphics { public: int getX(); int getY(); int getW(); int getH(); void setPosition(int, int, int, int); private: int x, y, w, h; bool visible; } int Roof::getX() { return x; } int Roof::getY() { return y; } int Ro...
- Sun Sep 04, 2011 11:08 am
- Forum: Programming Discussion
- Topic: need help
- Replies: 9
- Views: 2513
Re: need help
I think I would use Strings for that job. And to get the string in a char, just write: myChar = str.c_str();
- Mon Aug 15, 2011 5:25 pm
- Forum: Programming Discussion
- Topic: How do YOU structure your game engine(s)?
- Replies: 16
- Views: 4267
Re: How do YOU structure your game engine(s)?
I am not proud of how I structure things. I have to change a lot soon, because I have too much stuff going on in the same place. This is the main classes I have in all of my projects: - System, - Input, - Music, - Timer, - Graph (inherited: animation and text) I have an instance of all the objects i...
- Tue Jul 26, 2011 11:42 pm
- Forum: Game Development
- Topic: Sprinkling Blood (game)
- Replies: 0
- Views: 2201
Sprinkling Blood (game)
Hi folks! I made a game for the competition on the Moosader forum. Just want to know what you guys think of it, and to give you a head up about this competition (and maybe you'll make a game in the next one!) We had about a month to finish this game, with limited art (we had to use art from the Open...
- Tue Jun 14, 2011 8:03 pm
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 42960
Re: Minecraft remake- Crafter
Nice work, man! You are getting some progress - that's a good sign ^^
Keep up the good work!
Keep up the good work!
- Fri May 13, 2011 5:46 am
- Forum: Programming Discussion
- Topic: Re-visiting my Animation Class [Not Solved]
- Replies: 5
- Views: 743
Re: Re-visiting my Animation Class [Not Solved]
Many interesting solutions. I will test them out as soon as I get home!
I am sure all of your suggestions will come in handy. Thanks a lot!
I will post an update to tell you all how it worked out.
I am sure all of your suggestions will come in handy. Thanks a lot!
I will post an update to tell you all how it worked out.
- Thu May 12, 2011 8:27 am
- Forum: Programming Discussion
- Topic: Re-visiting my Animation Class [Not Solved]
- Replies: 5
- Views: 743
Re-visiting my Animation Class [Not Solved]
Hello! I'm currently working on my animation class, and I've come across some problems while trying to make it more flexible. I am using SDL, but I guess that's not much of relevance on this topic. What i've used to do so far, is to have an SDL_Rect to each "animation" (one SDL_Rect for &q...
- Fri May 06, 2011 8:23 am
- Forum: Programming Discussion
- Topic: Guides & resources
- Replies: 59
- Views: 70235
Re: Guides & resources
I love you!sharpedge wrote:Heres a link to the first part of a (small) series on how to use lua scripting with c++.
http://www.youtube.com/watch?v=HnfniLVfVV4
Exactly what I need for my upcomming project.
Did you make this video?
- Thu Apr 21, 2011 8:19 pm
- Forum: General/Off-Topic
- Topic: inspiration
- Replies: 7
- Views: 1984
Re: inspiration
"...oh, it's nothing... I just got something in my eyes."
- Thu Apr 21, 2011 6:16 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Opengl Alpha Test
- Replies: 11
- Views: 1617
Re: [SOLVED]Opengl Alpha Test
I think you have had the same issue I've had a lot of times before. When 2 dudes and I were making a game together at the Global Game Jam, I had a bug with some movements of the player. I knew what went wrong, fixed it, but it didn't work. Tried 1000 different changes, and nothing worked. Then I fin...
- Mon Mar 28, 2011 12:08 pm
- Forum: General/Off-Topic
- Topic: Fullscreen problems
- Replies: 2
- Views: 1159
Re: Fullscreen problems
It is a normal PC screen. But I will try what you said anyway. Thanks, and let's hope it'll work :3
- Mon Mar 28, 2011 8:07 am
- Forum: Art, Music, and Design
- Topic: I'm going to need some advice and feedback...
- Replies: 29
- Views: 7280
Re: I'm going to need some advice and feedback...
I am not a pixel artist, what so ever, but maybe this can help you: (The dude attacking) http://nechrology.com/nphoto/upload/8058dude.png When testing out your colors, pick your mid color, and write on that with the dark and light shades. That way, if you are able to read the text, the contrast is O...