Search found 303 matches

by superLED
Sun Sep 04, 2011 12:52 pm
Forum: General/Off-Topic
Topic: Post your Timelapse
Replies: 5
Views: 2879

Re: Post your Timelapse

Did anyone else catch the porn flicker? Oh, that's a nice publicity trick. Original Poster: "Hey, look at this cool video I made" *not a single fuck was given that day* Random dude: "Oh, did you see that porn flicker?" 1000 peoples: "I've gotta see this!" Anyway. I'll ...
by superLED
Sun Sep 04, 2011 12:45 pm
Forum: General Gaming
Topic: you first video game console?
Replies: 28
Views: 39751

Re: you first video game console?

Comandore 64. Short after I got an NES.
Played some shitty games on the Comandore that I actually enjoyed,
and played some NES games that gave me lots of orgasms.
by superLED
Sun Sep 04, 2011 12:28 pm
Forum: Game Development
Topic: TV Man - 2D sidescrolling platformer development
Replies: 14
Views: 7446

Re: TV Man - 2D sidescrolling platformer development

Quick question: Why do you outline your "dirt/grass blocks"?
It would look a lot more fluent if you had no outline, so it would look like one big nice platform, instead of 100 lego bricks :p

However, looks pretty sweet. Good luck! :D
by superLED
Sun Sep 04, 2011 12:17 pm
Forum: Game Development
Topic: [Question] 2D Tiled "on map" house
Replies: 19
Views: 6381

Re: [Question] 2D Tiled "on map" house

Doesn't sound like a problem at all. Does this idea work for you? class Roof : public Graphics { public: int getX(); int getY(); int getW(); int getH(); void setPosition(int, int, int, int); private: int x, y, w, h; bool visible; } int Roof::getX() { return x; } int Roof::getY() { return y; } int Ro...
by superLED
Sun Sep 04, 2011 11:08 am
Forum: Programming Discussion
Topic: need help
Replies: 9
Views: 2513

Re: need help

I think I would use Strings for that job. And to get the string in a char, just write: myChar = str.c_str();
by superLED
Mon Aug 15, 2011 5:25 pm
Forum: Programming Discussion
Topic: How do YOU structure your game engine(s)?
Replies: 16
Views: 4267

Re: How do YOU structure your game engine(s)?

I am not proud of how I structure things. I have to change a lot soon, because I have too much stuff going on in the same place. This is the main classes I have in all of my projects: - System, - Input, - Music, - Timer, - Graph (inherited: animation and text) I have an instance of all the objects i...
by superLED
Tue Jul 26, 2011 11:42 pm
Forum: Game Development
Topic: Sprinkling Blood (game)
Replies: 0
Views: 2201

Sprinkling Blood (game)

Hi folks! I made a game for the competition on the Moosader forum. Just want to know what you guys think of it, and to give you a head up about this competition (and maybe you'll make a game in the next one!) We had about a month to finish this game, with limited art (we had to use art from the Open...
by superLED
Tue Jun 14, 2011 8:03 pm
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 42960

Re: Minecraft remake- Crafter

Nice work, man! You are getting some progress - that's a good sign ^^
Keep up the good work!
by superLED
Fri May 13, 2011 5:46 am
Forum: Programming Discussion
Topic: Re-visiting my Animation Class [Not Solved]
Replies: 5
Views: 743

Re: Re-visiting my Animation Class [Not Solved]

Many interesting solutions. I will test them out as soon as I get home!
I am sure all of your suggestions will come in handy. Thanks a lot!

I will post an update to tell you all how it worked out.
by superLED
Thu May 12, 2011 8:27 am
Forum: Programming Discussion
Topic: Re-visiting my Animation Class [Not Solved]
Replies: 5
Views: 743

Re-visiting my Animation Class [Not Solved]

Hello! I'm currently working on my animation class, and I've come across some problems while trying to make it more flexible. I am using SDL, but I guess that's not much of relevance on this topic. What i've used to do so far, is to have an SDL_Rect to each "animation" (one SDL_Rect for &q...
by superLED
Fri May 06, 2011 8:23 am
Forum: Programming Discussion
Topic: Guides & resources
Replies: 59
Views: 70235

Re: Guides & resources

sharpedge wrote:Heres a link to the first part of a (small) series on how to use lua scripting with c++.
http://www.youtube.com/watch?v=HnfniLVfVV4
I love you!
Exactly what I need for my upcomming project.

Did you make this video?
by superLED
Thu Apr 21, 2011 8:19 pm
Forum: General/Off-Topic
Topic: inspiration
Replies: 7
Views: 1984

Re: inspiration

"...oh, it's nothing... I just got something in my eyes."
by superLED
Thu Apr 21, 2011 6:16 pm
Forum: Programming Discussion
Topic: [SOLVED]Opengl Alpha Test
Replies: 11
Views: 1617

Re: [SOLVED]Opengl Alpha Test

I think you have had the same issue I've had a lot of times before. When 2 dudes and I were making a game together at the Global Game Jam, I had a bug with some movements of the player. I knew what went wrong, fixed it, but it didn't work. Tried 1000 different changes, and nothing worked. Then I fin...
by superLED
Mon Mar 28, 2011 12:08 pm
Forum: General/Off-Topic
Topic: Fullscreen problems
Replies: 2
Views: 1159

Re: Fullscreen problems

It is a normal PC screen. But I will try what you said anyway. Thanks, and let's hope it'll work :3
by superLED
Mon Mar 28, 2011 8:07 am
Forum: Art, Music, and Design
Topic: I'm going to need some advice and feedback...
Replies: 29
Views: 7280

Re: I'm going to need some advice and feedback...

I am not a pixel artist, what so ever, but maybe this can help you: (The dude attacking) http://nechrology.com/nphoto/upload/8058dude.png When testing out your colors, pick your mid color, and write on that with the dark and light shades. That way, if you are able to read the text, the contrast is O...