Light-Dark, thanks for helping me speed up my map scrolling. That seemed to do the trick, it works a lot faster now.
Falco, thanks for enlightening me on the proper way to make a tile engine.
Search found 17 matches
- Tue Feb 21, 2012 8:56 am
- Forum: Programming Discussion
- Topic: Slow Tile Scrolling
- Replies: 3
- Views: 1167
- Mon Feb 20, 2012 9:12 pm
- Forum: Programming Discussion
- Topic: Slow Tile Scrolling
- Replies: 3
- Views: 1167
Slow Tile Scrolling
In the engine I am currently working on I've encountered a slight bug. Not anything desperately hindering development, but it is certainly causing a drastic drop in engine performance. My map system has a scrolling function which takes a X and Y scroll value and then adds them onto the position of e...
- Mon Sep 05, 2011 3:35 pm
- Forum: General/Off-Topic
- Topic: Pie
- Replies: 12
- Views: 3978
Re: Pie
I think it's time someone breaks the news to you. The cake.... well um... the cake is a... the cake is a lie...N64vSNES wrote:Not cake?
- Fri Aug 26, 2011 6:18 pm
- Forum: General/Off-Topic
- Topic: Hurricane Irene
- Replies: 14
- Views: 8654
Re: Hurricane Irene
It's supposed to hit my area either Sunday, or Monday. I start school on Tuesday, and get Friday off... so if it's timed right I could have 2 days of school my first week this year
- Fri Aug 26, 2011 10:06 am
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 43575
Re: Minecraft remake- Crafter
well, now you have three :PN64vSNES wrote:Hooray two followers already!Kyosaur wrote:Thats what i was referring to, okie i am now stalking you on twitter :D.
- Wed Aug 10, 2011 7:59 am
- Forum: Programming Discussion
- Topic: Am I going about this the OO way?
- Replies: 2
- Views: 728
Re: Am I going about this the OO way?
Sorry about how confusing my question was, the static instances of the manager were basically being used as a singleton and my question was, and I was asking was that proper. Yes it should be a pointer or reference, but I was just trying to explain how I was going about my horrid system of managers ...
- Tue Aug 09, 2011 3:01 pm
- Forum: Programming Discussion
- Topic: Am I going about this the OO way?
- Replies: 2
- Views: 728
Am I going about this the OO way?
I've been working on an engine I started working on awhile ago, but abandoned due to lack of interest, and I'm currently re-writing the majority of it due to poor design, and I was wondering if I was going about a component based system the right way. Basically currently I have several manager class...
- Sun Aug 07, 2011 3:04 pm
- Forum: General/Off-Topic
- Topic: I just found a PS2 in the street!
- Replies: 17
- Views: 5023
Re: I just found a PS2 in the street!
:lol: ! I just found a PS3 in someone's house. Brand new. It was just laying there. Can you imagine? Anyway, it was a nice, sunny day, so I decided to do some jogging on my way back home and some people decided to tag along. One of them was the previous owner of this console and I think the other t...
- Tue Aug 02, 2011 11:49 am
- Forum: Game Development
- Topic: Game in Unity
- Replies: 6
- Views: 2426
Re: Game in Unity
I made it to round 16, and then got cornered by those evil spheres of doom. Good job with the game! Can't wait to see what you make next.
- Sat Jun 18, 2011 4:29 pm
- Forum: General/Off-Topic
- Topic: I think Falco was wrong... grievously wrong...
- Replies: 21
- Views: 7714
Re: I think Falco was wrong... grievously wrong...
I've seen some of the videos posted by that guy, and honestly I can't bare his advice about programming, he even admitted in one video that he has no experience with programming or anything involving it, but he still tries giving people "advice" about something he knows nothing about, and ...
- Thu Apr 28, 2011 7:29 pm
- Forum: Programming Discussion
- Topic: C++ 'delete' keyword HELP NEEDED!
- Replies: 6
- Views: 1327
Re: C++ 'delete' keyword HELP NEEDED!
The second problem you had, the one you made a thread for, I answered in its thread yesterday, not sure if you saw it but it should help with that problem.
- Tue Apr 26, 2011 4:20 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 894060
Re: Post every time you beat a game.
The original portal, beat it in two sittings. Yay, now I can play portal 2 without spoiling the original!
- Tue Apr 26, 2011 3:42 pm
- Forum: Game Development
- Topic: C++ SDL ERROR NEED HELP!!!
- Replies: 1
- Views: 1034
Re: C++ SDL ERROR NEED HELP!!!
Well, the error is caused because the screen is defined in a different file than the sprite class. To solve the problem you could make the surface a global by adding extern keyword infront of it. extern SDL_SURFACE* screen; // The screen You then will have to declear it once more in a source file, a...
- Fri Mar 04, 2011 11:19 pm
- Forum: Current Events and Science/Technology
- Topic: A possible glimpse into the future
- Replies: 40
- Views: 16869
Re: A possible glimpse into the future
You're afraid of the amount of radiation that that many electronic components creates? You should be scared to go outside, because I'd bet my life you get more harmful radiation from the sun than from electronics. ;) I don't have that much of an argument to back up what I said, I agree it's a bit n...
- Thu Mar 03, 2011 7:57 pm
- Forum: Current Events and Science/Technology
- Topic: A possible glimpse into the future
- Replies: 40
- Views: 16869
Re: A possible glimpse into the future
I'm not sure I like that idea. Yes it would be cool and everything, but think of the electricity bill for a house like that and also, if your house becomes the equivelent of a giant computer, just think of all the radiation going around inside it, I'd be scared to go in my house! But, that's looking...