Search found 51 matches
- Tue Jan 11, 2011 8:23 am
- Forum: Game Development
- Topic: Map Editor
- Replies: 17
- Views: 4508
Re: Map Editor
Sorry if I didn't say that right. But I think the first build will be done January 25, 2011. (Suggestions pl0x) I think you should reconsider editing your post.. All of them to be specific. People are not going to just send you all 'their' source code and sprites, or even make an editor with sprite...
- Fri Jan 07, 2011 8:05 pm
- Forum: Programming Discussion
- Topic: CPU Usage
- Replies: 5
- Views: 643
Re: CPU Usage
Once again, you're worrying too much about things. In a "minor" game, you will see low-to-mid range CPU usage when it is functioning normally. However, it will be easily visible when it isn't, because you will often see twice as much or more. How to fix an actual issue like that is just t...
- Fri Jan 07, 2011 3:13 pm
- Forum: Programming Discussion
- Topic: CPU Usage
- Replies: 5
- Views: 643
Re: CPU Usage
Once again, you're worrying too much about things. In a "minor" game, you will see low-to-mid range CPU usage when it is functioning normally. However, it will be easily visible when it isn't, because you will often see twice as much or more. How to fix an actual issue like that is just t...
- Thu Jan 06, 2011 10:08 pm
- Forum: Programming Discussion
- Topic: CPU Usage
- Replies: 5
- Views: 643
CPU Usage
On average, of low level games, what is the CPU Usage?
And if I consider this too much, how would I lower it. I know most programs run very low on usage.
Thanks, dnx
And if I consider this too much, how would I lower it. I know most programs run very low on usage.
Thanks, dnx
- Thu Jan 06, 2011 7:21 pm
- Forum: Game Development
- Topic: Saving and loading game data
- Replies: 24
- Views: 4516
Re: Saving and loading game data
The only secure way is to store data on a server where they can't directly edit a file. For your purposes saving the file as binary ought to deter cheaters without completely disallowing hardcore modders having fun. 8-) Haha nice You could encode the data in the file, I've never really had experian...
- Wed Jan 05, 2011 3:28 pm
- Forum: Game Development
- Topic: Saving and loading game data
- Replies: 24
- Views: 4516
Re: Saving and loading game data
You could encode the data in the file, I've never really had experiance with this but I'm sure something will come up if you google it. To be fair you are never going to have a completely secure save data, because after all it is only data, which can be modified in some way regardless of your best ...
- Tue Jan 04, 2011 8:13 pm
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 3057
Re: Game Graphics
XD Nice one. eatcomics does have a lot.thejahooli wrote:Someone should have told eatcomics.dandymcgee wrote:Irrelevant. Worry about quality not quantity.thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
- Tue Jan 04, 2011 7:07 pm
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 3057
Re: Game Graphics
Haha ok.
Just want to make sure. Currently im sticking with system graphics. Which seem to be doing fine... I might even make my own. I just played around with a couple XNA examples. Very straight forward and I do like their sprite class. Thanks for answering my question ;D
Just want to make sure. Currently im sticking with system graphics. Which seem to be doing fine... I might even make my own. I just played around with a couple XNA examples. Very straight forward and I do like their sprite class. Thanks for answering my question ;D
- Tue Jan 04, 2011 7:05 pm
- Forum: Game Development
- Topic: Saving and loading game data
- Replies: 24
- Views: 4516
Re: Saving and loading game data
Haha Yea I know what your trying to get at. Cookies ftw. Not what we save but how we save it. Obviously the only way to get data static from a program executing and terminating would be to save it to a file. Kinda funny how you completely and utterly failed to answer the question he asked. What he's...
- Tue Jan 04, 2011 10:48 am
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 3057
Re: Game Graphics
SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on. I know its horrible! Which one would suit a 2d graphics game though D: All of them would be fine, some would be easier, some would be harder, some would run better but they would all still be fine for a 2D graphics For this game C#. ...
- Tue Jan 04, 2011 10:47 am
- Forum: Game Development
- Topic: Saving and loading game data
- Replies: 24
- Views: 4516
Re: Saving and loading game data
Well we just talked about what were saving.. But I'm quite interested in how the actual saving would work? Not what we save but how we save it.
- Tue Jan 04, 2011 10:44 am
- Forum: Programming Discussion
- Topic: Game Data
- Replies: 2
- Views: 475
Re: Game Data
Assuming you're talking about what to store, not how to actually save it which would be done simply with file I/O, it depends entirely on the game and what you want it to save. RPGs will need to save stats/items/position, wheras a puzzle game might only need to store your scores. Also N64vSNES has ...
- Mon Jan 03, 2011 9:11 pm
- Forum: Programming Discussion
- Topic: Game Data
- Replies: 2
- Views: 475
Game Data
Game data is a very tricky thing to store. At the moment I'm thinking about starting my class to save game data and user stats etc.
Any ideas or concepts are greatly appreciated.
Any ideas or concepts are greatly appreciated.
- Mon Jan 03, 2011 9:08 pm
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 3057
Re: Game Graphics
For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
Ill keep your suggestions in mind for when I'll use C++;
- Mon Jan 03, 2011 6:52 pm
- Forum: Programming Discussion
- Topic: Game Graphics
- Replies: 26
- Views: 3057
Re: Game Graphics
I know its horrible! Which one would suit a 2d graphics game though D:N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.