Search found 43 matches

by D-e-X
Sat Jan 29, 2011 11:17 am
Forum: General/Off-Topic
Topic: Finding Meaning in Interactive Play and Narrative
Replies: 2
Views: 624

Re: Finding Meaning in Interactive Play and Narrative

The best story ever invented is by the mind and its imagination, therefore letting the player immerse himself into his own story and world will imo be one of the best ways to go about a game. Being creative and using my imagination is what makes me want to make games, the world gives us an infinite ...
by D-e-X
Sat Jan 29, 2011 11:07 am
Forum: Programming Discussion
Topic: Multicasting
Replies: 8
Views: 822

Re: Multicasting

So far what I know about it, is that a couple computers join a group, and when one sends a packet, they all get the packet. Its less reliable than TCP. I think (?) its called UDP. I just don't know what to set the address to? Do I just make one up or find it somewhere? I suggest you hit the webs an...
by D-e-X
Fri Jan 28, 2011 3:21 pm
Forum: Programming Discussion
Topic: Suggestions, por favor?:D
Replies: 6
Views: 957

Re: Suggestions, por favor?:D

Well, I was working in C++, and had tons of fun doing so. Now that I look back, I think that I was jumping headfirst into the language with no sense of programming theory. I think the reason I somewhat struggled with grasping the more difficult concepts was my ignorance of said theory. As for the l...
by D-e-X
Fri Jan 28, 2011 6:42 am
Forum: Programming Discussion
Topic: Suggestions, por favor?:D
Replies: 6
Views: 957

Re: Suggestions, por favor?:D

So, I've been out of programming/coding for a while. School, gaming and drama really can hinder one's schedule. Also, it doesn't help that my PC's video card decided to die on me when I really want to get back into programming. So internets, I have come to you asking for some suggestions. Should I ...
by D-e-X
Fri Jan 28, 2011 6:28 am
Forum: Programming Discussion
Topic: Best Practices?
Replies: 6
Views: 831

Re: Best Practices?

If this is your first game, wouldn't it be better that you start off by writing individual classes to make up for a whole game, instead of starting right on designing an engine, COM and etc? Then when you understand SDL better AND how designing a game works, it would be better to start on something ...
by D-e-X
Thu Jan 27, 2011 3:30 pm
Forum: *(NULL) - Posts You Shouldn't Make
Topic: Creationists...
Replies: 11
Views: 8487

Re: Creationists...

http://www.youtube.com/watch?v=Ggwu5sWU0Mo&feature=fvw I'm sorry that I'm linking to part 2, it's still just as retarded as part 1 and so on... I seriously can't describe how hard and how many times I face-palmed... it's by far the most atrocious human I've had the liberty of listening to. Ugh....
by D-e-X
Thu Jan 27, 2011 2:31 pm
Forum: Programming Discussion
Topic: What c++ Book should I get next...?
Replies: 16
Views: 1635

Re: What c++ Book should I get next...?

first... Mr.DeathNote, I am a fan of your new series. I have been doing a ton of research and basically concluded to. Become more familiar with STL (going to get: The C++ Standard Library: A Tutorial and Reference and Effective STL) After that I am going to learn SDL and try to learn OpenGL. I orig...
by D-e-X
Thu Jan 27, 2011 8:51 am
Forum: *(NULL) - Posts You Shouldn't Make
Topic: Creationists...
Replies: 11
Views: 8487

Re: Creationists...

http://www.youtube.com/watch?v=Ggwu5sWU0Mo&feature=fvw I'm sorry that I'm linking to part 2, it's still just as retarded as part 1 and so on... I seriously can't describe how hard and how many times I face-palmed... it's by far the most atrocious human I've had the liberty of listening to. Ugh....
by D-e-X
Thu Jan 27, 2011 6:59 am
Forum: *(NULL) - Posts You Shouldn't Make
Topic: Creationists...
Replies: 11
Views: 8487

Re: Creationists...

<span> <a class="smarterwiki-linkify" href="http://www.youtube.com/watch?v=Ggwu5sWU0Mo&feature=fvw ">http://www.youtube.com/watch?v=Ggwu5sWU0Mo&feature=fvw[/url]</a></span> I'm sorry that I'm linking to part 2, it's still just as retarded as part 1 and so on... I serious...
by D-e-X
Wed Jan 26, 2011 4:23 pm
Forum: *(NULL) - Posts You Shouldn't Make
Topic: Creationists...
Replies: 11
Views: 8487

Creationists...

http://www.youtube.com/watch?v=Ggwu5sWU0Mo&feature=fvw I'm sorry that I'm linking to part 2, it's still just as retarded as part 1 and so on... I seriously can't describe how hard and how many times I face-palmed... it's by far the most atrocious human I've had the liberty of listening to. Ugh...
by D-e-X
Wed Jan 26, 2011 3:37 pm
Forum: Programming Discussion
Topic: [C++] Fun Excercise
Replies: 8
Views: 1026

Re: [C++] Fun Excercise

I just prefer puzzles that are actually challenging ;) ...says the guy who (A) made a faulty assumption about the requirements and (B) learned something about the behavior of exit(). Why does every thread I touch begins a flame war? :( I think you need to look up the definition of flaming. ;) Becau...
by D-e-X
Wed Jan 26, 2011 9:03 am
Forum: General/Off-Topic
Topic: Coffee
Replies: 31
Views: 5202

Re: Coffee

N64vSNES wrote:I love coffee, it would be unfair to compare ones greatness to another. ;)

Although I can say starbucks coffee sucks balls and Lava Java coffee is stronger than energy drinks! :)
Dude, it's not your girlfriend. It's not like it feels offended if you say that one is better than the other. ;)
by D-e-X
Wed Jan 26, 2011 6:54 am
Forum: Game Development
Topic: mvEngine RPG
Replies: 16
Views: 4072

Re: mvEngine RPG

Sounds very good, ambition is always a plus, but remember to keep it simple and then build on that. You don't learn C++ by jumping right into classes, polymorphism and pointers, you do it by building a foundation then progressing from that base knowledge ;). Sounds awesome, though!
by D-e-X
Wed Jan 26, 2011 6:21 am
Forum: General/Off-Topic
Topic: Coffee
Replies: 31
Views: 5202

Re: Coffee

I like it black. (That's what she said)
Btw, you shouldn't drink Eight O' Clock Coffe, unless you drink AT 8 o' clock, because you WILL die! -> http://www.youtube.com/watch?v=uCNpDQ6E_T4
by D-e-X
Tue Jan 25, 2011 2:26 pm
Forum: Programming Discussion
Topic: Polymorphism and Arrays
Replies: 5
Views: 849

Re: Polymorphism and Arrays

use a vector of dynamically allocated Cards? vector<Card*> cards; Since they're pointers polymorphism will work. You could just use an array of pointers to ResourceCards, a vector is not necessarily needed. Then you could just do this. ResourceCard *resourceCards[5]; resourceCards[0] = new Resource...