Search found 43 matches
- Wed Jan 29, 2014 9:15 am
- Forum: Programming Discussion
- Topic: [SDL2] Texture vs Surface ?
- Replies: 5
- Views: 4923
Re: [SDL2] Texture vs Surface ?
Please, can you explain it to me. When do we use Surface ? And, when do we use Texture in SDL v2 ? I thought my initial response explained that sufficiently. You only want to really use surfaces when there's *need* for processing pixels on the CPU, because why be doing things slower when there're c...
- Sun Jan 26, 2014 1:44 pm
- Forum: Programming Discussion
- Topic: [SDL2] Texture vs Surface ?
- Replies: 5
- Views: 4923
Re: [SDL2] Texture vs Surface ?
Well, afaik.. Surfaces are stored in client-side memory, so they're actually just abstractions in that sense, whilst the textures are tied to a context which is the renderer and that means it's likely stored on the GPU or as close to video memory as possible (which means they can be hw accelerated)....
- Mon Jan 13, 2014 2:12 pm
- Forum: Programming Discussion
- Topic: Start with Java? [SOLVED]
- Replies: 20
- Views: 9735
Re: Start with Java?
Alright gentlemen, let's keep it professional. And yes, you're right, it MIGHT be useful to know those things, but hardly important to begin with. This is an opinion, and one with which I sorely disagree with. It is absolutely necessary to the understand the fundamentals that one would take from da...
- Mon Jan 13, 2014 7:54 am
- Forum: Programming Discussion
- Topic: Start with Java? [SOLVED]
- Replies: 20
- Views: 9735
Re: Start with Java?
So, this is one of the more idiotic replies that I've seen lately. Just initially, Java is an excellent place to start as far as programming and game development goes.. I mean, there's a reason so many unis use Java as an introductory language. The funny thing is also that this is about *STARTING* ...
- Sun Jan 12, 2014 3:44 pm
- Forum: Programming Discussion
- Topic: Start with Java? [SOLVED]
- Replies: 20
- Views: 9735
Re: Start with Java?
What do you guys think about starting with programming - later gamedevelopment with JAVA? Can't tell if trolling... Anyways if you're serious about programming and serious about game development Java is definitely not the place to start and is definitely not the place you want to end up, in my opin...
- Fri Jan 10, 2014 10:35 am
- Forum: Programming Discussion
- Topic: Pointers, seriously.
- Replies: 12
- Views: 7583
Re: Pointers, seriously.
So the usefulness of the pointer might still be a bit unclear for newcomers, even when the concept has been understood. Basically, they just let you re-use something that is at wherever it's "pointing to" already and being completely negligible as far as resources go. It's really handy for...
- Mon Jun 13, 2011 1:11 pm
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 43481
Re: Minecraft remake- Crafter
Looking sweet, your clearly making some great progress with this. How are you factoring lighting? Just wondering, because I've found that just a vertex lightmap can make things look great. Like take the 3D position of each vertex, add a little adjustment for the vertex normal so you get a position ...
- Sat Feb 26, 2011 7:51 pm
- Forum: General/Off-Topic
- Topic: What keeps you motivated? :]
- Replies: 10
- Views: 2093
What keeps you motivated? :]
So, what keeps you motivated making games / writing software / developing ? Is there anything you do now and then to just stop slacking and getting the fuck back to work? Personally, what keeps me motivated is progress, and when there's little progress, I easily stop doing stuff. (Which I hate) But ...
- Sat Feb 26, 2011 3:37 pm
- Forum: General/Off-Topic
- Topic: A very motivational video (imo)
- Replies: 8
- Views: 2263
Re: A very motivational video (imo)
This was highly needed, brilliant! Notch is such a cool / inspiring guy, so's the rest of the company :]. Now I really want to make something and COMPLETE it for once!
- Wed Feb 16, 2011 11:45 pm
- Forum: General/Off-Topic
- Topic: When did your journey with programming start and why?
- Replies: 38
- Views: 11449
When did your journey with programming start and why?
Title says it all. When did you start programming, and why? Personally I started as a 12 year old editing source code for the 317 build of Runescape, making a private server. (yes... Runescape) I ended up getting interested in how I could write something like this from scratch, and therefore started...
- Fri Feb 11, 2011 3:55 am
- Forum: Programming Discussion
- Topic: how should a console be implemented
- Replies: 11
- Views: 1332
Re: how should a console be implemented
I can think of many cases where you need multiple consoles. Don't makes it static. Make some base class, and virtual the functions you'll probably change in other consoles, like parseComand() or something. I'm going to have to agree with adikid89 here, making a "pure static class" is rari...
- Sat Feb 05, 2011 1:46 pm
- Forum: Programming Discussion
- Topic: [SOLVED] SDL LazyFoo Moving an Image Help
- Replies: 16
- Views: 2674
Re: SDL LazyFoo Moving an Image Help
I would give the class a bool collision; in the move function you should do this instead: collision = check_collision(blah...);
then in the show function do this: if(collision) apply_surface(bleh...);
then in the show function do this: if(collision) apply_surface(bleh...);
- Fri Feb 04, 2011 6:15 pm
- Forum: Game Development
- Topic: Last Boss Dev Team
- Replies: 11
- Views: 2469
Re: Last Boss Dev Team
You're forgetting qpHalcy0n !k1net1k wrote:we are all noobs here except maybe tru fun and avansc and gyrovorbis, occasionally mdk
im going to have a browse at your videos and forums just to see what you guys are up to
- Wed Feb 02, 2011 12:20 pm
- Forum: Game Development
- Topic: mvEngine RPG
- Replies: 16
- Views: 4236
Re: mvEngine RPG
Sounds very good, ambition is always a plus, but remember to keep it simple and then build on that. You don't learn C++ by jumping right into classes, polymorphism and pointers, you do it by building a foundation then progressing from that base knowledge ;). Sounds awesome, though! Our friend MV he...
- Tue Feb 01, 2011 10:04 am
- Forum: Game Development
- Topic: mvEngine RPG
- Replies: 16
- Views: 4236
Re: mvEngine RPG
Sounds very good, ambition is always a plus, but remember to keep it simple and then build on that. You don't learn C++ by jumping right into classes, polymorphism and pointers, you do it by building a foundation then progressing from that base knowledge ;). Sounds awesome, though! Our friend MV he...