Search found 88 matches
- Sun May 12, 2013 4:11 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 893831
Re: Post every time you beat a game.
Black Mesa and Half-Life 2. Good feeling allowing myself to go to sleep early again...
- Wed May 01, 2013 1:59 pm
- Forum: Current Events and Science/Technology
- Topic: SFML 2.0 Released
- Replies: 5
- Views: 9460
Re: SFML 2.0 Released
Oh, SFML is what got me started with hardware acceleration. Not before I had touched OpenGL, but way before I actually understood a single bit of it. It was quite well integrated with .net (which was my 'home zone' back then).
Ditched it for later projects, but +1 recommendation for novices
Ditched it for later projects, but +1 recommendation for novices
- Mon Apr 29, 2013 10:49 am
- Forum: General/Off-Topic
- Topic: A tiny, meant-to-be-useful tool I wrote
- Replies: 2
- Views: 2899
A tiny, meant-to-be-useful tool I wrote
So (Windows) guys, I don't know whether you're interested in getting things done, but I've written a little tool to help you with that, it's currently at an early stage and I've opened a repository for it on bitbucket . There's also a download up there. You'll have to look into the README in order t...
- Sun Apr 28, 2013 12:19 pm
- Forum: Programming Discussion
- Topic: Convolution filter with x86 and SSE2 assembly
- Replies: 3
- Views: 3570
Re: Convolution filter with x86 and SSE2 assembly
Damn, that's really fucking cool. Finding or seeing somebody find a great use for hardware accelerating an algorithm through SIMD instructions always gives me a boner. :worship: I would recommend being more const-correct with your C-code, though. Your static LUT especially should be made const. Tha...
- Sun Apr 28, 2013 5:24 am
- Forum: Programming Discussion
- Topic: Convolution filter with x86 and SSE2 assembly
- Replies: 3
- Views: 3570
Convolution filter with x86 and SSE2 assembly
I just worked out a little program that applies a 5x5 convolution filter onto a GDI bitmap in the 32-bit per pixel ARGB format. I'm posting it for anyone who's trying to get into ASM or anyone who wants to give me hints about performance improvements and etc. This is written for Microsoft Visual C++...
- Tue Mar 19, 2013 1:05 pm
- Forum: General/Off-Topic
- Topic: SourceTree for Windows
- Replies: 2
- Views: 2912
Re: SourceTree for Windows
Does this program have any features that GitExtensions does not have? I've been using that piece of software for a while now, and as far as I can tell from the screenshot, the only functionality this adds is tabbed browsing.
- Tue Mar 12, 2013 8:37 am
- Forum: Current Events and Science/Technology
- Topic: memset at the end of functions
- Replies: 4
- Views: 9208
memset at the end of functions
So today I read an article about how gcc and the like will optimize away memset() calls at the end of a function, which can be annoying when (e.g. in crypto applications) you want to be sure that you don't leave a footprint of sensitive data in memory. This type of optimization isn't new to the worl...
- Sat Mar 09, 2013 2:36 am
- Forum: Programming Discussion
- Topic: Server Side Practice
- Replies: 20
- Views: 8127
Re: Server Side Practice
You don't need to write a server 'simulator,' things like that are already out there. Just take a look at XAMPP. And keep in mind that there are more possibilities to write server-side programs than just PHP. Professional websites with a lot of traffic probably use a kind of server-side application ...
- Fri Mar 08, 2013 11:57 am
- Forum: General/Off-Topic
- Topic: Shameless Advertisement
- Replies: 34
- Views: 14976
Re: Shameless Advertisement
Might as wellK-Bal wrote:Edit: And if anyone feels like supporting us, we already have two albums published (Amazon, iTunes, ...) and we're still far away from even earning our fixed costs. So any purchase will help us greatly.
You made me curious.
- Wed Feb 20, 2013 6:22 am
- Forum: Art, Music, and Design
- Topic: Conceptual Talk: Realistic Game Audio
- Replies: 7
- Views: 10708
Re: Conceptual Talk: Realistic Game Audio
Back for an update now. I have started working on an implementation, and the first thing apart from direct sound that I'm going to care about is reflection of sound at quadrangles. So far I have implemented a component-based design for a sound environment, where each object in the world, which are o...
- Tue Feb 19, 2013 4:06 pm
- Forum: Programming Discussion
- Topic: Problem with g++ Ubuntu!
- Replies: 1
- Views: 2048
Re: Problem with g++ Ubuntu!
Well, i just installed Ubuntu, instaled g++, SDL,everything so i decided to make a simple sdl app so see if it works, and it compiled! but now im trying to port my engine, and it gives the following error: a matrix is asigned from a list of initializer, the actuall error is in spanish: se asigna a ...
- Tue Feb 19, 2013 1:20 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 91173
Re: Rad Raygun
WE BE DONE, BITCHES!!!!!!! :mrgreen: Rad Raygun is now available on Xbox Live: http://radraygun.com (huge sigh of relief)...whew...and now it's time to post a press release and spam the shit out of some gaming sites. ;) Congratulations, man. I can only imagine how great it is to get shit done and o...
- Sun Feb 17, 2013 6:34 am
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 127120
Re: SFML ftw!
I read somewhere that Vista removed support for OpenGL . Damn Microsoft and their DirectX Campaign :evil: Don't know where you read that, but it's false. You can use OpenGL with Vista, Unigine Valley works with OpenGL on Windows. If Microsoft plans to remove support for certain features, they will ...
- Sun Feb 17, 2013 5:35 am
- Forum: Game Development
- Topic: [SOLVED] Best Way to load a level
- Replies: 16
- Views: 11264
Re: [SOLVED] Best Way to load a level
You can use an intermediate image hosting service, like tinypic or any of these services.
- Sun Feb 17, 2013 5:24 am
- Forum: Game Development
- Topic: [SOLVED] Best Way to load a level
- Replies: 16
- Views: 11264
Re: [SOLVED] Best Way to load a level
Open the img tag, and paste the image URL in between (img) and (/img) (with square brackets!)