Search found 307 matches
- Sun May 19, 2013 11:57 am
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 101731
Re: Simple 2D RPG Engine
How does the depth slider work? Do you have to make a selection first, and it is applied to the tile(s) within the selection? The depth is applied when you lay a tile with the depth flag turned on(otherwise it's automatically set to 0), the depth slider also controls which elevation of the collisio...
- Sun May 19, 2013 9:14 am
- Forum: Art, Music, and Design
- Topic: Grass Tiles
- Replies: 6
- Views: 39190
Re: Grass Tiles
Damn, excellent work! Your quality of work just went from Legend of Zelda to Secret of Mana in one giant leap. The only issue is there are some pretty nasty tiling artifacts, but those can be fixed with a few careful tweaks. Your tile when tiled: grass.png Thanks! And I'm working on fixing that, th...
- Sun May 19, 2013 12:32 am
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 101731
Re: Simple 2D RPG Engine
You have the right basic idea (obviously, or it wouldn't be working as well as it is now). Good to know I'm on the right track :)! Anyways, I've recently begun learning to do some pixel art so I can make placeholder or possibly real assets for the game itself and this is what I have to show for it:...
- Sat May 18, 2013 9:08 pm
- Forum: Art, Music, and Design
- Topic: Grass Tiles
- Replies: 6
- Views: 39190
Re: Grass Tiles
How does it look now?
- Sat May 18, 2013 2:34 pm
- Forum: Art, Music, and Design
- Topic: Grass Tiles
- Replies: 6
- Views: 39190
Re: Grass Tiles
thank you sirdandymcgee wrote:If you haven't already read this I think it might give you some good tips: http://gas13.ru/v3/tutorials/sywtbapa_a ... s_tile.php
- Sat May 18, 2013 9:48 am
- Forum: Art, Music, and Design
- Topic: Grass Tiles
- Replies: 6
- Views: 39190
Re: Grass Tiles
EDIT:
I fixed an issue that made it obvious that it was tiled
- Fri May 17, 2013 5:26 pm
- Forum: Programming Discussion
- Topic: Are you kidding me, Java?
- Replies: 14
- Views: 8745
- Fri May 17, 2013 2:24 pm
- Forum: Art, Music, and Design
- Topic: Grass Tiles
- Replies: 6
- Views: 39190
Grass Tiles
So today I tried my hand at making some grass tiles
Can anyone offer some feedback/advice? What is the best way to do grass? Which version of tile do you think is best?- Thu May 16, 2013 4:51 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 81775
Re: Rad Raygun
Oh I am! I absolutely love Berlin. It is my favourite level in the entire game and it has an absolutely amazing track! You guys have done a terrific job !trufun202 wrote: lol, I just came here to post the link, but you beat me to it!
Enjoy!
- Thu May 16, 2013 2:46 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 81775
Re: Rad Raygun
Quick question, can you please release the soundtrack? It's amazing :worship: That's actually in the works! FantomenK and I were just discussing that the other day. He's going to be releasing it soon. I'll also be giving away soundtrack CDs at SGC in June. ;) http://fantomenk.bandcamp.com/album/rad...
- Wed May 15, 2013 9:43 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 81775
Re: Rad Raygun
Quick question, can you please release the soundtrack? It's amazing
- Tue May 14, 2013 5:03 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 101731
Re: Simple 2D RPG Engine
I handle all my warping/transitions through lua however this gets tedious so I'm working on putting in place some sort of warping system to sort that matter out. That's cool, but what does that look like at a lower level? Is there a bounding box at the bottom of the steps where Lua is promoting the...
- Tue May 14, 2013 3:45 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 101731
Re: Simple 2D RPG Engine
Looks sexy as shit! I especially liked that Lua function to elevate his ass. How are you handling transitioning the player's depth? For example, when you walk up the ladder, and your depth becomes 1 (or whatever) to put you above the bridge (when you were below it)? Are you also handling the z-orde...
- Sun May 12, 2013 4:45 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 101731
Re: Simple 2D RPG Engine
So I refined the depth and collision systems to work together and...
Behold! Not only does this engine support 2 Tile layers, but now up to 8 depth levels per tile!
Behold! Not only does this engine support 2 Tile layers, but now up to 8 depth levels per tile!
- Sat May 11, 2013 10:36 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 101731
Re: Simple 2D RPG Engine
In that video it should all be GL_LINEAR, however I think you just solved my problem with the lines in between tiles by trying GL_NEARESTbbguimaraes wrote:Interesting. That "LoadLevel" was really impressive. Is it me or zooming on the textures is GL_LINEAR on some but GL_NEAREST on others?