Search found 307 matches

by Light-Dark
Sun May 19, 2013 11:57 am
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 101731

Re: Simple 2D RPG Engine

How does the depth slider work? Do you have to make a selection first, and it is applied to the tile(s) within the selection? The depth is applied when you lay a tile with the depth flag turned on(otherwise it's automatically set to 0), the depth slider also controls which elevation of the collisio...
by Light-Dark
Sun May 19, 2013 9:14 am
Forum: Art, Music, and Design
Topic: Grass Tiles
Replies: 6
Views: 39190

Re: Grass Tiles

Damn, excellent work! Your quality of work just went from Legend of Zelda to Secret of Mana in one giant leap. The only issue is there are some pretty nasty tiling artifacts, but those can be fixed with a few careful tweaks. Your tile when tiled: grass.png Thanks! And I'm working on fixing that, th...
by Light-Dark
Sun May 19, 2013 12:32 am
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 101731

Re: Simple 2D RPG Engine

You have the right basic idea (obviously, or it wouldn't be working as well as it is now). Good to know I'm on the right track :)! Anyways, I've recently begun learning to do some pixel art so I can make placeholder or possibly real assets for the game itself and this is what I have to show for it:...
by Light-Dark
Sat May 18, 2013 9:08 pm
Forum: Art, Music, and Design
Topic: Grass Tiles
Replies: 6
Views: 39190

Re: Grass Tiles

BetterGrass
BetterGrass
GrassTilesheet.png (2.02 KiB) Viewed 39149 times
How does it look now?
by Light-Dark
Sat May 18, 2013 2:34 pm
Forum: Art, Music, and Design
Topic: Grass Tiles
Replies: 6
Views: 39190

Re: Grass Tiles

dandymcgee wrote:If you haven't already read this I think it might give you some good tips: http://gas13.ru/v3/tutorials/sywtbapa_a ... s_tile.php
thank you sir
by Light-Dark
Sat May 18, 2013 9:48 am
Forum: Art, Music, and Design
Topic: Grass Tiles
Replies: 6
Views: 39190

Re: Grass Tiles

Grass2
Grass2
GrassTilesheet.png (1.79 KiB) Viewed 39166 times
Alright so, screw that last one how does this look?

EDIT:
I fixed an issue that made it obvious that it was tiled
by Light-Dark
Fri May 17, 2013 5:26 pm
Forum: Programming Discussion
Topic: Are you kidding me, Java?
Replies: 14
Views: 8745

Re: Are you kidding me, Java?

Image
by Light-Dark
Fri May 17, 2013 2:24 pm
Forum: Art, Music, and Design
Topic: Grass Tiles
Replies: 6
Views: 39190

Grass Tiles

So today I tried my hand at making some grass tiles
Grass
Grass
GrassTilesheet.png (1.92 KiB) Viewed 39190 times
Can anyone offer some feedback/advice? What is the best way to do grass? Which version of tile do you think is best?
by Light-Dark
Thu May 16, 2013 4:51 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 81775

Re: Rad Raygun

trufun202 wrote: lol, I just came here to post the link, but you beat me to it!

Enjoy!
Oh I am! I absolutely love Berlin. It is my favourite level in the entire game and it has an absolutely amazing track! You guys have done a terrific job :)!
by Light-Dark
Thu May 16, 2013 2:46 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 81775

Re: Rad Raygun

Quick question, can you please release the soundtrack? It's amazing :worship: That's actually in the works! FantomenK and I were just discussing that the other day. He's going to be releasing it soon. I'll also be giving away soundtrack CDs at SGC in June. ;) http://fantomenk.bandcamp.com/album/rad...
by Light-Dark
Wed May 15, 2013 9:43 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 81775

Re: Rad Raygun

Quick question, can you please release the soundtrack? It's amazing :worship:
by Light-Dark
Tue May 14, 2013 5:03 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 101731

Re: Simple 2D RPG Engine

I handle all my warping/transitions through lua however this gets tedious so I'm working on putting in place some sort of warping system to sort that matter out. That's cool, but what does that look like at a lower level? Is there a bounding box at the bottom of the steps where Lua is promoting the...
by Light-Dark
Tue May 14, 2013 3:45 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 101731

Re: Simple 2D RPG Engine

Looks sexy as shit! I especially liked that Lua function to elevate his ass. How are you handling transitioning the player's depth? For example, when you walk up the ladder, and your depth becomes 1 (or whatever) to put you above the bridge (when you were below it)? Are you also handling the z-orde...
by Light-Dark
Sun May 12, 2013 4:45 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 101731

Re: Simple 2D RPG Engine

So I refined the depth and collision systems to work together and...


Behold! Not only does this engine support 2 Tile layers, but now up to 8 depth levels per tile!
by Light-Dark
Sat May 11, 2013 10:36 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 101731

Re: Simple 2D RPG Engine

bbguimaraes wrote:Interesting. That "LoadLevel" was really impressive. Is it me or zooming on the textures is GL_LINEAR on some but GL_NEAREST on others?
In that video it should all be GL_LINEAR, however I think you just solved my problem with the lines in between tiles by trying GL_NEAREST :lol: