Search found 22 matches

by Rapid Cube
Thu Jun 27, 2013 2:04 pm
Forum: Game Development
Topic: Software Engineering Philosophical Crisis
Replies: 11
Views: 18389

Re: Software Engineering Philosophical Crisis

This is why I am a C fan. This is why I will always suggest learning C before C++. Rather than running around in circles, blindly adhering to some object-oriented philosophy, C promotes actually writing the goddamn code . You spend less time worrying about bullshit and more time achieving the task ...
by Rapid Cube
Sat Jul 21, 2012 9:21 pm
Forum: Programming Discussion
Topic: Accessible Object Storage In a Game Engine
Replies: 12
Views: 5141

Re: Accessible Object Storage In a Game Engine

If you're having problems with memory management you could always start using std::shared_ptr / std::unique_ptr.
by Rapid Cube
Wed Jun 13, 2012 2:11 am
Forum: Programming Discussion
Topic: can you render point sprites with transformed vertices?
Replies: 11
Views: 3017

Re: can you render point sprites with transformed vertices?

qpHalcy0n wrote:<_< .... I'm aware of that damnit. I'm saying its the same person.... >_>
and what are you basing this on exactly?
by Rapid Cube
Tue Jun 12, 2012 2:53 am
Forum: Programming Discussion
Topic: can you render point sprites with transformed vertices?
Replies: 11
Views: 3017

Re: can you render point sprites with transformed vertices?

Thats because you're rendering in completely different spaces. You've just admitted to having done no research which is precisely what I told you to do in the prior thread when you were having problems. You need to read THOROUGHLY about the transformation pipeline..... Direct3D does not hold your h...
by Rapid Cube
Sat Jun 09, 2012 5:01 pm
Forum: Programming Discussion
Topic: can you render point sprites with transformed vertices?
Replies: 11
Views: 3017

can you render point sprites with transformed vertices?

I'm trying to make a particle system in direct3d9 using point sprites. When I use D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_POINTS|D3DFVF_DYNAMIC as the vertex format it works, but when I switch D3DFVF_XYZ for D3DFVF_XYZRHW nothing shows up. I haven't read anything in Microsoft's documentation that forbids u...
by Rapid Cube
Wed Feb 29, 2012 10:25 pm
Forum: Programming Discussion
Topic: Microsoft Visual Studio 2012?
Replies: 3
Views: 1385

Re: Microsoft Visual Studio 2012?

from what I've seen if your program crashes, it'll almost always take VS down with it. aside from that I like syntax coloring and the intellisense improvements. now if they could get member listing based on context rather than just listing all of them I'd be happy
by Rapid Cube
Fri Oct 21, 2011 10:22 pm
Forum: General/Off-Topic
Topic: Platform vs. Failform trolling
Replies: 9
Views: 3376

Re: API vs. API trolling

Obscurity wrote:
LeonBlade wrote:I hate DX, this was pretty funny though :lol:
Why do you hate DirectX? Is there any particular reason behind that statement? If there is, I'd be delighted to know. :)
COM
by Rapid Cube
Tue Sep 27, 2011 2:29 pm
Forum: Programming Discussion
Topic: Clash of the IDE's
Replies: 61
Views: 14217

Re: Clash of the IDE's

Interesting... I LOVE the Solution/Project approach in VS2010. As a matter of fact, I just spent HOURS last night trying to emulate something like a solution with multiple projects dependent on one another last night in XCode4... The only time I ever found it useful was when I was building the lua ...
by Rapid Cube
Mon Sep 26, 2011 1:17 pm
Forum: Programming Discussion
Topic: Clash of the IDE's
Replies: 61
Views: 14217

Re: Clash of the IDE's

I started out using devc++ and moved on to codeblocks after I couldn't get SDL to work. After using codeblocks for a while I decided to try VS express 2010. My biggest problem at the time with it was the fact that it ran slow as shit and I couldn't run nearly anything else at the same time because i...
by Rapid Cube
Fri Aug 26, 2011 12:03 am
Forum: Programming Discussion
Topic: ASM and C++
Replies: 10
Views: 1479

Re: ASM and C++

How do I go about doing that but changing step 2 from GetProcAddress() to using a pointer I already have? -Reading up on function pointers, I think this is the information I've needed. -edit Okay a few minutes of reading and this is what I've got compiled with no errors. void DLL_EXPORT SomeFunctio...
by Rapid Cube
Tue Aug 16, 2011 12:23 am
Forum: Programming Discussion
Topic: C++11 (aka C++0x) officially approved
Replies: 12
Views: 1679

Re: C++11 (aka C++0x) officially approved

Does anyone know of a better explanation of how lambda expressions work than the one on Wikipedia? They are just functions without a name. You often use them to pass to functions that take other functions. (higer order functions). I don't really know if this explanation is better though.. ;) I unde...
by Rapid Cube
Mon Aug 15, 2011 11:57 pm
Forum: Programming Discussion
Topic: C++11 (aka C++0x) officially approved
Replies: 12
Views: 1679

Re: C++11 (aka C++0x) officially approved

Does anyone know of a better explanation of how lambda expressions work than the one on Wikipedia?
by Rapid Cube
Wed Jul 27, 2011 7:07 pm
Forum: Programming Discussion
Topic: My Own Lua Graphics Thing
Replies: 29
Views: 5379

Re: My Own Lua Graphics Thing

Ahh, so I read this, but it appears that you can convert .love files into .exe's because the game I downloaded made in love2D was a .exe file You can't convert renamed zip folders into .exe files. You would have to include it in the .exe by using a resource script. Whether the game data is stored i...
by Rapid Cube
Sat Jul 23, 2011 3:03 pm
Forum: Programming Discussion
Topic: My Own Lua Graphics Thing
Replies: 29
Views: 5379

Re: My Own Lua Graphics Thing

Here's something quite similar to what you're asking. Love 2D I just discovered it a few days ago. It's really quite interesting but as Falco has already stated having that much functionality and having lua handle all of it is really not a good idea because it will most definitely slow down your en...