Search found 54 matches
- Thu Jun 30, 2011 7:28 am
- Forum: Programming Discussion
- Topic: OpenGL Camera problems
- Replies: 6
- Views: 941
Re: OpenGL Camera problems
void Initialize(void){ printf("Initializing...\n"); glClearColor(0.0,191.0,255.0,0.0); //aqua glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0); //glEnable(GL_DEPTH_TEST); 1- glClearColor, like all other OpenGL functions do not take 0-255 values. 0-1. 2- You...
- Wed Jun 29, 2011 12:14 pm
- Forum: Programming Discussion
- Topic: OpenGL Camera problems
- Replies: 6
- Views: 941
OpenGL Camera problems
Ok guys. I'm pretty new to OpenGL in terms of 3D. I'm currently working on a 3D game called Cuberealm(sandbox game) for my 11th grade coursework and I don't have a damn clue how to setup: *Co-ordinate area *Camera position I've tried Googling but most are for 2D or are just confusing. I was hoping y...
- Mon Jun 13, 2011 9:28 am
- Forum: Programming Discussion
- Topic: ARM Cross-Compiling in C
- Replies: 9
- Views: 1381
Re: ARM Cross-Compiling in C
Would I be right in thinking that I should use '-I' and '-L' to explicitly define the location of the headers and libs for the Darwin ARM GCC compiler? Yes, most likely. If I were you, I would look to see what arguments XCode is giving GCC when compiling an iOS project through XCode. Well you see, ...
- Sun Jun 12, 2011 3:27 pm
- Forum: Programming Discussion
- Topic: ARM Cross-Compiling in C
- Replies: 9
- Views: 1381
Re: ARM Cross-Compiling in C
Would I be right in thinking that I should use '-I' and '-L' to explicitly define the location of the headers and libs for the Darwin ARM GCC compiler?
- Sun Jun 12, 2011 8:32 am
- Forum: Programming Discussion
- Topic: Compiling SDL for Mac
- Replies: 10
- Views: 3651
Re: Compiling SDL for Mac
Hey guys! Whilst planning to port my engine( http://www.youtube.com/user/LunarSanity?feature=mhee ) to Mac I decided to run a test. Not only am I planning to port it to Mac but to port the C++ code over to Objective-C and compile using GNUstep when I'm on Windows(I like Objective-C). May I be so mu...
- Sun Jun 12, 2011 4:07 am
- Forum: Programming Discussion
- Topic: ARM Cross-Compiling in C
- Replies: 9
- Views: 1381
Re: ARM Cross-Compiling in C
Nah, you can definitely use stdio.h on ARM... and pretty much any architecture supports it. It's pretty apparent that GCC just can't find the particular includes for ARM types which are required by stdio.h. With a bit of researching, these flags may help: -arch armv7 and -isysroot Although I must b...
- Sat Jun 11, 2011 1:13 pm
- Forum: Programming Discussion
- Topic: ARM Cross-Compiling in C
- Replies: 9
- Views: 1381
ARM Cross-Compiling in C
Hey guys. Trying to get a simple Hello World application to compile on: *i386 *ppc *armv6 I'm using this Makefile: I386_GCC=/Developer/usr/llvm-gcc-4.2/bin/i686-apple-darwin10-llvm-gcc-4.2 PPC_GCC=/Developer/usr/llvm-gcc-4.2/bin/powerpc-apple-darwin10-llvm-gcc-4.2 ARM_GCC=/Developer/Platforms/iPhone...
- Fri Jun 10, 2011 3:45 pm
- Forum: Programming Discussion
- Topic: Compiling SDL for Mac
- Replies: 10
- Views: 3651
Re: Compiling SDL for Mac
Thanks dude! My bad, your code worked it's just I didn't import the Cocoa header also I didn't link. Now it works. ;) By the way what does that message to NSApplication actually do? Is it a class method? The Apple Developer site is very good. Its got tons of samples and tutorial on top of the the D...
- Fri Jun 10, 2011 12:23 pm
- Forum: Programming Discussion
- Topic: Compiling SDL for Mac
- Replies: 10
- Views: 3651
Re: Compiling SDL for Mac
Thanks dude! My bad, your code worked it's just I didn't import the Cocoa header also I didn't link. Now it works.
By the way what does that message to NSApplication actually do? Is it a class method?
By the way what does that message to NSApplication actually do? Is it a class method?
- Fri Jun 10, 2011 12:16 pm
- Forum: Programming Discussion
- Topic: Compiling SDL for Mac
- Replies: 10
- Views: 3651
Re: Compiling SDL for Mac
I believe that means your your NSApplication is not initialized. try adding this [NSApplication sharedApplication]; http://developer.apple.com/library/mac/#samplecode/SpellingChecker-CarbonCocoa-Bundled/Introduction/Intro.html#//apple_ref/doc/uid/DTS10003361 Well I get: Test.m: In function ‘main’: ...
- Fri Jun 10, 2011 11:42 am
- Forum: Programming Discussion
- Topic: Compiling SDL for Mac
- Replies: 10
- Views: 3651
Compiling SDL for Mac
Hey guys! Whilst planning to port my engine( http://www.youtube.com/user/LunarSanity?feature=mhee ) to Mac I decided to run a test. Not only am I planning to port it to Mac but to port the C++ code over to Objective-C and compile using GNUstep when I'm on Windows(I like Objective-C). My code: #impor...
- Tue May 24, 2011 3:16 pm
- Forum: Programming Discussion
- Topic: Dreamcast Development
- Replies: 90
- Views: 24159
Re: Dreamcast Development
No, a casual DC developer should be safely abstracted away from anything that low level (same with PSP). The problem is that the KallistiOS toolkit is also homebrew. My friend (Tvspelsfreak) and I have stumbled upon some absolutely insane Dreamcast documentation that covers pretty much EVERYTHING a...
- Sat May 14, 2011 7:12 pm
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 7629
Re: OOP X not declared! :@
Ok guys, just thought I pop in and see WTFbwas going on and...you're still talking... Basically the code has changed a million times since then and it has long been resolved. Infact I'm progressing quite fast. I just wanted to say thankyou to yall for helping me and goodnight(tomorow I'll set topic ...
- Tue May 10, 2011 1:04 pm
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 7629
Re: OOP X not declared! :@
Do you have Skype if so my name is 'istalkbugs' add me.qpHalcy0n wrote:Trade contact info with me and I'll resolve the problem with you.
Else my email address is marcalexanderreed@hotmail.com.
- Tue May 10, 2011 12:12 pm
- Forum: Programming Discussion
- Topic: [SOLVED] OOP X not declared! :@
- Replies: 57
- Views: 7629
Re: OOP X not declared! :@
OK guys, my project is fucked up! :( Basically I've solved all errors with Skype help from Nico but unfortunately we can't seem to fix this. Basically when I click Build&Run in Visual C++ it's crashing(the game) and giving me a fuck-load of bull shitty exception stuff. When I run the game from o...