Search found 4 matches
- Tue May 31, 2011 11:31 pm
- Forum: Programming Discussion
- Topic: The Behavior System (another link)
- Replies: 0
- Views: 1892
The Behavior System (another link)
I wanted to share this link I found a while back. It's about a behavior system for entities. http://www.rivermanmedia.com/programming/20-object-oriented-game-programming-the-behavior-system It's kind of a hybrid between an inheritance tree and a pure compnent based system for creating game entities....
- Mon May 30, 2011 8:47 pm
- Forum: Programming Discussion
- Topic: Using Templates for Game Object Inheritance
- Replies: 5
- Views: 1396
Re: Using Templates for Game Object Inheritance
Furthermore, it seems like a way to have a sort of "component system", but built at compile time instead of runtime.
- Mon May 30, 2011 2:48 pm
- Forum: Programming Discussion
- Topic: Using Templates for Game Object Inheritance
- Replies: 5
- Views: 1396
Re: Using Templates for Game Object Inheritance
Im not sure if I'm correct, but it seems like a way to pick and choose your super classes via templates. Is this right?
- Mon May 30, 2011 2:05 pm
- Forum: Programming Discussion
- Topic: Using Templates for Game Object Inheritance
- Replies: 5
- Views: 1396
Using Templates for Game Object Inheritance
I've stumbled across this article and it seems kinda interesting:
http://blog.terava.info/past/2011/1/4/g ... ce_in_cpp/
It looks like a cool way to improve object inheritance, but what are your guy's thoughts on it?
http://blog.terava.info/past/2011/1/4/g ... ce_in_cpp/
It looks like a cool way to improve object inheritance, but what are your guy's thoughts on it?