+1Ginto8 wrote:If you spend too much time thinking about what you want to do, you won't spend enough time actually doing anything.
Search found 41 matches
- Thu Jan 24, 2013 6:10 am
- Forum: Game Development
- Topic: My Year Project
- Replies: 5
- Views: 5005
Re: My Year Project
- Wed Jan 23, 2013 8:28 pm
- Forum: Programming Discussion
- Topic: C vs C++ style of interface for hardware abstraction layer
- Replies: 17
- Views: 10596
Re: C vs C++ style of interface for hardware abstraction lay
Ah yes, I see, my bad.
- Wed Jan 23, 2013 2:21 am
- Forum: Programming Discussion
- Topic: C vs C++ style of interface for hardware abstraction layer
- Replies: 17
- Views: 10596
Re: C vs C++ style of interface for hardware abstraction lay
These are going to introduce a good amount of overhead by nature of temporary variable creation . Why does this happen and is this done by compilers? What is causing the variables to be created? class Vector2 { private: int _x, _y; public: inline Vector2(const int x, const int y): _x(x), _y(y) {} i...
- Mon Jan 14, 2013 11:11 pm
- Forum: Programming Discussion
- Topic: C vs C++ style of interface for hardware abstraction layer
- Replies: 17
- Views: 10596
Re: C vs C++ style of interface for hardware abstraction lay
If I were you, I would not worry about performance, just get it working, and then later you can optimize if you need to. You should not premature optimize, optimize when you have working code that you think could be faster. Do note that this doesn't mean write dumb code. Read this: http://prog21.dad...
- Tue Jan 17, 2012 8:08 pm
- Forum: Programming Discussion
- Topic: Perspective
- Replies: 33
- Views: 5955
Re: Perspective
OK I honestly just tried to get your code working (which I did), it does work with 0 degrees field of view, it just doesn't shrink the triangle for some reason, use 60 degrees and just move the triangle in and out. The only other problem(s) you should be having are the following, you've set your fie...
- Tue Jan 17, 2012 3:59 am
- Forum: Programming Discussion
- Topic: Perspective
- Replies: 33
- Views: 5955
Re: Perspective
Post your current code then!
- Tue Jan 17, 2012 12:11 am
- Forum: Programming Discussion
- Topic: Perspective
- Replies: 33
- Views: 5955
Re: Perspective
OK, well I searched for your code and I found it (hopefully it's the right one). I'm not *that* experienced with OpenGL but I do know a fair amount of it. First things first we'll start off how your initializing your scene. void initialize_it(void) //sets up graphic stuff. { glClearColor(0.0, 0.0, 0...
- Mon Jan 16, 2012 11:35 pm
- Forum: Programming Discussion
- Topic: Perspective
- Replies: 33
- Views: 5955
Re: Perspective
... gluPerspective(45.0f,2.0f,-0.1f,-100.0f); your problems should disappear, and you should be able to have angles other than 0. last 2 parameters MUST be positive ;) http://www.opengl.org/sdk/docs/man/xhtml/gluPerspective.xml Oh and Ben, post your code (hope you don't mind me calling you Ben S:)
- Sat Jan 14, 2012 7:46 am
- Forum: Programming Discussion
- Topic: Perspective
- Replies: 33
- Views: 5955
Re: Perspective
Umm use Depth Testing? glEnable(GL_DEPTH_TEST); and you have to clear that buffer too so: glClear(GL_DEPTH_BUFFER_BIT); // you can use it in one function like so: glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); If it's still the same, see if you're transformations and such are ok? S:? Just reali...
- Thu Dec 15, 2011 7:12 am
- Forum: Programming Discussion
- Topic: How many interfaces is too many interfaces?
- Replies: 6
- Views: 1305
How many interfaces is too many interfaces?
I've always wondered, how many interfaces is *too many* interfaces... Is it good to have a lot of interfaces or just a few, or just to have as minimum as possible? Let's say... If I had lets say a Transformable Interface that can transform something (e.g. rotate, position, scale), should it be an in...
- Thu Sep 22, 2011 11:47 pm
- Forum: Programming Discussion
- Topic: This is killing my brain...
- Replies: 5
- Views: 1641
This is killing my brain...
Okay basically I've gone into this stage where I have no idea what to do anymore. OK here's my situation and tell me your opinion on what you would do. Okay, so far I've been designing classes with SDL for images, font's, sounds, a window and such. Now so far, I haven't been working with OpenGL at a...
- Tue Sep 20, 2011 7:12 pm
- Forum: Programming Discussion
- Topic: Virtual Function Problemo
- Replies: 15
- Views: 4073
Re: Virtual Function Problemo
If your issue is with a base type destructor, you're probably trying to delete a BaseImage* that actually stores a SWRImage2D. Now I couldn't find that situation in any of the posted code, but if that's the issue, just declare ~BaseImage() as virtual ie: virtual ~BaseImage() {} This causes the comp...
- Mon Sep 19, 2011 5:06 am
- Forum: Programming Discussion
- Topic: Virtual Function Problemo
- Replies: 15
- Views: 4073
Re: Virtual Function Problemo
OMG I AM A FREAKEN IDIOT!!!!!!! The reason it is not working is because I defined a DESTRUCTOR in the BaseImage class, now for some reason, which I do not know was making that use the BaseImage's virtual functions. If anyone knows why this is, could you please explain?
- Mon Sep 19, 2011 4:59 am
- Forum: Programming Discussion
- Topic: Virtual Function Problemo
- Replies: 15
- Views: 4073
Re: Virtual Function Problemo
Might have to start redesigning my classes then.
- Mon Sep 19, 2011 4:28 am
- Forum: Programming Discussion
- Topic: Virtual Function Problemo
- Replies: 15
- Views: 4073
Re: Virtual Function Problemo
UGHHHHHHHH >.< I am getting really frustrated with this... D: I have no idea what I did wrongggggggggggggggg. Thanks for your reply though.