Search found 85 matches
- Sun Jul 08, 2012 4:33 pm
- Forum: Programming Discussion
- Topic: Tale of a Newby.
- Replies: 10
- Views: 3763
Re: Tale of a Newby.
WELCOME TO LIFE MUTHAFUCKAAA
- Wed Jul 04, 2012 1:32 am
- Forum: Programming Discussion
- Topic: Ideas, stoopid code, and friends
- Replies: 14
- Views: 6105
Re: Ideas, stoopid code, and friends
Ahh, when you debug events, you have to set the breakpoint on the event you want to check. I'm not even sure myself on how to send input to a stopped program to trigger an event, so I just set the breakpoints on the events, though there's probably a way.
- Tue Jul 03, 2012 2:07 am
- Forum: Programming Discussion
- Topic: Ideas, stoopid code, and friends
- Replies: 14
- Views: 6105
Re: Ideas, stoopid code, and friends
I think a lot of people have good ideas, and that is why many ideas you have yourself end up being thought up by AAA companies. Just look how many games are super similar! I have some pretty nifty ideas that I've never seen in ANY game though, so just keep thinking. Being original counts a whole lot...
- Thu Jun 28, 2012 10:12 pm
- Forum: Programming Discussion
- Topic: Ideas, stoopid code, and friends
- Replies: 14
- Views: 6105
Re: Ideas, stoopid code, and friends
In your check collision function, there is a line I believe is slightly off!
rightB = B.y + B.w;
I think it should be rightB = B.x + B.w, and the line right above should use B.x too!
cheers
rightB = B.y + B.w;
I think it should be rightB = B.x + B.w, and the line right above should use B.x too!
cheers
- Wed May 23, 2012 6:20 pm
- Forum: Programming Discussion
- Topic: [Solved] Drawing problem dx11
- Replies: 1
- Views: 771
[Solved] Drawing problem dx11
Hey guys n gals (dandy), I have a problem with drawing in direct x 11. I am pretty familiar with how everything works, but this has thrown a curveball at me. Heres whats going on: I have a struct that holds position data for vertices, and texture coords. Simple and easy. I can create an array of 3 o...
- Fri Mar 30, 2012 8:11 pm
- Forum: General/Off-Topic
- Topic: If you haven't seen this...
- Replies: 3
- Views: 1355
Re: If you haven't seen this...
What!? What a misleading quote! You fiend!
- Fri Mar 30, 2012 4:16 pm
- Forum: General/Off-Topic
- Topic: If you haven't seen this...
- Replies: 3
- Views: 1355
If you haven't seen this...
Then you are very welcome!
http://www.youtube.com/watch?v=PIK3GXdkxL0
Family Guy - It's jesus christ!
http://www.youtube.com/watch?v=PIK3GXdkxL0
Family Guy - It's jesus christ!
- Thu Mar 22, 2012 6:23 pm
- Forum: Programming Discussion
- Topic: Quake III BSP PVS
- Replies: 5
- Views: 2726
Re: Quake III BSP PVS
Hi N64. Looks like a toughy! If you don't mind me asking, why does the findleaf function return the negative of the index? Are your nodes/clusters initialized? Well, apart from those questions, with the given information, it doesn't look like something is wrong with that code to me. I say the only w...
- Sat Mar 17, 2012 7:33 pm
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 7796
Re: Generating and using code during runtime
I thought about using python, but it has a few drawbacks; no macros and having to be fully interpreted. Oh and great news with the foreign function stuff, there is an implementation of lisp, Corman lisp, that's already loaded with all the windows functionality needed. So I don't even have to finish ...
- Sat Mar 17, 2012 6:43 am
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 7796
Re: Generating and using code during runtime
Is that an elaborate way of saying you don't know? You are right though that I most likely wouldn't use it, as the fli and ffi stuff isn't too bad. I almost like it, almost. Though I'd still like to know how they manage to do it, for curiosity's sake.
- Sat Mar 17, 2012 4:07 am
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 7796
Re: Generating and using code during runtime
Well how does the os make a window then? Or how does it control what gets displayed to the screen. If I can get that low level control to the screen that the os uses for all its graphical stuff, surely I can make a window without needing the os. Google isn't helping in this regard however...
- Fri Mar 16, 2012 2:20 pm
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 7796
Re: Generating and using code during runtime
I never realized how spoiled I am working with c++ for windows all the time, all I gotta do is some #include and bam all the windows functions available to me. With lisp I have to make all these foreign function definitions and stuff... Anyone reading this know of a way to go around an os? As in, ma...
- Wed Mar 14, 2012 11:57 am
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 7796
Re: Generating and using code during runtime
I am just a kid who doesn't know what he wants. I can't believe I haven't heard of jit before.... Well this is pretty much what I was thinking of. I guess I wasn't very specific before, I apologize. The program I'm designing is geared toward AI learning, integrating a mix of symbolic and connectioni...
- Tue Mar 06, 2012 8:38 pm
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 7796
Re: Generating and using code during runtime
Well dandy, if you have a hard time wondering what I'm trying to do when I already wrote a sentence stating exactly that, I guess I can't help ya bud! Thanks for the info guys, I see now that what I'm trying to do is build a sorta script system into the program. Though I'd really like to do it in c,...
- Tue Mar 06, 2012 7:31 am
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 7796
Re: Generating and using code during runtime
I get really confused when you talk about scripting, mainly because I have never used one and don't understand why it's needed. If you need something done, why not do it in the native code you are writing in? Why switch to something working on-top to do it? And lastly, don't they have to run some fu...