Search found 85 matches
- Thu Oct 10, 2013 7:52 pm
- Forum: Programming Discussion
- Topic: Windows.h
- Replies: 11
- Views: 7742
Re: Windows.h
Your words have not fallen on blind eyes, ol' buddy ol' pal. However, I can see I did not get my question across clearly enough. In terms of programming using the windows api, I've almost done it all, from making a message loop to device drivers. What I want to learn is how #including a header, that...
- Wed Oct 09, 2013 11:52 pm
- Forum: Programming Discussion
- Topic: Windows.h
- Replies: 11
- Views: 7742
Windows.h
Yo yo wadup dawgz. Rebx in da hizouse! I want to see what really happens when I include files in my programs that let me access parts of my operating system, so I go digging around and I find that all the real meat of what happens is hidden away in A bunch of dll files. What am I spose to do? Am I t...
- Thu Jun 27, 2013 4:03 pm
- Forum: Programming Discussion
- Topic: Safe Division
- Replies: 12
- Views: 8137
Re: Safe Division
I've been looking for just this! Thanks!
- Sun Jun 23, 2013 4:34 pm
- Forum: Programming Discussion
- Topic: Probability Generator
- Replies: 5
- Views: 3573
Re: Probability Generator
Oh it returns true or false. I get it now.
- Sun Jun 23, 2013 11:56 am
- Forum: Programming Discussion
- Topic: Probability Generator
- Replies: 5
- Views: 3573
Re: Probability Generator
How does the "< successrate;" part work?
- Sat Jun 22, 2013 6:13 pm
- Forum: Programming Discussion
- Topic: Probability Generator
- Replies: 5
- Views: 3573
Re: Probability Generator
How does the < successrate part work?
- Fri Jun 21, 2013 3:42 pm
- Forum: Programming Discussion
- Topic: Header files
- Replies: 10
- Views: 22666
Re: Header files
Yep! I just got through reading that myself, fixed it, and the warnings are gone. I can't tell you how annoying 300 warnings are. Thanks for the help!
- Fri Jun 21, 2013 3:19 pm
- Forum: Programming Discussion
- Topic: Header files
- Replies: 10
- Views: 22666
Re: Header files
I'm getting macro redefinition warnings, like 300 of them. Huge pain in my ass every time I recompile. I could probably fix it if my ide told me where the first and second definitions were, but it only tells me "warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition". Double clicking t...
- Fri Jun 21, 2013 2:51 pm
- Forum: Game Development
- Topic: Software Engineering Philosophical Crisis
- Replies: 11
- Views: 18389
Re: Software Engineering Philosophical Crisis
I haven't inherited or used polymorphism ever. I have used templates, but that's about as morphism as it is for me. It seems to me that those things limit, instead of enhance. I use c++ though I don't use a lot of those extra features it comes with. I might as well be using c. I have a class that do...
- Fri Jun 21, 2013 2:44 pm
- Forum: Programming Discussion
- Topic: Header files
- Replies: 10
- Views: 22666
Re: Header files
Are you sure that works? I have a file with #pragma once and #ifdef guards and I'm still getting macro redefinitions.
- Fri Jun 21, 2013 1:50 pm
- Forum: Programming Discussion
- Topic: Header files
- Replies: 10
- Views: 22666
Re: Header files
What if instead of a struct, I had a #define. If I have to include that in every file, I'll get macro redefinitions. What then?
- Fri Jun 21, 2013 10:28 am
- Forum: Programming Discussion
- Topic: Header files
- Replies: 10
- Views: 22666
Header files
DataStrcture.h: struct Data { int a,b,c; } MakeData.h: Data MakeData(); MakeData.cpp: #include "MakeData.h" Data MakeData() { Data d; d.a = 1; d.b = 2; d.c = 3; return d; } Main.cpp: #include "DataStrcture.h" #include "MakeData.h" main(argc, argv[]) { Data d = MakeData...
- Tue Jun 18, 2013 4:03 pm
- Forum: Programming Discussion
- Topic: Ray casting
- Replies: 0
- Views: 25939
Ray casting
Yo yo wadup elysian shadowzzzz What I want is to be able to cast a ray from the world-space position of any pixel on my screen into the orthogonal(i think) direction of which my view matrix is pointing. I have a left handed perspective matrix, a left handed view matrix. When I upload my matrices to ...
- Sat Mar 16, 2013 1:01 pm
- Forum: Game Development
- Topic: Head Tracking VR Just Seems Off...
- Replies: 9
- Views: 6817
Re: Head Tracking VR Just Seems Off...
I get the feeling that the head tracking is no different than using a mouse and keyboard to move around. Instead of mouse and keyboard, it goes by your head. So imagine in a game, instead of looking around when you moved the mouse left and right, you could only strafe. That is what it looks like you...
- Sat Mar 16, 2013 9:47 am
- Forum: Game Development
- Topic: Head Tracking VR Just Seems Off...
- Replies: 9
- Views: 6817
Re: Head Tracking VR Just Seems Off...
Tweaking it to look right will be hard if you don't quite know what right is. Do you already have in mind what you are trying to accomplish, and how the current version doesn't match up with it? If you can answer that, then figuring out what is wrong will be a lot easier.