Search found 240 matches

by Benjamin100
Fri Sep 30, 2011 1:59 pm
Forum: Programming Discussion
Topic: Clash of the IDE's
Replies: 61
Views: 13781

Re: Clash of the IDE's

I've just looked at the express version of Visual C++. I'm not interested yet in investing in the professional version.
by Benjamin100
Thu Sep 29, 2011 11:16 pm
Forum: Programming Discussion
Topic: Clash of the IDE's
Replies: 61
Views: 13781

Re: Clash of the IDE's

Okay, apparently I might have been wrong, though doesn't it say "for evaluation purposes only" when you open Visual C++ Express?
What does that mean?
by Benjamin100
Thu Sep 29, 2011 12:12 pm
Forum: Game Development
Topic: Viv Online Development
Replies: 15
Views: 5688

Re: Viv Online Development

So have you been making the whole game yourself?
by Benjamin100
Thu Sep 29, 2011 1:43 am
Forum: Game Development
Topic: My 3D rendering project
Replies: 33
Views: 14869

Re: My 3D rendering project

Dude, those images look AMAZING!
They really do look REAL.
Great job. I love it.
by Benjamin100
Thu Sep 29, 2011 1:31 am
Forum: Programming Discussion
Topic: exe Images not showing.
Replies: 3
Views: 731

Re: exe Images not showing.

To Clarify, it does show text on the screen, which it is supposed to... but not the images from the bmp.
by Benjamin100
Thu Sep 29, 2011 1:28 am
Forum: Programming Discussion
Topic: exe Images not showing.
Replies: 3
Views: 731

Re: exe Images not showing.

I did include it in the release folder. Also, I tried with the wrong file name, and it acted different. It closed.
This opens the window up, but it is all blank. Unlike debug.
by Benjamin100
Thu Sep 29, 2011 1:21 am
Forum: Programming Discussion
Topic: exe Images not showing.
Replies: 3
Views: 731

exe Images not showing.

Hey, using code blocks. When I'm in debug mode and build and play I see my bmp image, but when I release it as an exe, and put all the necessary .dll files in, and the bmp in, it seems it won't load the bmp. Should I not be using SDL_LoadBMP? It seemed to work fine until a targeted it for release an...
by Benjamin100
Wed Sep 28, 2011 5:18 pm
Forum: Programming Discussion
Topic: Clash of the IDE's
Replies: 61
Views: 13781

Re: Clash of the IDE's

Okay, apparently I can't use the express for commercial purposes. I don't like that.
I suppose if I was to go professional I would invest in a professional version anyways.
by Benjamin100
Wed Sep 28, 2011 4:42 pm
Forum: Programming Discussion
Topic: Clash of the IDE's
Replies: 61
Views: 13781

Re: Clash of the IDE's

I mean, I feel like I know how to use Code Blocks now.
Is there really anything that makes Visual SO much better that it is worth learning to use another IDE?
by Benjamin100
Wed Sep 28, 2011 1:08 pm
Forum: Art, Music, and Design
Topic: 3D modeling
Replies: 31
Views: 9819

Re: 3D modeling

Haha. Sorry, I just felt like mentioning that some programmers can be artistic too.
I wasn't just trying to get my post count up,(I'm not sure what good that would do anyways.)
by Benjamin100
Wed Sep 28, 2011 1:03 pm
Forum: Game Development
Topic: The adventures of creating a game
Replies: 20
Views: 4980

Re: The adventures of creating a game

I'm pretty sure I read about a library that makes it easier to import/render the model in OpenGL.
by Benjamin100
Wed Sep 28, 2011 2:26 am
Forum: Game Development
Topic: The adventures of creating a game
Replies: 20
Views: 4980

Re: The adventures of creating a game

I think I heard that 3d models can be made in Blender, and brought into a C++ program using OpenGL and some other library.
by Benjamin100
Wed Sep 28, 2011 1:48 am
Forum: Game Development
Topic: The adventures of creating a game
Replies: 20
Views: 4980

Re: The adventures of creating a game

I am interested in possibly using Blender models with OpenGL.
by Benjamin100
Wed Sep 28, 2011 1:46 am
Forum: Game Development
Topic: The adventures of creating a game
Replies: 20
Views: 4980

Re: The adventures of creating a game

I did some studying of Python.

I also looked into the Blender Game Engine, but I am now more interested in learning OpenGL as I think it will be more helpful.