Search found 36 matches
- Tue Jan 10, 2012 10:03 pm
- Forum: General/Off-Topic
- Topic: forum theme
- Replies: 13
- Views: 4716
Re: forum theme
Again, we've discussed this in the past. Falco prefers the default, crisp looking style because he feels it makes the forums look more professional. I do not disagree. I find it easier on my eyes than a dark theme in most cases. Regardless, I have no problem making other styles optional, but they w...
- Tue Jan 10, 2012 5:55 am
- Forum: General/Off-Topic
- Topic: forum theme
- Replies: 13
- Views: 4716
Re: forum theme
Oh yes, much better... Feels like an entirely different forum now, in a good way. The default phpBB theme always felt cheap to me...
Although, the smilies have some white artifacts around them.
Although, the smilies have some white artifacts around them.
- Sat Dec 31, 2011 5:31 am
- Forum: General Gaming
- Topic: Sonic the Hedgehog 4: Episode 2
- Replies: 4
- Views: 4100
Re: Sonic the Hedgehog 4: Episode 2
And a video: qJaRAUHWZig From here: http://www.1up.com/news/sonic-4-physics-reworked-episode-2 But I will just point out one thing. I think the reason why I disliked sonic 4 was mainly the graphics, I preferred the hand drawn pixel art to the lifeless tweened animation. They don't have to do it 16bi...
- Sat Dec 31, 2011 5:21 am
- Forum: General Gaming
- Topic: Sonic the Hedgehog 4: Episode 2
- Replies: 4
- Views: 4100
Re: Sonic the Hedgehog 4: Episode 2
oh yay!! I can't wait to hear more... I wasn't a HUGE fan of the first one, I thought it just felt a little unpolished, but so did the first ever sonic game and all of us here know how usually the first game in a series is more about testing out an engine, it's hard to make a masterpiece, with peopl...
- Wed Oct 26, 2011 12:51 am
- Forum: General/Off-Topic
- Topic: John McCarthy is Dead
- Replies: 10
- Views: 3138
Re: John McCarthy is Dead
Damn... I looked at his wikipedia page right after I found out Dennis Ritchie died, and I felt kinda good knowing he was still around... I guess it's the beginning of the end of the lives of the early pioneers of modern computing. I am very great-full that they have contributed so much to all our li...
- Tue Oct 18, 2011 6:59 pm
- Forum: Game Development
- Topic: Infinite 3D Marching Cubes terrain
- Replies: 5
- Views: 2386
Re: Infinite 3D Marching Cubes terrain
You gonna make a cave spelunking game?
- Sat Oct 15, 2011 11:02 pm
- Forum: General/Off-Topic
- Topic: Dennis Ritchie is Dead
- Replies: 21
- Views: 7540
Re: Dennis Ritchie is Dead
he was mentiod on insidegaming http://www.youtube.com/watch?v=Q52B8ez3dog The human being on the right is a waste of the carbon he is made of. I agree, what a complete dick he doesn't even care what so ever. I don't think he realizes how important this man is. If you don't fucking who who he is, do...
- Fri Oct 14, 2011 7:50 pm
- Forum: General/Off-Topic
- Topic: Dennis Ritchie is Dead
- Replies: 21
- Views: 7540
Re: Dennis Ritchie is Dead
Maaaan, the pioneers are droppin' like flies!GyroVorbis wrote:Great... Bill and Bjarne are next.
- Wed Oct 12, 2011 4:51 pm
- Forum: Game Development
- Topic: Where to start ... (C++) ?
- Replies: 29
- Views: 11147
Re: Where to start ... (C++) ?
Again, shouldn't this be in programming discussion? I'm by no means a master at C++, but I would say you just need to do it. Don't put it off like I did for a year, don't bead around the bush asking questions about when where and how (well, ask how that's what these forums are for but) just do it. I...
- Wed Oct 12, 2011 3:46 am
- Forum: Art, Music, and Design
- Topic: Game Design
- Replies: 6
- Views: 3988
Re: Game Design
Looks ok to me, but take that with a grain of salt... The best way to learn is to do. You'll learn a lot more if you make this engine from your own design and then realize some things could have been done better, than if you listened to experienced people and tried to stay on the rails of what they ...
- Mon Oct 10, 2011 8:31 pm
- Forum: General/Off-Topic
- Topic: Are you addicted to programming?
- Replies: 9
- Views: 3521
Re: Are you addicted to programming?
I definitely don't start writing code in my e-mails lol. I said yes because occasionally after a long day working on a C++ project I'll start reflexively ending my sentences with semi-colons in other places; :lol: Same, after I've been coding for a while I put parenthesis against words(like this) i...
- Sun Oct 09, 2011 3:03 pm
- Forum: Programming Discussion
- Topic: Making STL Vectors and SDL_Surfaces place nicely
- Replies: 16
- Views: 3560
Re: Making STL Vectors and SDL_Surfaces place nicely
Word of advice: After you free a surface (or delete anything for that matter) you should set the pointer to NULL. In this case you don't even need to check for NULL before calling SDL_FreeSurface, because it handles them nicely, i.e., checks and does nothing. Neat, but you should be careful what NU...
- Sun Oct 09, 2011 4:29 am
- Forum: General/Off-Topic
- Topic: Are you addicted to programming?
- Replies: 9
- Views: 3521
Are you addicted to programming?
http://www.takefunquizzes.com/are-you-a ... rogramming
Got a "Whoa! You are addicted to programming. And seem to be proud of that fact." Very accurate :p
Got a "Whoa! You are addicted to programming. And seem to be proud of that fact." Very accurate :p
- Sat Oct 08, 2011 9:05 pm
- Forum: Programming Discussion
- Topic: Making STL Vectors and SDL_Surfaces place nicely
- Replies: 16
- Views: 3560
Re: Making STL Vectors and SDL_Surfaces place nicely
Yeah, I realized that. The only reason I thought it was in the first place is some guy in the docs said to do it *shrugs* *points*. I figured it was wrong but just chalked it up to not understanding SDL enough... Like I said, gimme a sec to modify the first post... ahh, sorry, i did not see the edi...
- Sat Oct 08, 2011 8:46 pm
- Forum: Programming Discussion
- Topic: Making STL Vectors and SDL_Surfaces place nicely
- Replies: 16
- Views: 3560
Re: Making STL Vectors and SDL_Surfaces place nicely
std::vector<SDL_Surface*> mySurfaces; SDL_Surface tempSurface = NULL; tempSurface = SDL_LoadBMP("yourimage.bmp"); tempSurface->refcount += 2; // We increase it to 2, because we don't just want to free the copy, but the temp as well. If we only increase it once here, sure, it will work but...