Search found 16 matches
- Mon Sep 19, 2011 12:51 pm
- Forum: Programming Discussion
- Topic: New to gameprogramming but very exited to begin
- Replies: 13
- Views: 2699
Re: New to gameprogramming but very exited to begin
My favorite book recently is "Game coding complete, 3rd edition" with source code available to download. Really great book, it made me to rethink so many things and showed me how little I knew about game engine development before reading that book .
- Mon Sep 19, 2011 12:47 pm
- Forum: Programming Discussion
- Topic: How do YOU structure your game engine(s)?
- Replies: 16
- Views: 4370
Re: How do YOU structure your game engine(s)?
I am taking the structure of "Game coding complete 3rd edition" as a basis and then doing a bit (which will turn to some major work, I guess :mrgreen: ) of restructuring to implement the architecture described here: http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of...
- Mon Sep 19, 2011 12:41 pm
- Forum: Programming Discussion
- Topic: Should I use C-Style FILE I/O instead of C++ Style?
- Replies: 5
- Views: 2035
Re: Should I use C-Style FILE I/O instead of C++ Style?
I personally have once had a major problem with fstream. As I live in a country where people use computers with russian and latvian languages, I had to support Unicode so users can load files with Unicode characters in file names. I started using Microsoft's wfstream which works with Unicode files. ...
- Wed Sep 14, 2011 12:49 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 629527
Re: Official "Hello, World! (I'm new!)" thread
And I too say $world = "this funny crazy world"; echo "Hello, $world!"; I am a software engineer from a small country called Latvia. I worked two years as a C# programmer and did some stuff on Microsoft Biztalk Server and SharePoint Server, also tried early buggy betas of Adobe A...
- Wed Sep 14, 2011 9:29 am
- Forum: General/Off-Topic
- Topic: I just found a PS2 in the street!
- Replies: 17
- Views: 5018
Re: I just found a PS2 in the street!
Hey, did it work?
In case if it blew up: can we see a nice youtube video with a blowing PS2?
In case if it blew up: can we see a nice youtube video with a blowing PS2?
- Wed Sep 14, 2011 8:53 am
- Forum: Programming Discussion
- Topic: CryEngine 3 is Available For Free
- Replies: 4
- Views: 1434
Re: CryEngine 3 is Available For Free
Looks interesting, let's see, what it has inside...
BTW, the free Unreal Development Kit came earlier. I studied it a bit, Kismet is really powerful. But UDK free is preaty weak on networking part, so I chose not to use it because networking is important for may "expermiental sandbox".
BTW, the free Unreal Development Kit came earlier. I studied it a bit, Kismet is really powerful. But UDK free is preaty weak on networking part, so I chose not to use it because networking is important for may "expermiental sandbox".
- Tue Sep 13, 2011 5:04 am
- Forum: Programming Discussion
- Topic: Is this a good idea? :L
- Replies: 10
- Views: 1931
Re: Is this a good idea? :L
This class would be better if you rename it, to say, something like InitShutdownManager. Then you could put more than just SDL init / shutdown in it. If one day you decide to throw away SDL and put something else in, you can just put into your class the new code for init / shutdown for DirectX, Open...
- Mon Sep 12, 2011 12:22 pm
- Forum: Programming Discussion
- Topic: Component based behaviorless entity systems and scripting
- Replies: 21
- Views: 7241
Re: Component based behaviorless entity systems and scriptin
That's a good point, Ginto8 , I guess there is always a compromise: - more general purpose game engine is weaker in what it gives to the game logic but is less limited to some certain type of game (FPS, RPG ...); - more specific engine is stronger (and more efficient) and makes life easier for scrip...
- Mon Sep 12, 2011 7:46 am
- Forum: Programming Discussion
- Topic: The Demise of the Low-Level Programmer
- Replies: 29
- Views: 7371
Re: The Demise of the Low-Level Programmer
We should feel sorry for those who started with Java / C# / PHP and do not know anything about C++. Some of those programmers have no idea what is a pointer and what is a memory leak, although they are using pointers and sometimes they create memory leaks, which are hidden somewhere deep in .NET / J...
- Sun Sep 11, 2011 2:09 pm
- Forum: Programming Discussion
- Topic: Input devices - Force feedback
- Replies: 3
- Views: 763
Re: Input devices - Force feedback
As far as I know, Microsoft's DirectInput has support for almost any more or less standard input device, and I saw also force feedback in its API some years ago. Maybe DirectInput is an overkill for starters (as is most of DirectX with COM interfaces), but it is popular and I am sure, DirectInput ha...
- Sun Sep 11, 2011 2:02 pm
- Forum: Programming Discussion
- Topic: LOLCODE
- Replies: 6
- Views: 1799
Re: LOLCODE
My favorite is Brainfuck:
http://en.wikipedia.org/wiki/Brainfuck
If at the end of a tough working day someone says to me: "Oh, I feel like my brain is fucked up", I show this link and that person starts feeling much better - it is such a relief to use PHP/Javascirpt and not Brainfuck
http://en.wikipedia.org/wiki/Brainfuck
If at the end of a tough working day someone says to me: "Oh, I feel like my brain is fucked up", I show this link and that person starts feeling much better - it is such a relief to use PHP/Javascirpt and not Brainfuck
- Sun Sep 11, 2011 1:55 pm
- Forum: Programming Discussion
- Topic: The Demise of the Low-Level Programmer
- Replies: 29
- Views: 7371
Re: The Demise of the Low-Level Programmer
I guess, for an average software engineer/programmer it is enough to know that there exists such an old thing called Assembly language and it can get close to the underlying hardware without any higher level overhead and thus it allows to optimize time-critical parts of your code. And that's it, I g...
- Sun Sep 11, 2011 12:04 pm
- Forum: Programming Discussion
- Topic: Component based behaviorless entity systems and scripting
- Replies: 21
- Views: 7241
Re: Component based behaviorless entity systems and scriptin
:lol: good that it was entertaining at least. Actually it is a question, but the question comes at the very end (if you had a patience to read that far :mrgreen: ). I could put the question at the very beginning, but then you would have no idea what I am talking about when I say "Component base...
- Sun Sep 11, 2011 4:19 am
- Forum: Programming Discussion
- Topic: Component based behaviorless entity systems and scripting
- Replies: 21
- Views: 7241
Component based behaviorless entity systems and scripting
Hi all game devs! I am planning to dive into game deving and try some interesting approaches. I can afford experimenting because I do not plan to release a full-blown game anyway, I just want to keep my brain busy between some boring s&%t I program for living. So I found some interesting article...
- Sat Sep 10, 2011 3:33 pm
- Forum: General/Off-Topic
- Topic: When did your journey with programming start and why?
- Replies: 38
- Views: 11449
Re: When did your journey with programming start and why?
I was born in Latvia in former USSR. The first time I saw a computer I was maybe 12 years old. The computer loaded programs from a usual cassette recorder, and it was funny to turn the volume up and listen to the digital noises while the program was being loaded. We had a class with a bunch of Elekt...