Search found 79 matches
- Thu Oct 12, 2017 9:38 pm
- Forum: Programming Discussion
- Topic: Learning to Program Large Web Apps
- Replies: 2
- Views: 13712
Re: Learning to Program Large Web Apps
Here's a list I recently made with web-related items. https://docs.google.com/document/d/1T3vfm72KtD7sDdClU1qLBfugSr7pgJEgqou7jZ_bEs8/edit Thanks! Some nice resources in there. I would encourage you to try a large front end, and then back end, framework. Such as Asp.Net, MVC/++, an Apache web-frame...
- Tue Oct 10, 2017 8:22 pm
- Forum: Programming Discussion
- Topic: Learning to Program Large Web Apps
- Replies: 2
- Views: 13712
Learning to Program Large Web Apps
TLDR: I'm trying to get better at making "large" web apps and am looking for project ideas. So I've been programming mostly in C++ focusing mostly on game development for the past couple of years. The primary learning tool I've used during this time is "I want to make X type of game s...
- Tue Dec 06, 2016 7:11 pm
- Forum: Game Development
- Topic: Adding Sprites to "Game Engine"
- Replies: 7
- Views: 12286
Re: Adding Sprites to "Game Engine"
It all depends on what you're trying to accomplish. Are you trying to make a flexible engine or framework? Or are you trying to make a specific game that doesn't require the flexibility? If you're doing the first one, then allowing user defined sizes is probably a good idea. However, if you're makin...
- Fri Dec 02, 2016 12:43 pm
- Forum: Game Development
- Topic: Adding Sprites to "Game Engine"
- Replies: 7
- Views: 12286
Re: Adding Sprites to "Game Engine"
For storing each sprite's information you can doing something like this (in pseudo c++): class Sprite { Texture* tex; //sprite's texture, keep track of what's already loaded somewhere int x, y; //the sprite's position int width, height; //the size of the sprite int frame or texure_coordinates, etc; ...
- Wed Sep 28, 2016 8:47 pm
- Forum: General Gaming
- Topic: Dragon Quest Builders
- Replies: 2
- Views: 11321
Dragon Quest Builders
So apparently everything's turning into a minecraft clone now.
Seems like it could be interesting. How do those of you who are bigger Dragon Quest fans than I think about this?
Sort of reminds me of FFCC My Life as a King but with more in depth building and more of a traditional rpg.
Seems like it could be interesting. How do those of you who are bigger Dragon Quest fans than I think about this?
Sort of reminds me of FFCC My Life as a King but with more in depth building and more of a traditional rpg.
- Thu Sep 01, 2016 12:25 pm
- Forum: Programming Discussion
- Topic: Another way of supporting multiplatform
- Replies: 3
- Views: 8741
Re: Another way of supporting multiplatform
Generally what I do i set up separate source directories for each platform so the directory tree looks like this: project/ include/ graphics.h common/ graphics_common.c main.c pc/ graphics_pc.c dc/ graphics_dc.c Then you just set which directories to use in your ide or makefile. So there're no #ifde...
- Tue Aug 16, 2016 2:44 pm
- Forum: General/Off-Topic
- Topic: Three Star Programmer
- Replies: 1
- Views: 6743
Re: Three Star Programmer
Nice, I especially love the PropellerBeanie page.
- Mon May 16, 2016 10:28 am
- Forum: General/Off-Topic
- Topic: The Website is back up!
- Replies: 4
- Views: 9052
Re: The Website is back up!
ikr it's nice being able to lurk the forums again
- Thu Jan 14, 2016 10:02 pm
- Forum: General/Off-Topic
- Topic: 3D shooter in Awk
- Replies: 3
- Views: 8221
Re: 3D shooter in Awk
Dude i love it!
- Fri Dec 18, 2015 11:35 pm
- Forum: Programming Discussion
- Topic: Advent of Code (fun programming puzzles)
- Replies: 2
- Views: 7770
Re: Advent of Code (fun programming puzzles)
Nice! Just what I needed to keep myself from douching my ass all break.
Though it makes it feel like my first year comp sci class is still going on, but without the dull professor so I guess that's a plus
Though it makes it feel like my first year comp sci class is still going on, but without the dull professor so I guess that's a plus
- Thu Dec 10, 2015 12:57 am
- Forum: Current Events and Science/Technology
- Topic: Dreamcast Controller with Built-in Screen
- Replies: 2
- Views: 6994
Dreamcast Controller with Built-in Screen
Just came across this and I'm not sure how I didn't see this almost a year ago.
Kudos to the creator for making it. This thing is awesome!
http://hackaday.com/2015/01/20/a-sega-d ... in-screen/
Kudos to the creator for making it. This thing is awesome!
http://hackaday.com/2015/01/20/a-sega-d ... in-screen/
- Mon Nov 09, 2015 7:38 pm
- Forum: Programming Discussion
- Topic: Text Editor(and my other topic)
- Replies: 4
- Views: 8878
Re: Text Editor(and my other topic)
Have it write what files are open when it closes to another file. Then load that file when the program loads so it knows to open the last file you were editing automatically.
- Sun Nov 08, 2015 6:18 pm
- Forum: Programming Discussion
- Topic: Text Editor(and my other topic)
- Replies: 4
- Views: 8878
Re: Text Editor(and my other topic)
I don't know which language/api you're using but you should be doing something like this:
When save is clicked
open file for writing
get text from the text area
write the string to the file
close the file
When save is clicked
open file for writing
get text from the text area
write the string to the file
close the file
- Tue Oct 27, 2015 7:49 am
- Forum: Programming Discussion
- Topic: Noob Question
- Replies: 3
- Views: 8189
Re: Noob Question
The most common way to do this would be to put each class declaration in their own separate header files and the definitions in their own separate cpp files. //PlayWorld.h class PlayWorld { public: void PrintPage(); void PrintMonsters(); void PrintItems(); }; //PlayWorld.cpp void PlayWorld::PrintPag...
- Sat Aug 01, 2015 12:43 pm
- Forum: Programming Discussion
- Topic: Passing a Pointer as a Reference, Deallocating SDL2 objects
- Replies: 7
- Views: 12229
Re: Passing a Pointer as a Reference, Deallocating SDL2 obje
yescorey__cakes wrote:Or if I changed *& to just * then I'd be okay?