Search found 79 matches

by YourNerdyJoe
Thu Oct 12, 2017 9:38 pm
Forum: Programming Discussion
Topic: Learning to Program Large Web Apps
Replies: 2
Views: 13712

Re: Learning to Program Large Web Apps

Here's a list I recently made with web-related items. https://docs.google.com/document/d/1T3vfm72KtD7sDdClU1qLBfugSr7pgJEgqou7jZ_bEs8/edit Thanks! Some nice resources in there. I would encourage you to try a large front end, and then back end, framework. Such as Asp.Net, MVC/++, an Apache web-frame...
by YourNerdyJoe
Tue Oct 10, 2017 8:22 pm
Forum: Programming Discussion
Topic: Learning to Program Large Web Apps
Replies: 2
Views: 13712

Learning to Program Large Web Apps

TLDR: I'm trying to get better at making "large" web apps and am looking for project ideas. So I've been programming mostly in C++ focusing mostly on game development for the past couple of years. The primary learning tool I've used during this time is "I want to make X type of game s...
by YourNerdyJoe
Tue Dec 06, 2016 7:11 pm
Forum: Game Development
Topic: Adding Sprites to "Game Engine"
Replies: 7
Views: 12286

Re: Adding Sprites to "Game Engine"

It all depends on what you're trying to accomplish. Are you trying to make a flexible engine or framework? Or are you trying to make a specific game that doesn't require the flexibility? If you're doing the first one, then allowing user defined sizes is probably a good idea. However, if you're makin...
by YourNerdyJoe
Fri Dec 02, 2016 12:43 pm
Forum: Game Development
Topic: Adding Sprites to "Game Engine"
Replies: 7
Views: 12286

Re: Adding Sprites to "Game Engine"

For storing each sprite's information you can doing something like this (in pseudo c++): class Sprite { Texture* tex; //sprite's texture, keep track of what's already loaded somewhere int x, y; //the sprite's position int width, height; //the size of the sprite int frame or texure_coordinates, etc; ...
by YourNerdyJoe
Wed Sep 28, 2016 8:47 pm
Forum: General Gaming
Topic: Dragon Quest Builders
Replies: 2
Views: 11321

Dragon Quest Builders

So apparently everything's turning into a minecraft clone now.
Seems like it could be interesting. How do those of you who are bigger Dragon Quest fans than I think about this?



Sort of reminds me of FFCC My Life as a King but with more in depth building and more of a traditional rpg.
by YourNerdyJoe
Thu Sep 01, 2016 12:25 pm
Forum: Programming Discussion
Topic: Another way of supporting multiplatform
Replies: 3
Views: 8741

Re: Another way of supporting multiplatform

Generally what I do i set up separate source directories for each platform so the directory tree looks like this: project/ include/ graphics.h common/ graphics_common.c main.c pc/ graphics_pc.c dc/ graphics_dc.c Then you just set which directories to use in your ide or makefile. So there're no #ifde...
by YourNerdyJoe
Tue Aug 16, 2016 2:44 pm
Forum: General/Off-Topic
Topic: Three Star Programmer
Replies: 1
Views: 6743

Re: Three Star Programmer

Nice, I especially love the PropellerBeanie page.
by YourNerdyJoe
Mon May 16, 2016 10:28 am
Forum: General/Off-Topic
Topic: The Website is back up!
Replies: 4
Views: 9052

Re: The Website is back up!

ikr it's nice being able to lurk the forums again
by YourNerdyJoe
Thu Jan 14, 2016 10:02 pm
Forum: General/Off-Topic
Topic: 3D shooter in Awk
Replies: 3
Views: 8221

Re: 3D shooter in Awk

Dude i love it!
by YourNerdyJoe
Fri Dec 18, 2015 11:35 pm
Forum: Programming Discussion
Topic: Advent of Code (fun programming puzzles)
Replies: 2
Views: 7770

Re: Advent of Code (fun programming puzzles)

Nice! Just what I needed to keep myself from douching my ass all break.

Though it makes it feel like my first year comp sci class is still going on, but without the dull professor so I guess that's a plus :)
by YourNerdyJoe
Thu Dec 10, 2015 12:57 am
Forum: Current Events and Science/Technology
Topic: Dreamcast Controller with Built-in Screen
Replies: 2
Views: 6994

Dreamcast Controller with Built-in Screen

Just came across this and I'm not sure how I didn't see this almost a year ago.
Kudos to the creator for making it. This thing is awesome!

http://hackaday.com/2015/01/20/a-sega-d ... in-screen/
by YourNerdyJoe
Mon Nov 09, 2015 7:38 pm
Forum: Programming Discussion
Topic: Text Editor(and my other topic)
Replies: 4
Views: 8878

Re: Text Editor(and my other topic)

Have it write what files are open when it closes to another file. Then load that file when the program loads so it knows to open the last file you were editing automatically.
by YourNerdyJoe
Sun Nov 08, 2015 6:18 pm
Forum: Programming Discussion
Topic: Text Editor(and my other topic)
Replies: 4
Views: 8878

Re: Text Editor(and my other topic)

I don't know which language/api you're using but you should be doing something like this:
When save is clicked
open file for writing
get text from the text area
write the string to the file
close the file
by YourNerdyJoe
Tue Oct 27, 2015 7:49 am
Forum: Programming Discussion
Topic: Noob Question
Replies: 3
Views: 8189

Re: Noob Question

The most common way to do this would be to put each class declaration in their own separate header files and the definitions in their own separate cpp files. //PlayWorld.h class PlayWorld { public: void PrintPage(); void PrintMonsters(); void PrintItems(); }; //PlayWorld.cpp void PlayWorld::PrintPag...
by YourNerdyJoe
Sat Aug 01, 2015 12:43 pm
Forum: Programming Discussion
Topic: Passing a Pointer as a Reference, Deallocating SDL2 objects
Replies: 7
Views: 12229

Re: Passing a Pointer as a Reference, Deallocating SDL2 obje

corey__cakes wrote:Or if I changed *& to just * then I'd be okay?
yes