Search found 21 matches
- Wed Oct 19, 2011 10:11 am
- Forum: Art, Music, and Design
- Topic: Makin' some pixel art
- Replies: 24
- Views: 23022
Re: Makin' some pixel art
And this time it was a Demon Statue on the list. I am not that pleased with this one... Couldn't find the right colors, or add the details I would like to have there. http://nechrology.com/nphoto/upload/2286DemonStatue.png Great stuff! keep it up and keep us posted if u do any others. love the sign...
- Fri Oct 14, 2011 3:52 pm
- Forum: Programming Discussion
- Topic: Dynamic memory problems[SOLVED]
- Replies: 1
- Views: 704
Dynamic memory problems[SOLVED]
Solved, I needed to do a deep copy of my array! Started to fool around with dynamic memory again and my testing class worked nice until I started passing it into methods or functions, this is where things got a little unpredictable. If I have any method that takes my dynamic 2d array class as an ar...
- Thu Oct 13, 2011 12:16 pm
- Forum: General/Off-Topic
- Topic: Dennis Ritchie is Dead
- Replies: 21
- Views: 7561
Re: Dennis Ritchie is Dead
Bjarne = immortalGyroVorbis wrote:Great... Bill and Bjarne are next.
- Thu Oct 13, 2011 10:04 am
- Forum: Art, Music, and Design
- Topic: So I Gave It a Go...
- Replies: 12
- Views: 6277
Re: So I Gave It a Go...
this still creates quite a flat image, try scaling the shading just a little, so it's all around the mid-edgesEddieRingle wrote:Small update. Didn't like the legs so I redrew them. Now matches the Octocat more accurately.
And, a 512x512 scaled up version:
- Wed Oct 12, 2011 4:49 pm
- Forum: Art, Music, and Design
- Topic: Game Design
- Replies: 6
- Views: 3988
Re: Game Design
Looks ok to me, but take that with a grain of salt... The best way to learn is to do. You'll learn a lot more if you make this engine from your own design and then realize some things could have been done better, than if you listened to experienced people and tried to stay on the rails of what they...
- Wed Oct 12, 2011 4:34 pm
- Forum: Game Development
- Topic: Where to start ... (C++) ?
- Replies: 29
- Views: 11167
Re: Where to start ... (C++) ?
I'm by no means qualified to talk on the subject, but I've made simple things in DirectX and bits and bobs in pure C++ standard lib. AntiRTFM(yt channel) Great guy to learn from watching all of his videos ( or the new boston's like you talked about ) should give you a good starting point! A few thin...
- Wed Oct 12, 2011 12:53 pm
- Forum: Game Development
- Topic: What do most game designers....
- Replies: 8
- Views: 3140
Re: What do most game designers....
lots of cool stuff Lots of stuff. I agree with all of that, well spoken. If I wasn't at work I could actually finish a post in a single sitting, alas you beat me to the punch. Thanks man, complement coming from someone who probably knows their shit a lot more than me! ^.^ You made a great analogy a...
- Tue Oct 11, 2011 11:16 am
- Forum: Game Development
- Topic: The Old World: 2D Sandbox RPG
- Replies: 45
- Views: 17379
Re: The Old World: 2D Sandbox RPG
I have a few questions:
A.Will height be fully represented in the game? (eg lighter areas are higher up etc.)?
B. Will the character scale against high/low terrain?
C. If so are you using the character as a polygon?
A.Will height be fully represented in the game? (eg lighter areas are higher up etc.)?
B. Will the character scale against high/low terrain?
C. If so are you using the character as a polygon?
- Mon Oct 10, 2011 1:51 pm
- Forum: Programming Discussion
- Topic: Thirst for knowledge!
- Replies: 11
- Views: 2684
Re: Thirst for knowledge!
Some good examples there, thanks :)! I never thought of using ! before a variable's name to invert it like that, very appropriate! I'm having a crack at making my program look nice internally before I bind it with lua, if I can get the internals very clear it should be much easier ( I hope ) to impl...
- Sun Oct 09, 2011 12:49 pm
- Forum: Programming Discussion
- Topic: Thirst for knowledge!
- Replies: 11
- Views: 2684
Re: Thirst for knowledge!
The "concrete" example of const was the one I was familiar with already, however I usually use #define for things like that. Thanks for explaining it in detail, I can safely know which methods to apply that to and which to not now! unfortunately I do like to fuck with the return values dir...
- Sun Oct 09, 2011 12:33 pm
- Forum: Game Development
- Topic: What do most game designers....
- Replies: 8
- Views: 3140
Re: What do most game designers....
Personally I think that anyone who is a game designer should have a firm hold on basic programming(theory if not practical stuff) -and- art(not art as a whole, just the specific kind of art that the game demands: 2d, 3d and the limitations therein). This doesn't apply to EVERY games designer: Games ...
- Sun Oct 09, 2011 11:48 am
- Forum: Programming Discussion
- Topic: Thirst for knowledge!
- Replies: 11
- Views: 2684
Re: Thirst for knowledge!
Some interesting points, I'm never too sure when to make things const, simply because it's unclear (to me) in that example why you're using a constant value either side, as surely these values can't be altered by anything else since they are private anyway and our methods to check what they are mere...
- Sun Oct 09, 2011 9:57 am
- Forum: Programming Discussion
- Topic: Thirst for knowledge!
- Replies: 11
- Views: 2684
Re: Thirst for knowledge!
Brilliant response and I agree completely, but I would definitely like to see some literature based on the subject :). I'll show you one of my class declarations: class character { private: int health; int xpos; int ypos; float exactx; float exacty; char block; entitycell ecp; public: entitycell inv...
- Sun Oct 09, 2011 5:29 am
- Forum: Programming Discussion
- Topic: Thirst for knowledge!
- Replies: 11
- Views: 2684
Thirst for knowledge!
Hi. So, I can program. Not great, but i can do the basics like functions, classes, pointers blah blah blah. But now I want to be able to program properly, I'm a C++ programmer and my design would make even the sloppy coders a little worried, I want to be able to code without worrying that I'm going ...
- Sat Oct 08, 2011 6:01 am
- Forum: Game Development
- Topic: The Old World: 2D Sandbox RPG
- Replies: 45
- Views: 17379
Re: The Old World: 2D Sandbox RPG
This is a great project! When I first saw it I was pretty skeptical, as implementing a whole sandbox world is not easy in the least, but I've had a look through your videos and you seem to be making some great progress!