Search found 2 matches
- Tue Nov 08, 2011 12:21 pm
- Forum: Programming Discussion
- Topic: Event Handling help with Components, Entities, and Systems
- Replies: 0
- Views: 2056
Event Handling help with Components, Entities, and Systems
I just began using the component-entity design pattern for my game objects and on the general surface, the concept makes sense. But I continue to struggle with how to adequately connect the various components with one another in an effective fashion. I am treating entities are mere GUIDs and the com...
- Mon Oct 31, 2011 3:22 pm
- Forum: Programming Discussion
- Topic: Component based behaviorless entity systems and scripting
- Replies: 21
- Views: 7251
Re: Component based behaviorless entity systems and scriptin
I stumbled across your post midix and was curious how things are progressing? I am still at the stage where I am trying to define these subsystems, their respective components, and how they communicate effectively with just basic concepts such as rendering, movement, and animation, etc. So far thing...