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- Wed Nov 30, 2011 1:43 am
- Forum: Game Development
- Topic: 2D Dynamic Lighting Tutorial
- Replies: 27
- Views: 45830
Re: 2D Dynamic Lighting Tutorial
Err, I know this thread was from May, but I wanted to contribute something. Instead of using the trigonometric functions, you can simply extend the x and y distances between the light and the vertex you are computing. Maybe a little code will explain things: castedPoint->x = (light->x - vertex->x) *...