Search found 10 matches
- Wed Apr 04, 2012 6:45 pm
- Forum: Programming Discussion
- Topic: Some questions around game developement
- Replies: 15
- Views: 5555
Re: Some questions around game developement
Now i am wondering which of the two compilers is best (Running windows) some guys told me to choose from MinGW and Cygwin.. Which one is best for creating some SDL games?
- Tue Apr 03, 2012 3:45 pm
- Forum: Programming Discussion
- Topic: Some questions around game developement
- Replies: 15
- Views: 5555
Re: Some questions around game developement
The Netbeans for C/C++ looks pretty good, I already have it installed since i did code some stuff in java, I'll check it out and see if it suits me.
- Tue Apr 03, 2012 12:53 pm
- Forum: Programming Discussion
- Topic: Some questions around game developement
- Replies: 15
- Views: 5555
Re: Some questions around game developement
Im only coding on a laptop at the moment so i would like the slower one, But is VC the only choise or is there other C++ compilers i can choose from that are fairly up to date?
- Tue Apr 03, 2012 8:36 am
- Forum: Programming Discussion
- Topic: Some questions around game developement
- Replies: 15
- Views: 5555
Re: Some questions around game developement
I decided to instead starting with something in Java i would go for something in C++.
I'll go with the SDL library for this game im creating.. This brings me another question tho!
Is Visual C++ still the number 1 IDE or is there something better out there?
I'll go with the SDL library for this game im creating.. This brings me another question tho!
Is Visual C++ still the number 1 IDE or is there something better out there?
- Mon Apr 02, 2012 3:42 pm
- Forum: Programming Discussion
- Topic: Some questions around game developement
- Replies: 15
- Views: 5555
Re: Some questions around game developement
Thanks for great answear for my questions!
Tho i wonder if Java still works to create some small browsergames lookalikes.. Im not into creating something big i just want to tinker a bit
Else i found C++ a little bit more complicated, I like the language but i still have much to learn.
Tho i wonder if Java still works to create some small browsergames lookalikes.. Im not into creating something big i just want to tinker a bit
Else i found C++ a little bit more complicated, I like the language but i still have much to learn.
- Mon Apr 02, 2012 10:42 am
- Forum: Programming Discussion
- Topic: Some questions around game developement
- Replies: 15
- Views: 5555
Some questions around game developement
Hello people! I had some questions i need answears for, Hope some nice people in this comunity can help me. Note that all theese questions don't have a connection i just want to find the answear of all of my questions. 1. What languages does the Elysian Shadow team use for their game? 2. How can i u...
- Sun Dec 04, 2011 7:59 am
- Forum: Game Development
- Topic: Loading 2D Tile-Based Maps?
- Replies: 9
- Views: 2959
Re: Loading 2D Tile-Based Maps?
I solved the problem with drawing the tiles.. Now i have even more stupid problem.. I now have two arrays per tile.. One array for the tiles X position to be drawn on and one for the tiles Y position.. Any suggestions on how to make it more readable / easier or other coders to look at it? EDIT: I di...
- Sat Dec 03, 2011 12:17 pm
- Forum: Game Development
- Topic: Loading 2D Tile-Based Maps?
- Replies: 9
- Views: 2959
Re: Loading 2D Tile-Based Maps?
I tried writing something that loads tiles from an array using XNA C#.. I get a problem tho.. I have an array that holds the X, Y positions to draw on.. And i have a loop that draws a tile to each position in the array.. But after that i found out that if i draw inside a for loop the pictures will o...
- Thu Dec 01, 2011 1:24 pm
- Forum: Game Development
- Topic: Loading 2D Tile-Based Maps?
- Replies: 9
- Views: 2959
Re: Loading 2D Tile-Based Maps?
Thanks!
- Thu Dec 01, 2011 11:20 am
- Forum: Game Development
- Topic: Loading 2D Tile-Based Maps?
- Replies: 9
- Views: 2959
Loading 2D Tile-Based Maps?
I need to ask for help on this one.. Its at the moment the biggest problem of my 2D side scroller project im making in C++.. I found out that it would be better to make a big tile sheet and load the tiles like one by one and the render them to the screen instead of using like the whole map in one Im...