Lmao. No, nothing like that. Where at?dandymcgee wrote:Did anyone else catch the porn flicker?
Search found 126 matches
- Fri Sep 02, 2011 6:12 pm
- Forum: General/Off-Topic
- Topic: Post your Timelapse
- Replies: 5
- Views: 2921
Re: Post your Timelapse
- Wed Aug 31, 2011 5:21 pm
- Forum: Art, Music, and Design
- Topic: Rate my sprite/advice needed
- Replies: 7
- Views: 4677
Re: Rate my sprite/advice needed
I like it. One thing a little off is that his belt seems to melt into his suit on the sprite (on the left side), whereas it looks like more pronounced on the drawing. Though it depends on the style and context you're going for. The sprite looks more like he's wearing a halloween costume whereas the ...
- Wed Aug 31, 2011 5:13 pm
- Forum: Programming Discussion
- Topic: Why does SDL & OpenGL main have parameters
- Replies: 7
- Views: 1524
Re: Why does SDL & OpenGL main have parameters
I'd keep them in every program. If nothing else, you at least get to feel like a professional bad-ass by including them
- Mon Jul 04, 2011 5:01 pm
- Forum: Programming Discussion
- Topic: java game programming?
- Replies: 16
- Views: 2794
Re: java game programming?
You mean for a career in game development? I have no idea. It couldn't hurt.Tom_leonardsson wrote:Is java worth learning for game development?
But it's useful in some cases. For example, if you want to see your games on the Android OS, I believe you need to write them in Java.
- Mon Jul 04, 2011 4:38 pm
- Forum: Programming Discussion
- Topic: How do YOU structure your game engine(s)?
- Replies: 16
- Views: 4370
Re: How do YOU structure your game engine(s)?
It could be the lack of clarity in the first post. I for one am confused if what they have replied with is not what you are not looking for. : I think I see what's up. He's asking for ideas on how to structure a game engine by asking how we structure ours. And everyone's telling him to just go with...
- Fri Oct 08, 2010 8:42 am
- Forum: Game Development
- Topic: Cell - An Action Game
- Replies: 25
- Views: 4764
Re: Cell - An Action Game
First, I'd like to say that your project looks pretty amazing so far. Second, I'll be waiting for that update.K-Bal wrote:I discussed the game state system with Tank and we ended up with a very different approach, that is much less error prone. I will go into further details on this soon.
- Fri Sep 17, 2010 8:13 am
- Forum: General/Off-Topic
- Topic: procrastination makes school go by fast!
- Replies: 14
- Views: 2300
Re: procrastination makes school go by fast!
I think when you said "procrastination" at the head of this topic, you meant a little bit less so than myself...;p I'm the type of person who will put an entire month research paper off until the night before...Start at 9:00 at night, stop to play starcraft, decide fuck it, sleep, get up ...
- Sat Aug 14, 2010 1:22 pm
- Forum: Game Development
- Topic: 3D first person shooter video (early build)
- Replies: 16
- Views: 3240
Re: 3D first person shooter video (early build)
That looks amazing. (I especially love the domos ) Keep it up.
- Sat Aug 14, 2010 1:15 pm
- Forum: Game Development
- Topic: Allegro vs SDL vs SFML (yea, many outdated topics out here)
- Replies: 19
- Views: 8840
Re: SFML
I've only been using SFML for a little while, but from what I've seen so far, it lets you get things going with just the basics of what you need or get very involved in specifying what you want it to do. For example, you can create a sprite and set its position in a line or two, but you can also spe...
- Thu Aug 12, 2010 3:59 pm
- Forum: General Gaming
- Topic: FFXIV Benchmark
- Replies: 34
- Views: 10049
Re: FFXIV Benchmark
lol I just got it recently. Haven't gotten around to getting a real gfx card yet.dandymcgee wrote:Who the hell has 6 gigs of RAM and integrated graphics??rolland wrote:I ran it on my integrate graphics chip plagued comp. (2.6 ghz dual cores, 6 gigs of ram)
It crashed.
- Thu Aug 12, 2010 3:50 pm
- Forum: General Gaming
- Topic: FFXIV Benchmark
- Replies: 34
- Views: 10049
Re: FFXIV Benchmark
I ran it on my integrate graphics chip plagued comp. (2.6 ghz dual cores, 6 gigs of ram)
It crashed.
It crashed.
- Thu Aug 12, 2010 3:35 pm
- Forum: Game Development
- Topic: What was your first game?
- Replies: 23
- Views: 5057
Re: What was your first game?
My first game was a text-based 2 player tic-tac-toe game written in c++. The biggest problem was finding someone to play it with. And then I lost. But it was a good experience.
- Tue Jul 06, 2010 7:53 pm
- Forum: General/Off-Topic
- Topic: ZOMG, FATHERHOOD
- Replies: 67
- Views: 11212
Re: ZOMG, FATHERHOOD
For some reason, I don't think you're talking about the baby.GyroVorbis wrote: /wipes tear from eye.
Beautiful, just beautiful.
- Fri May 28, 2010 9:41 pm
- Forum: General/Off-Topic
- Topic: Music and royalties
- Replies: 7
- Views: 1353
Re: Music and royalties
I'd say contact the rights holders (the publishers, maybe?) of the music that you're going to be using and see what they say. Of course, that could take quite a while.
- Thu May 20, 2010 5:05 pm
- Forum: Programming Discussion
- Topic: Maintaining The Focus And The Ambition
- Replies: 10
- Views: 1213
Re: Maintaining The Focus And The Ambition
Get some sweet hardware to program for. Speaking of, my DS is calling me. Sometimes all it takes for me is to look back at what I've accomplished in the past. Also helps with creative writing. What I do is, I pick a night, usually on the weekend, all week I get real stoked about it, and I work a lit...