Search found 8 matches
- Sat Feb 16, 2008 1:14 am
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 17
- Views: 2684
- Fri Feb 15, 2008 11:29 pm
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 17
- Views: 2684
What are you, 17 or 18? Just turned the former, though I've been dabbling in this field since 14. Honors Physics/AP Physics has been a gift from God (or the higher power of your choice) for me. I absolutely adore figuring out how things work, so physics quickly became my favorite field of study! I'...
- Fri Feb 15, 2008 10:42 pm
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 17
- Views: 2684
Um. Sounds to me like you're going to want to be using Swept Spheres/Ellipsoids. Google it; I haven't taken Physics yet and probably couldn't lay out the concepts with the correct terms and whatnot. Its fairly simple (I think) so you should be okay with it. Edit: Aww ha. I knew I'd seen a nice tut ...
- Fri Feb 15, 2008 7:09 pm
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 17
- Views: 2684
If he's entering that into a competition, that might be illegal to use outright. I recommend having a look at that stuff to learn the math and theory behind it, because you'll probably have to write your own code. edit: Do you have any sort of rotational system implemented? Are you calculating mome...
- Fri Feb 15, 2008 5:57 pm
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 17
- Views: 2684
Oh, my goodness, no. I knew full well how to use bounding boxes, circles, and per-pixel already, but none of them are suitable for realistic real-time physics simulation. I'm looking for full-blown convex (and soon to be concave) collision interaction, for none of the other methods suited my purpose...
- Fri Feb 15, 2008 1:28 am
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 17
- Views: 2684
I should mention I'm not asking for hand-holding, but rather a point in the right direction. If I could get a *brief* description of how you handled this, and perhaps a link to a more detailed, recommended tutorial, that'd be sufficient for me. I'm also hoping to use this thread as a question board ...
- Fri Feb 15, 2008 1:25 am
- Forum: Programming Discussion
- Topic: Hey im sirtom93 and im learning c++
- Replies: 38
- Views: 6455
Just read all these post, and NO OFFENSE but: ROFL. That's all, thank you very much. ^^^^^^^^^^^ If you're into C/C++ game programming, I'd recommend Sam's Teach Yourself C++ in 24 Hours as a C++ primer, and then Game Programming All-in-One, Third Edition to get you used to game code (and get you o...
- Fri Feb 15, 2008 1:16 am
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 17
- Views: 2684
Collision Detection
I hear you guys have a physics engine that supports collision detection of polygons. I'm trying to make a (currently 2D, soon to be 3D) physics engine myself, and I have everything working except for the collision detection. I've searched for many a tutorial on teh intarwebs, but the tubes are clogg...