Search found 202 matches
- Wed Sep 29, 2010 1:44 am
- Forum: Game Development
- Topic: New(ish) To game programming, Were to go next?
- Replies: 16
- Views: 4177
Re: New(ish) To game programming, Were to go next?
I would probably just start learning about storing game data outside of code. That seems to be where you are up to and it is a critical skill in game development, parsing data and efficiently storing and accessing it and representing it. From what it seems this is something you have not become famil...
- Tue Sep 28, 2010 3:15 am
- Forum: Game Development
- Topic: Indie Game Station?
- Replies: 0
- Views: 2018
Indie Game Station?
With the release of the game station and a lot of hype around the e-sports scene I thought it would be a good idea to suggest that the independent game developers make an effort to collectively gain a larger audience through the medium to give them greater viewership for their amazing innovative gam...
- Wed Jul 28, 2010 3:09 am
- Forum: Programming Discussion
- Topic: Lua Question
- Replies: 9
- Views: 1602
Re: Lua Question
Generally an undefined reference has to do with incorrect linking so your code may be correct but you didn't specify the paths to link to the libraries.
- Tue Jul 27, 2010 7:34 am
- Forum: Programming Discussion
- Topic: How much can a language change in ~10 years?
- Replies: 6
- Views: 1775
Re: How much can a language change in ~10 years?
Should cover the basics pretty well. C has not changed much at all which is a good thing and it has been around a lot longer than 10 years. While the tech world zooms ahead language development lags behind it takes almost a decade to write a programming language or at least several years and amendme...
- Tue Jul 27, 2010 1:23 am
- Forum: Programming Discussion
- Topic: RSS for Forum
- Replies: 6
- Views: 816
RSS for Forum
Do the forum admins think that they could enable the RSS mod so that I can just grab this site as a feed instead of having to check back often? Just a convenience thing. Thanks.
- Mon Jul 26, 2010 11:21 pm
- Forum: Art, Music, and Design
- Topic: Any websites of free 2D images? I'm bad at PS...
- Replies: 12
- Views: 3950
Re: Any websites of free 2D images? I'm bad at PS...
Check out this post has a bunch of useful links for indie game developers:
http://bwright.uberwolf.com/2010/07/10/ ... resources/
Cheers.
http://bwright.uberwolf.com/2010/07/10/ ... resources/
Cheers.
- Fri Jul 23, 2010 8:38 am
- Forum: Game Development
- Topic: The Official Golvellius Thread
- Replies: 252
- Views: 36535
Re: The Official Golvellius Thread
Weekends? Good luck mate Congratulations on the child.
- Thu Jul 22, 2010 3:04 am
- Forum: Game Development
- Topic: NTEngine a 2d Puzzle Game, C++, Lua, XML
- Replies: 14
- Views: 3398
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
@dandymcgee I've downloaded and played a few levels of the first stage release, and I must say your hard work is beginning to show itself. I hate to bring out the negatives, but since you've requested feedback I feel it's only going to help. The intro screen should list the controls. Having to read ...
- Wed Jul 21, 2010 5:36 am
- Forum: Game Development
- Topic: Game Engine structure question.
- Replies: 6
- Views: 1654
Re: Game Engine structure question.
Why have a player class when you can have a generic "object" or "entity" class of which the creation of a player is possible through scripting the behavior of that object?
- Tue Jul 20, 2010 2:27 am
- Forum: Programming Discussion
- Topic: Weapon data in XML Files?
- Replies: 4
- Views: 999
Re: Weapon data in XML Files?
The obvious answer is to have an xml file that is used to store weapon types so the entire process is based on data outside of the engine. (I won't go into "the design" for weapons but you get the idea). Also you may require it in the constructor but also like to be change an existing obje...
- Mon Jul 19, 2010 5:31 pm
- Forum: Programming Discussion
- Topic: Weapon data in XML Files?
- Replies: 4
- Views: 999
Re: Weapon data in XML Files?
Check out the TinyXML library it allows you to retrieve data from XML. We use it in the NTEngine it has a very straight forward API. To do this create a bool LoadWeapon( std::string filePath ); method within your weapon class and call this in your constructor (or you can just do it in your construct...
- Mon Jul 19, 2010 1:18 am
- Forum: General/Off-Topic
- Topic: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic
- Replies: 91
- Views: 538248
Re: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic
My friend is the national champion for under 18 and is going for grand master soon want to play him? I can play but I am no where near as good as him.
- Mon Jul 19, 2010 12:50 am
- Forum: Programming Discussion
- Topic: Lunar Passing C++ Objects to Lua
- Replies: 0
- Views: 2151
Lunar Passing C++ Objects to Lua
Lunar is a low level way to access lua whilst not being too much of a hassle it pretty much allows you to pass objects directly to lua have them modified and returned. This is really neat because you don't have to mess around with luabind or anything like that and it lets you specify your own lua ap...
- Mon Jul 19, 2010 12:19 am
- Forum: Game Development
- Topic: NTEngine a 2d Puzzle Game, C++, Lua, XML
- Replies: 14
- Views: 3398
Re: NTEngine a 2d Puzzle Game, C++, Lua, XML
Comments are fuel. I am really enjoying writing games but logging the process takes a bit of time so I enjoy comments because it gives me some way of measuring that my post is actually being read. Thanks for all the feedback. I have done a lot of work on making the engine Unix compatible and we actu...
- Sun Jul 18, 2010 6:15 am
- Forum: Programming Discussion
- Topic: A Generic Makefile (GNU Make)
- Replies: 0
- Views: 2034
A Generic Makefile (GNU Make)
I recently redesigned the makefile for the NTEngine (That post in the game development forum no one responds to!). So I decided to share it with you. I will go though and explain how it works. This should be useful for typical programs that are aiming to build on PC platforms. Note if you are cleave...