Search found 3839 matches

by dandymcgee
Wed Oct 01, 2008 7:57 pm
Forum: Programming Discussion
Topic: Programming a spambot
Replies: 6
Views: 1690

Re: Programming a spambot

Use autoit! http://www.autoitscript.com

Use "Insert" as a hotkey to send "LINE OF TEXT" and then Enter.

Code: Select all

HotKeySet("{Ins}", "SendKeys")

While 1
	Sleep(10)
WEnd

Func SendKeys()
	Send("LINE OF TEXT {Enter}")
EndFunc
by dandymcgee
Wed Oct 01, 2008 7:53 pm
Forum: General Gaming
Topic: i can't wait for this!!
Replies: 16
Views: 2579

Re: i can't wait for this!!

Can I pay with monopoly money? My vote's also on Pickin' Sticks lol, even if the other guy's plans SEEM awesome.
by dandymcgee
Tue Sep 30, 2008 12:32 pm
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 624296

Re: Official "Hello, World! (I'm new!)" thread

oh and do yu guys watch any other programmers???! i tried to ask lussika a question but she got mad at me for asking where to DL visual basic :'( http://www.google.com/search?q=where+do+i+download+vb Yeah, generally the majority of computer literate folk dislike answering questions that could be so...
by dandymcgee
Thu Sep 25, 2008 4:12 pm
Forum: General Gaming
Topic: Favorite games of all time
Replies: 14
Views: 2836

Re: Favorite games of all time

Hmm I never really played a whole lot of video games, watched my brother play them more often.
They ARE all my favorites. A few i played, most i watched being played :).
by dandymcgee
Thu Sep 25, 2008 2:54 pm
Forum: General Gaming
Topic: Favorite games of all time
Replies: 14
Views: 2836

Re: Favorite games of all time

Hmm I never really played a whole lot of video games, watched my brother play them more often. NES: Super Mario Bros./DuckHunt/Clay Shooting Galaga Contra Anticipation PS1: Need for speed: All the old ones DarkStone(a little bit) Grand Turismo 2(getting license sucked) Some wierd game where you had ...
by dandymcgee
Thu Sep 25, 2008 2:33 pm
Forum: General/Off-Topic
Topic: IRC
Replies: 3
Views: 493

Re: IRC

I agree with Gyro on this one, at which time an IRC channel would be awesome :).
by dandymcgee
Thu Sep 25, 2008 2:31 pm
Forum: Programming Discussion
Topic: Level Editors
Replies: 15
Views: 3971

Re: Level Editors

Heh. He seems to to be doing fine elsewhere on the forums. Dejai, if you have any more questions feel free to ask :P.
by dandymcgee
Wed Sep 24, 2008 5:02 pm
Forum: Programming Discussion
Topic: Implementing Textbox
Replies: 8
Views: 1683

Re: Implementing Textbox

@Gyro - really the only sleep I had was in Lua for the textbox, and thanks to your comment that was quite easily fixed with vectors ;) . Although I realize one major flaw in my code at the moment is not limiting the maximum size of the message queue. If someone were to call it once with a very long ...
by dandymcgee
Tue Sep 23, 2008 5:49 pm
Forum: Programming Discussion
Topic: Implementing Textbox
Replies: 8
Views: 1683

Re: Implementing Textbox

Alright thanks so much for the input and motivation Marauder and Gyrovorbis. I've completely removed all Sleep() like functions except for a single SDL_Delay in the frame rate limiter function (I'm pretty sure such functionality is required here). Without limiting frame rate the game plays ungodly f...
by dandymcgee
Tue Sep 23, 2008 5:41 pm
Forum: General Gaming
Topic: Official Games Beaten Lists.
Replies: 94
Views: 89828

Re: Official Games Beaten Lists.

I beat medium difficulty on guitar hero 3 one time..
Does Diablo II count? lol
Most of the pokemon GBA games (3-4 years ago?):
Saphire, Ruby, FireRed, LeafGreen, Emerald.

hmm I think that's it. Lol I don't do much gaming. I play NFS: Underground 1 and Radiata Stories every now and then.
by dandymcgee
Tue Sep 23, 2008 9:11 am
Forum: Programming Discussion
Topic: Implementing Textbox
Replies: 8
Views: 1683

Re: Implementing Textbox

I know this advice is kind of a far cry from what you were probably expecting. Not at all, it's actually exactly the sort I was looking for. The Sleep() idea was meant to be 100% temporary, until I could decide on which better method to implement. Thanks for the feedback, I'll read up on vectors as...
by dandymcgee
Mon Sep 22, 2008 7:29 pm
Forum: Programming Discussion
Topic: Netbeans a all in one solution
Replies: 7
Views: 1817

Re: Netbeans a all in one solution

I used Code::Blocks but I couldn't get it to stop crashing, so I went back to visual studio. And I have to use VS2008 professionally now, so... Strange.. similar to Lusikka's reasoning for no longer using Dev-C++. I've never had either crash on me, maybe what I'm doing isn't quite as intensive as w...
by dandymcgee
Mon Sep 22, 2008 7:25 pm
Forum: Programming Discussion
Topic: Implementing Textbox
Replies: 8
Views: 1683

Re: Implementing Textbox

Thanks for the reply Marauder. I'll definately look into a better way of implementing this based on your ideas, but for now the temporary fix is a messy lua function: showtextbox("blah text", 2000) sleep(2) showtextbox("more blah", 2000) function sleep ( delay ) counter = os.cloc...
by dandymcgee
Mon Sep 22, 2008 6:44 pm
Forum: Programming Discussion
Topic: Implementing Textbox
Replies: 8
Views: 1683

Implementing Textbox

Before I being a quick note: I'm using C++, SDL, and Lua for this project. I've already implemented a textbox into my project, and here's what the function looks like right now. int showtextbox(const char* text, int delay = 0) { //show text box with text if( delay != 0 ) { Time TextBox Initiated = S...
by dandymcgee
Mon Sep 22, 2008 6:23 pm
Forum: Art, Music, and Design
Topic: Combat Systems
Replies: 12
Views: 3792

Re: Combat Systems

I know it was directed toward Gyrovorbis, but that looks good! I thought it was funny because I just implemented a textbox into my "game", and the function name to call it from lua is showtextbox() :P. I'm actually still deciding on how exactly how to handle it.. as a matter of fact I thin...