Search found 3839 matches

by dandymcgee
Sun Jul 08, 2018 5:49 pm
Forum: Community News
Topic: Discord Server
Replies: 2
Views: 26575

Discord Server

Official ES Discord Server:
https://discord.gg/0lYtQl5oK46yLcXD

(apparently the old post got deleted -.-)
by dandymcgee
Thu Feb 01, 2018 12:09 am
Forum: Current Events and Science/Technology
Topic: VMU Pi
Replies: 2
Views: 26881

Re: VMU Pi

Well that's nifty.. I love how the logo says "ES" for "Emulation Station" haha.
by dandymcgee
Wed Jan 03, 2018 6:28 pm
Forum: Game Development
Topic: 3rd person camera shooter game in C++DirectX need guidance
Replies: 2
Views: 13921

Re: 3rd person camera shooter game in C++DirectX need guidan

Also, while this is not directly related to your question, I just found this great resource for 2D games that you might like to read: http://higherorderfun.com/blog/2012/05/ ... atformers/
by dandymcgee
Tue Jan 02, 2018 5:40 pm
Forum: Game Development
Topic: 2D Isometric RPG with custom game engine
Replies: 2
Views: 13160

Re: 2D Isometric RPG with custom game engine

Wow, this looks great! Thanks for sharing, keep us posted!
by dandymcgee
Tue Jan 02, 2018 3:53 pm
Forum: Game Development
Topic: 3rd person camera shooter game in C++DirectX need guidance
Replies: 2
Views: 13921

Re: 3rd person camera shooter game in C++DirectX need guidan

The logic would be the same as any "follow" mechanism. Essentially, just set the follower's acceleration in the direction of the target each frame. Untested pseudocode (this is C, feel free to replace C idioms with C++ idioms, e.g. std::vector<Entity>): const float ENTITY_ACC = 1.0f; typed...
by dandymcgee
Wed May 03, 2017 9:39 pm
Forum: Game Development
Topic: Engine?
Replies: 2
Views: 15102

Re: Engine?

Not yet released! Keep an eye on your email/Kickstarter updates/Facebook/etc. All the usual places.
by dandymcgee
Mon Apr 24, 2017 6:01 pm
Forum: Programming Discussion
Topic: PC Build Advice
Replies: 5
Views: 24944

Re: PC Build Advice

Falco Girgis wrote:Eh, you're kind of right, it looks like. I just saw the game development stuff in his software list and ran off to type an essay, because I'm highly opinionated on the matter and saw what I wanted to see. :lol:
It's a great essay either way. I always enjoy reading your essays. :P
by dandymcgee
Mon Apr 24, 2017 5:58 pm
Forum: Game Development
Topic: Particle Engine written in C (source code available)
Replies: 7
Views: 28562

Re: Particle Engine written in C (source code available)

Very cool! The Proof of Concept tile engine is impressive as well. What do you plan on doing with the particle engine? Also, I noticed you're using immediate mode rendering. If you want to learn modern OpenGL and speed it up even more, I suggest https://learnopengl.com/ . I wouldn't go so far as to...
by dandymcgee
Thu Apr 20, 2017 7:56 am
Forum: Programming Discussion
Topic: PC Build Advice
Replies: 5
Views: 24944

Re: PC Build Advice

There are probably a few other good examples out there too, but video games do not tend to make heavy use of threads. That is all excellent information which I 100% agree with, but he didn't ask about "modern video games", he asked about "modern software". A *lot* of modern soft...
by dandymcgee
Tue Feb 07, 2017 6:53 pm
Forum: Programming Discussion
Topic: PC Build Advice
Replies: 5
Views: 24944

Re: How many cores are in use with modern software?

I am looking into getting a new pc and the thought crossed my mind as I noticed a 10 core cpu as an option - what is the max number of cores that modern software utilizes? Based on nothing other than intuition, I would say 2-4 is probably average. That said, if you're running more than 1 process at...
by dandymcgee
Wed Jan 25, 2017 9:29 pm
Forum: Programming Discussion
Topic: Programming Professor shinanigains
Replies: 4
Views: 18638

Re: Programming Professor shinanigains

While technically the struct keyword in C++ is exactly the same as the class keyword aside from the default member access being public vs. private, most code I've seen still treats structs semantically as though they are C structs. Remember, you can specify "public:" accessor at the top of...
by dandymcgee
Wed Jan 25, 2017 5:05 pm
Forum: General/Off-Topic
Topic: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic
Replies: 91
Views: 538245

Re: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic

Thanks for the detailed answer!
by dandymcgee
Mon Jan 23, 2017 5:15 pm
Forum: General/Off-Topic
Topic: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic
Replies: 91
Views: 538245

Re: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic

Involved with a tournament through the chess university program. Proud to say all wins so far :) Time controls are 3 days/move. Atleast 10 games still in progress for me. Will post as they resolve. TheArce (1479) vs ClairSFO (1448) https://www.chess.com/daily/game/153407636 RalighNat (1594) vs TheA...
by dandymcgee
Mon Jan 16, 2017 5:20 pm
Forum: Game Development
Topic: Particle Engine written in C (source code available)
Replies: 7
Views: 28562

Re: Particle Engine written in C (source code available)

K-Bal wrote:Great stuff, well done!

Reminds me of my own experiments I did for my bachelor's thesis. You can speed this up a lot by updating the particles in a geometry shader.
Vouch. This guy's legit ^
by dandymcgee
Sun Jan 15, 2017 11:33 am
Forum: Game Development
Topic: Particle Engine written in C (source code available)
Replies: 7
Views: 28562

Re: Particle Engine written in C (source code available)

I'm aware that my OpenGL usage has been long deprecated :lol: When I learned basic OpenGL a while ago I went with the simplest route to get the visuals I wanted, but it's obviously not sustainable for the future. I looked through that website and it's unbelievable how well it explains everything. I...