Official ES Discord Server:
https://discord.gg/0lYtQl5oK46yLcXD
(apparently the old post got deleted -.-)
Search found 3839 matches
- Sun Jul 08, 2018 5:49 pm
- Forum: Community News
- Topic: Discord Server
- Replies: 2
- Views: 26575
- Thu Feb 01, 2018 12:09 am
- Forum: Current Events and Science/Technology
- Topic: VMU Pi
- Replies: 2
- Views: 26881
Re: VMU Pi
Well that's nifty.. I love how the logo says "ES" for "Emulation Station" haha.
- Wed Jan 03, 2018 6:28 pm
- Forum: Game Development
- Topic: 3rd person camera shooter game in C++DirectX need guidance
- Replies: 2
- Views: 13921
Re: 3rd person camera shooter game in C++DirectX need guidan
Also, while this is not directly related to your question, I just found this great resource for 2D games that you might like to read: http://higherorderfun.com/blog/2012/05/ ... atformers/
- Tue Jan 02, 2018 5:40 pm
- Forum: Game Development
- Topic: 2D Isometric RPG with custom game engine
- Replies: 2
- Views: 13160
Re: 2D Isometric RPG with custom game engine
Wow, this looks great! Thanks for sharing, keep us posted!
- Tue Jan 02, 2018 3:53 pm
- Forum: Game Development
- Topic: 3rd person camera shooter game in C++DirectX need guidance
- Replies: 2
- Views: 13921
Re: 3rd person camera shooter game in C++DirectX need guidan
The logic would be the same as any "follow" mechanism. Essentially, just set the follower's acceleration in the direction of the target each frame. Untested pseudocode (this is C, feel free to replace C idioms with C++ idioms, e.g. std::vector<Entity>): const float ENTITY_ACC = 1.0f; typed...
- Wed May 03, 2017 9:39 pm
- Forum: Game Development
- Topic: Engine?
- Replies: 2
- Views: 15102
Re: Engine?
Not yet released! Keep an eye on your email/Kickstarter updates/Facebook/etc. All the usual places.
- Mon Apr 24, 2017 6:01 pm
- Forum: Programming Discussion
- Topic: PC Build Advice
- Replies: 5
- Views: 24944
Re: PC Build Advice
It's a great essay either way. I always enjoy reading your essays. :PFalco Girgis wrote:Eh, you're kind of right, it looks like. I just saw the game development stuff in his software list and ran off to type an essay, because I'm highly opinionated on the matter and saw what I wanted to see.
- Mon Apr 24, 2017 5:58 pm
- Forum: Game Development
- Topic: Particle Engine written in C (source code available)
- Replies: 7
- Views: 28562
Re: Particle Engine written in C (source code available)
Very cool! The Proof of Concept tile engine is impressive as well. What do you plan on doing with the particle engine? Also, I noticed you're using immediate mode rendering. If you want to learn modern OpenGL and speed it up even more, I suggest https://learnopengl.com/ . I wouldn't go so far as to...
- Thu Apr 20, 2017 7:56 am
- Forum: Programming Discussion
- Topic: PC Build Advice
- Replies: 5
- Views: 24944
Re: PC Build Advice
There are probably a few other good examples out there too, but video games do not tend to make heavy use of threads. That is all excellent information which I 100% agree with, but he didn't ask about "modern video games", he asked about "modern software". A *lot* of modern soft...
- Tue Feb 07, 2017 6:53 pm
- Forum: Programming Discussion
- Topic: PC Build Advice
- Replies: 5
- Views: 24944
Re: How many cores are in use with modern software?
I am looking into getting a new pc and the thought crossed my mind as I noticed a 10 core cpu as an option - what is the max number of cores that modern software utilizes? Based on nothing other than intuition, I would say 2-4 is probably average. That said, if you're running more than 1 process at...
- Wed Jan 25, 2017 9:29 pm
- Forum: Programming Discussion
- Topic: Programming Professor shinanigains
- Replies: 4
- Views: 18638
Re: Programming Professor shinanigains
While technically the struct keyword in C++ is exactly the same as the class keyword aside from the default member access being public vs. private, most code I've seen still treats structs semantically as though they are C structs. Remember, you can specify "public:" accessor at the top of...
- Wed Jan 25, 2017 5:05 pm
- Forum: General/Off-Topic
- Topic: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic
- Replies: 91
- Views: 538245
Re: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic
Thanks for the detailed answer!
- Mon Jan 23, 2017 5:15 pm
- Forum: General/Off-Topic
- Topic: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic
- Replies: 91
- Views: 538245
Re: The Official "I WILL RAPEZ YOU AT CHESS!!!!!" Topic
Involved with a tournament through the chess university program. Proud to say all wins so far :) Time controls are 3 days/move. Atleast 10 games still in progress for me. Will post as they resolve. TheArce (1479) vs ClairSFO (1448) https://www.chess.com/daily/game/153407636 RalighNat (1594) vs TheA...
- Mon Jan 16, 2017 5:20 pm
- Forum: Game Development
- Topic: Particle Engine written in C (source code available)
- Replies: 7
- Views: 28562
Re: Particle Engine written in C (source code available)
Vouch. This guy's legit ^K-Bal wrote:Great stuff, well done!
Reminds me of my own experiments I did for my bachelor's thesis. You can speed this up a lot by updating the particles in a geometry shader.
- Sun Jan 15, 2017 11:33 am
- Forum: Game Development
- Topic: Particle Engine written in C (source code available)
- Replies: 7
- Views: 28562
Re: Particle Engine written in C (source code available)
I'm aware that my OpenGL usage has been long deprecated :lol: When I learned basic OpenGL a while ago I went with the simplest route to get the visuals I wanted, but it's obviously not sustainable for the future. I looked through that website and it's unbelievable how well it explains everything. I...