Search found 47 matches
- Wed Apr 24, 2013 8:42 pm
- Forum: Game Development
- Topic: How does everybody do it?
- Replies: 6
- Views: 4908
Re: How does everybody do it?
I guess it safe to say then that you're up to your armpits in debt then? lol
- Tue Apr 23, 2013 7:52 pm
- Forum: Game Development
- Topic: How does everybody do it?
- Replies: 6
- Views: 4908
How does everybody do it?
I want to make games, and I'm learning. But right now I'm working towards a degree in Web design and I work part time. I barely make the bills. I want to know how you other indie devs manage to keep a roof over your heads. Do you have a day job? Investors? A large sum stocked up somewhere to finance...
- Thu Nov 15, 2012 5:38 pm
- Forum: Programming Discussion
- Topic: Programmer's Education Index
- Replies: 63
- Views: 74429
Re: Programmer's Education Index
Np, man.
- Thu Nov 15, 2012 5:37 pm
- Forum: Programming Discussion
- Topic: Windows 7 games programming
- Replies: 5
- Views: 2628
Re: Windows 7 games programming
According to this thread: http://forums.elysianshadows.com/viewtopic.php?f=6&t=4257&start=30 You won't need the commercial version of VS. These guys know what they're talking about. Paraphrasing: unless you're a commercial software dev you won't need the commercial version of VC, as express ...
- Thu Nov 15, 2012 5:28 pm
- Forum: Programming Discussion
- Topic: Just too damn confused.
- Replies: 5
- Views: 2686
Re: Just too damn confused.
I have a few games in mind, and I just invented a new one last night. I think they're all brilliant. What game? One of the three I have ideas for. Platform? PC, and console if possible. Audience is anyone who wants to play fun and innovative games. Tech? C++ preferably, if that's what you mean. I kn...
- Thu Nov 15, 2012 11:58 am
- Forum: Programming Discussion
- Topic: Programmer's Education Index
- Replies: 63
- Views: 74429
Re: Programmer's Education Index
This http://cnx.org/content/m14425/latest/ Is probably the most complete guide to basic programming I myself have ever discovered. I've only skimmed it, but it seems legit. I did learn something even from skimming it, how to structurally design a program. I/'ve seen those types of graphs before but ...
- Thu Nov 15, 2012 9:02 am
- Forum: Programming Discussion
- Topic: Just too damn confused.
- Replies: 5
- Views: 2686
Just too damn confused.
Ya know I'd like to make games, or pretty much anything programming but I don't know of a compiler which suits me. I've always used VC++ express but its help sections are almost devoid of anything useful. I've searched and searched and I can't find what I need. Maybe I don't know what I need. I star...
- Sun Sep 30, 2012 5:04 pm
- Forum: General/Off-Topic
- Topic: [Help Requested] Strange advertisements
- Replies: 3
- Views: 3247
[Help Requested] Strange advertisements
So I have noticed over the last few years I've gotten really strange advertisements whenever I go anywhere on the internet. I bought myself a Turtle Beach headset last year, and I did not plug it into my computer or afaik search it up online. Somehow I saw the first Turtle Beach headset ad in my lif...
- Fri Aug 31, 2012 1:51 pm
- Forum: General/Off-Topic
- Topic: What is a good free typing teaching game/program?
- Replies: 4
- Views: 2875
Re: What is a good free typing teaching game/program?
I wasn't aware I made a typo, what was it?
- Thu Aug 30, 2012 10:38 pm
- Forum: General/Off-Topic
- Topic: What is a good free typing teaching game/program?
- Replies: 4
- Views: 2875
What is a good free typing teaching game/program?
So my college instructor advised learning how to type *correctly*, because we will need to type quickly in class. My henpecking (at 50 wpm xD) just isn't going to cut it. I tried searching for a keyboarding game, but just the URL's look suspicious for the sites that turn up, I won't visit them. Does...
- Sat Aug 11, 2012 11:03 pm
- Forum: Programming Discussion
- Topic: Struct Examples?
- Replies: 4
- Views: 2476
Re: Struct Examples?
Oh thanks, what I needed to know was what exactly this struct was, in the sense that I don't know who creates it. I didn't think it very intuitive for the programmer to be required to create the struct in that format on his own, and then call some function on an instantiation of that struct. I thoug...
- Fri Aug 03, 2012 9:57 pm
- Forum: Programming Discussion
- Topic: This is really frustrating[Solved][SDL_SurfaceVectors]
- Replies: 7
- Views: 3467
Re: This is really frustrating (SDL_Surface vectors?)
Thank you Nokurn, that sort of helped. After some searching, I found a way to dynamically create unlimited (unlimited so far as there is enough memory!) surfaces. I used SDL_CreateRGB(); Here's my code in case anyone wants to know how to do what I did: vector <SDL_Surface*> surface_vect; Uint32 rmas...
- Thu Aug 02, 2012 9:30 am
- Forum: General/Off-Topic
- Topic: What should I do?
- Replies: 1
- Views: 1041
What should I do?
I would like to make games for a living, and for years I've been designing a game I would love to make. Its a very obvious idea, and there are some elements of it in a lot of games I see today, I fear its only going to get worse. I think it may be another 6-7 years before I'm actually out of school,...
- Tue Jul 31, 2012 5:19 pm
- Forum: Programming Discussion
- Topic: This is really frustrating[Solved][SDL_SurfaceVectors]
- Replies: 7
- Views: 3467
Re: This is really frustrating (SDL_Surface vectors?)
Ah, NerdyJoe, that's exactly what I was planning, I just didn't understand how to make it happen. I wasn't sure if you could have a vector of pointers. I don't understand why you're making an array of one vector of SDL_Surface auto_ptr. That [1] is extremely unnecessary; it's about on par with "...
- Mon Jul 30, 2012 8:40 pm
- Forum: Programming Discussion
- Topic: This is really frustrating[Solved][SDL_SurfaceVectors]
- Replies: 7
- Views: 3467
Re: This is really frustrating (SDL_Surface vectors?)
vector <auto_ptr<SDL_Surface> >surface_vect [1]; void handle_input() { if (event.type == SDL_KEYDOWN) { std::string temp = str; //Unimportant code deleted for this! if (str != temp) { SDL_FreeSurface ( text ); text = TTF_RenderText_Solid(font, str.c_str(), textcolor); //Assigns the rendered text to...