Search found 12 matches

by Azorthy
Sun Oct 05, 2008 4:14 pm
Forum: Programming Discussion
Topic: Current Projects
Replies: 10
Views: 1542

Re: Current Projects

I had tried with the whole thing...

But like many I have my heart in millions of pieces, scattered into a fire. But in the end it will all be alright - Portal
by Azorthy
Fri Oct 03, 2008 5:58 pm
Forum: Programming Discussion
Topic: Clipping Sprites
Replies: 15
Views: 2847

Re: Clipping Sprites

Yay! I started a fun fest.
by Azorthy
Fri Oct 03, 2008 5:56 pm
Forum: Programming Discussion
Topic: Current Projects
Replies: 10
Views: 1542

Re: Current Projects

First Post Who! Well I made my level editor ( 2d in sdl ) that sucks and I "Fucked" up the clipping. Right now I am make an engine in c++ with OpenGL ( My home turf ) that is coming along with Loading ms3d models and camera movement. - Will post a topic with video of the crappy engine, and...
by Azorthy
Wed Oct 01, 2008 8:04 pm
Forum: Programming Discussion
Topic: Clipping Sprites
Replies: 15
Views: 2847

Re: Clipping Sprites

I had a different tile set, now that I am making my own it changed and it turns out that the array needs an null ending character so...

clips [ TILE_SPRITES+1 ];

Will fix that and Install a reputation meter so I can spam Dr.House with good reputation.
by Azorthy
Wed Oct 01, 2008 7:36 pm
Forum: Programming Discussion
Topic: Clipping Sprites
Replies: 15
Views: 2847

Re: Clipping Sprites

Well my tile sheet is actually all on one line, I fixed that and i still have this invisible tile, and sometimes a mouse decided clipping of the whole tile sheet I think it may also be under selection.
by Azorthy
Wed Oct 01, 2008 5:37 pm
Forum: Programming Discussion
Topic: Clipping Sprites
Replies: 15
Views: 2847

Re: Clipping Sprites

Way different to open gl and allegro.
by Azorthy
Wed Oct 01, 2008 2:41 pm
Forum: Programming Discussion
Topic: Clipping Sprites
Replies: 15
Views: 2847

Re: Clipping Sprites

Thanks a lot I didn't know about the whole x/y thing so if i had a 240 width times a 16 height that i would have to move one row done. Now we need rep.
by Azorthy
Tue Sep 30, 2008 8:49 pm
Forum: Programming Discussion
Topic: Clipping Sprites
Replies: 15
Views: 2847

Clipping Sprites

It seems that clipping sprites right now is not working, like there are messed up ones when I select that are the whole tilesheet and I cna size it with my mouse, and others that are normal, and I cant solve it, it may be with the for loop under: Clip. /*This source code copyrighted by Lazy Foo' Pro...
by Azorthy
Tue Sep 30, 2008 12:38 am
Forum: Programming Discussion
Topic: SDL Level Editor
Replies: 7
Views: 1535

Re: SDL Level Editor

Thank you guys and girls so much.... I got a working level editor, I thought there was a problem and then I found out that my source wasn't showing the tiles =). I will look into vectors and into the idea of picking a tile like Musugo, but in a separate window using aedGUI. And off to making huge le...
by Azorthy
Mon Sep 29, 2008 7:49 pm
Forum: Programming Discussion
Topic: SDL Level Editor
Replies: 7
Views: 1535

Re: SDL Level Editor

Thanks, and I know about vectors but I am not resizing, but I will keep that in mind.
by Azorthy
Mon Sep 29, 2008 10:19 am
Forum: Programming Discussion
Topic: SDL Level Editor
Replies: 7
Views: 1535

Re: SDL Level Editor

Thanks for the help, so it is indeed multi-dimensional arrays. and I need a big map for making a Island and using my new theory for storing the map would work really fast.
by Azorthy
Sun Sep 28, 2008 10:45 pm
Forum: Programming Discussion
Topic: SDL Level Editor
Replies: 7
Views: 1535

SDL Level Editor

So I am working on a level editor in SDL with the tutorial : http://lazyfoo.net/articles/article09/index.php And I have made my self one that uses a 240 array for the tiles, which limits me to the size of the level, and my question is : How would you make it so you could have 10,000+ tiles? I think ...